Can someone just confirm that the current distance at which the ruins become visible is around 3.5km or so?
They can be visible from even up to 12 km with low terrain material settings

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Can someone just confirm that the current distance at which the ruins become visible is around 3.5km or so?
This is not directed at me, but I personally would look for a variable that is constant in all the systems listed.
Can someone just confirm that the current distance at which the ruins become visible is around 3.5km or so?
Think I'll give 11 B a search now then![]()
If I may chime in for a moment:
Under the assumption that it is correct that the ancient ruins emit sounds that can be heard from afar, so long as those sounds are sufficiently distinct from other sounds in elite, it should be possible to automate the detection of such sounds, given sufficient distinct enough positive and negative samples.
With such an automation, the search for those sounds[and thus the ruins] would be as easy as flying along the planet while feeding the game's sound output to that detector.
Alternatively, if such sounds do not exist, the same could be done to automate the eyeballs. Because a sufficient sample size of images of the known ruins from various angles and distances, and also images of random terrain from that planet, can easily be generated.
With the eyes being automated all the searchers would need to do is take a screenshot every few seconds while flying over the planet and pass it into the detector.
So where would you start then? Throw a dart at 50 pieces of paper, whilst blindfolded and spun around several times?
We have filled hundreds of pages here and made exactly zero progress, and the only strategy we have come up with is brute force. I really think our best bet at this point is to simply stop spinning our wheels and before anything else, get a direct and unequivocal answer from the devs to the following questions...
Okay - the Ancient Ruins are built on a planet that spins ANTI-CLOCKWISE - I'm of the personal assumption that this is important to the Guardians on location picks, and their home world may spin anti-clockwise.
After narrowing down the results in all systems, out of ALL the planets combined in ALL FOUR systems, ONLY FOUR planets have an Anti-Clockwise spin!
Further narrowing down these results, I have only picked the BEST TWO results, below:
Systems and planets matching Ancient Ruins criteria:
Synuefe XO-P C22-17 D 1
Synuefe ZL-J D10-119 11 B
The following did not make the cut:
Synuefe XO-P C22-17 AB 1 - planet radius too large, too hot, is a High Metal content planet (not rocky), higher gravity, a lot denser.
Synuefe XO-P C22-17 AB 3 - like AB 1, very similar in all aspects - not at all similar to Synuefe Ancient Ruins.
Based on the evidence, I think Synuefe XO-P C22-17 D 1 and Synuefe ZL-J D10-119 11 B are THE BEST two candidates to search for ruins!
Everything is on the First Page, feast away.
But isn't that what happened? Like there is one planet in each system which rotates the other way than all other planets and coincidentally the planet from ancient site alpha also does this inverted rotation. I can't confirm if this is true, I haven't checked, but someone said
this and this would mean we could narrow it down to 4 planets or possibly 2.
But isn't that what happened? Like there is one planet in each system which rotates the other way than all other planets and coincidentally the planet from ancient site alpha also does this inverted rotation. I can't confirm if this is true, I haven't checked, but someone said
this and this would mean we could narrow it down to 4 planets or possibly 2.
Isn't that what this is all boiling down to regardless of how it is framed? Let's start here...because reasons...that are just as good as starting at any of the other 50 places?
The only methodology for any of this being employed at this point is simply picking a planet just because, getting as many pilots as possible to fly in an organized fashion and hope that someone finds something that may or may not be similar to something that even with well known location is still difficult to find. There is no logic. There is no reasoning. There is no science.
Someone made those pictures here: http://imgur.com/a/Qw9e0
And I have a hard time seeing those ruins from 4-5k distance that way. It's the same when I play on my PC (I play on ultra settings). In those screenshots I can see and identify the ruins because I know what they look like and I know that they are there.
But if that would be me flying at that 4k altitude at another planet I would probably miss it.
But what is the reason for picking that as a criteria? What do we know that makes that more likely than any other criteria?
Science is about eliminating hypothesis, that is what is happening. You're not helping though are you? All this negativity without nary a suggestion or a course of action.
But what is the reason for picking that as a criteria? What do we know that makes that more likely than any other criteria?