Alien archeology and other mysteries: Thread 9 - The Canonn

Status
Thread Closed: Not open for further replies.
Because narrowing it down to two planets is better than checking 50 of them?

What evidence? How about this: https://docs.google.com/spreadsheets/d/1ThjsXsz1N7R-JtSJsXl8w9ir8CrHui7ifHIXKwTCqfI/edit#gid=0

Read please!

I am going to be pretty brutal here...the only physical evidence we have of anything is the first ruins. The only reason we have to think that there are other ruins is because we were told there were. Yes, there no doubt would have been speculation that there were others based upon probability that since there was one site, it would be more probable that there were others than this one being unique. Removing what we have been told through third parties such as Ram, what have we figured out on our own that would have come close to confirming that there were any other sites in the first place?

Edited to add...that narrowing it down to two planets is no more valuable than the original 50 if those are the wrong two planets.
 
Last edited:
Hi guys, kinda new to this gig but doing my best. A quick question if I may - Is there a repository for the information gathered so far - somewhere I can go to take a direct look at what's been discovered so far? People keep mentioning background lore on the Guardians, sonograms, etc and while you all know what you're referring to, I'm a little lost.

Everything is on the First Page, feast away.
 
Unless you skim the surface at around 7.5K or less with graphics set to low finding anything is impossible;

http://i.imgur.com/himYvz9.png

It's rather ridiculous that ultra is worse than low.

Also note that with ultra turned on you see a lot of false positives, i.e. I saw lots of ridges, straight lines and "other sites" which flatten out to nothing as you approach!
Looking for the overall structure is useless for me, I look for pixel-flashing from the dark blue-green structures in the ruins. I can see those from over a dozen km (horizontally, and at about 6-8 km in altitude) in Ultra with 1.25 SS in VR.
 
Last edited:
Unless you skim the surface at around 7.5K or less with graphics set to low finding anything is impossible;

http://i.imgur.com/himYvz9.png

It's rather ridiculous that ultra is worse than low.

Also note that with ultra turned on you see a lot of false positives, i.e. I saw lots of ridges, straight lines and "other sites" which flatten out to nothing as you approach!

(EDIT: of course assuming any new sites has simialr piles of earth)

My card doesn't show even on low at 7.5k.
Max dist for me is about 3.5k after that its just noise.
 
Okay - the Ancient Ruins are built on a planet that spins ANTI-CLOCKWISE - I'm of the personal assumption that this is important to the Guardians on location picks, and their home world may spin anti-clockwise.

After narrowing down the results in all systems, out of ALL the planets combined in ALL FOUR systems, ONLY FOUR planets have an Anti-Clockwise spin!

Further narrowing down these results, I have only picked the BEST TWO results, below:


Systems and planets matching Ancient Ruins criteria:

Synuefe XO-P C22-17 D 1

Synuefe ZL-J D10-119 11 B


The following did not make the cut:

Synuefe XO-P C22-17 AB 1 -
planet radius too large, too hot, is a High Metal content planet (not rocky), higher gravity, a lot denser.

Synuefe XO-P C22-17 AB 3
- like AB 1, very similar in all aspects - not at all similar to Synuefe Ancient Ruins.

Based on the evidence, I think Synuefe XO-P C22-17 D 1 and Synuefe ZL-J D10-119 11 B are THE BEST two candidates to search for ruins!

Think I'll give 11 B a search now then :)
 
I am going to be pretty brutal here...the only physical evidence we have of anything is the first ruins. The only reason we have to think that there are other ruins is because we were told there were. Yes, there no doubt would have been speculation that there were others based upon probability that since there was one site, it would be more probable that there were others than this one being unique. Removing what we have been told through third parties such as Ram, what have we figured out on our own that would have come close to confirming that there were any other sites in the first place?

Edited to add...that narrowing it down to two planets is no more valuable than the original 50 if those are the wrong two planets.

So where would you start then? Throw a dart at 50 pieces of paper, whilst blindfolded and spun around several times?
 
'Shroomin at the Alliance Research Bases.

I went out to Mic Turner Base and farmed the fungus field there.
Cleared it out.
Then came back to the field near Mahon Research Base.
Farmed it out also.
Uh - the fruiting bodies of the fungus drop materials including rares like Yttrium.

But after I'd got everything - there was one ghost left in the scanner.
It's quite narrow. Only visible from one direction, and as you go that way - the scanner trace dissapears. I've spent an hour traversing the same 300m of tracks.

- Nothing.

Do any of the scanner experts know what this is?
Sorry video is only 4 seconds long with no sound. very tired. may print a long vid with sound tomorrow.
[video=youtube_share;Q_apXxLsYBE]https://youtu.be/Q_apXxLsYBE[/video]

And if you missed the discovery of life forms here's that vid also.
[video=vimeo;200777844]https://vimeo.com/200777844[/video]
https://vimeo.com/200777844
And again - many thanks to PanPiper for the lead on the Alliance research base location.
 
Last edited:
We have filled hundreds of pages here and made exactly zero progress, and the only strategy we have come up with is brute force. I really think our best bet at this point is to simply stop spinning our wheels and before anything else, get a direct and unequivocal answer from the devs to the following questions...

Are additional ruins actually findable in the game right now? And again, by findable, I mean the devs actually going into the live build all of us are playing in and seeing them for themselves...

If yes, do we have all the information needed to locate them in a way OTHER than brute force?
 
Imagine if we had surface radar in our ship to detect structures... looking for something would be actually fun... Right now it's just for the crazies [squeeeee]
 
Well this is pretty much how i guess we all feel with finding these Sites.

[video=youtube;bYge6ehH9fo]https://www.youtube.com/watch?v=bYge6ehH9fo&feature=youtu.be&t=9[/video]

Anyone agrees ?
 
If I may chime in for a moment:
Under the assumption that it is correct that the ancient ruins emit sounds that can be heard from afar, so long as those sounds are sufficiently distinct from other sounds in elite, it should be possible to automate the detection of such sounds, given sufficient distinct enough positive and negative samples.

With such an automation, the search for those sounds[and thus the ruins] would be as easy as flying along the planet while feeding the game's sound output to that detector.

Alternatively, if such sounds do not exist, the same could be done to automate the eyeballs. Because a sufficient sample size of images of the known ruins from various angles and distances, and also images of random terrain from that planet, can easily be generated.
With the eyes being automated all the searchers would need to do is take a screenshot every few seconds while flying over the planet and pass it into the detector.
 
Can someone just confirm that the current distance at which the ruins become visible is around 3.5km or so?

Yes i can, for me anyway.
The actual lod for the obelisks kicked in at 5k but is too small to be of any use.
Best realistic view distance is 3.5k for me.


but. while at 7k I hear electronic static sounds and clicks n beeps when near ruins. the closer you get the easier they are to hear.
Ive got it recorded Ill upload it in a bit.
 
Last edited:
We have filled hundreds of pages here and made exactly zero progress, and the only strategy we have come up with is brute force. I really think our best bet at this point is to simply stop spinning our wheels and before anything else, get a direct and unequivocal answer from the devs to the following questions...

Are additional ruins actually findable in the game right now? And again, by findable, I mean the devs actually going into the live build all of us are playing in and seeing them for themselves...

If yes, do we have all the information needed to locate them in a way OTHER than brute force?

I think a requirement for the dev's should be to find it without the coords just like the rest of us, on our current client build. ;)
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom