Alien archeology and other mysteries: Thread 9 - The Canonn

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Can someone just confirm that the current distance at which the ruins become visible is around 3.5km or so?

They can be visible from even up to 12 km with low terrain material settings
662I1VS.jpg
 
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This is not directed at me, but I personally would look for a variable that is constant in all the systems listed.

But isn't that what happened? Like there is one planet in each system which rotates the other way than all other planets and coincidentally the planet from ancient site alpha also does this inverted rotation. I can't confirm if this is true, I haven't checked, but someone said
this and this would mean we could narrow it down to 4 planets or possibly 2.
 
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Can someone just confirm that the current distance at which the ruins become visible is around 3.5km or so?

It's waaaay further than that. If it were only 3.5 km then I'd see the Anaconda's parked on top of them long before seeing the ruins themselves. I usually spot them when the ships landed at them are still well beyond radar range.
 
If I may chime in for a moment:
Under the assumption that it is correct that the ancient ruins emit sounds that can be heard from afar, so long as those sounds are sufficiently distinct from other sounds in elite, it should be possible to automate the detection of such sounds, given sufficient distinct enough positive and negative samples.

With such an automation, the search for those sounds[and thus the ruins] would be as easy as flying along the planet while feeding the game's sound output to that detector.

Alternatively, if such sounds do not exist, the same could be done to automate the eyeballs. Because a sufficient sample size of images of the known ruins from various angles and distances, and also images of random terrain from that planet, can easily be generated.
With the eyes being automated all the searchers would need to do is take a screenshot every few seconds while flying over the planet and pass it into the detector.

Crack op then. :rolleyes:
 
So where would you start then? Throw a dart at 50 pieces of paper, whilst blindfolded and spun around several times?

Isn't that what this is all boiling down to regardless of how it is framed? Let's start here...because reasons...that are just as good as starting at any of the other 50 places?

The only methodology for any of this being employed at this point is simply picking a planet just because, getting as many pilots as possible to fly in an organized fashion and hope that someone finds something that may or may not be similar to something that even with well known location is still difficult to find. There is no logic. There is no reasoning. There is no science.
 
We have filled hundreds of pages here and made exactly zero progress, and the only strategy we have come up with is brute force. I really think our best bet at this point is to simply stop spinning our wheels and before anything else, get a direct and unequivocal answer from the devs to the following questions...


Well it 's been the same since the first UEAs.
Frontier seems to like when it ends up on brute force.
 
Okay - the Ancient Ruins are built on a planet that spins ANTI-CLOCKWISE - I'm of the personal assumption that this is important to the Guardians on location picks, and their home world may spin anti-clockwise.

After narrowing down the results in all systems, out of ALL the planets combined in ALL FOUR systems, ONLY FOUR planets have an Anti-Clockwise spin!

Further narrowing down these results, I have only picked the BEST TWO results, below:


Systems and planets matching Ancient Ruins criteria:

Synuefe XO-P C22-17 D 1

Synuefe ZL-J D10-119 11 B


The following did not make the cut:

Synuefe XO-P C22-17 AB 1 -
planet radius too large, too hot, is a High Metal content planet (not rocky), higher gravity, a lot denser.

Synuefe XO-P C22-17 AB 3
- like AB 1, very similar in all aspects - not at all similar to Synuefe Ancient Ruins.

Based on the evidence, I think Synuefe XO-P C22-17 D 1 and Synuefe ZL-J D10-119 11 B are THE BEST two candidates to search for ruins!

I was eyeballing these planets on the system maps... I too felt these are likely candidates... As well as rocky bodies with high rocks and little metal content...
 
But isn't that what happened? Like there is one planet in each system which rotates the other way than all other planets and coincidentally the planet from ancient site alpha also does this inverted rotation. I can't confirm if this is true, I haven't checked, but someone said
this and this would mean we could narrow it down to 4 planets or possibly 2.

Systems and planets matching Ancient Ruins criteria:

Synuefe XO-P C22-17 D 1
Synuefe ZL-J D10-119 11 B
 
I disappear for 2 days and this happens, I think FDev have it in for me.

Just my 2p's worth into the doing the long slog of a vistual search debase.
1) Need to happen.
2) I personaly have been looking at planets/moons which are of the same colour as the known site. I think the Gardians trail has all 3 sites (well in there original location, I think the one in the COL 173 Sector KY-Q D5-47 system was moved before release or after no idea).
3) I spent alot of time flying over the existing site trying to work out what's the best alt blar blar blar. With my graphics settings and the fact I'm going to need to watch the screen for 9 hours I can up with a servay height of 2-3km. Yes by going higher you can see it if you know where to look but after 5hours eye balling a planets surface unless it jumps out at you your going to miss it.
4) God FDev why the "blank-aty blank" didn't you release a upgraded scanner to do this! Ow sorry, no we all now why.

Well I've done 72 hours on COL 173 Sector KY-Q D5-47 8 A (I think?) so I better get in game and head over to one of the targets. Happy to help day/night time (uk) this week and weekend but next week I'm back to work :(

Sorry if someone has raised it but does anyone have diameter's of POI at different heights? Might help defining the max spacing between ships?
 
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Someone made those pictures here: http://imgur.com/a/Qw9e0

And I have a hard time seeing those ruins from 4-5k distance that way. It's the same when I play on my PC (I play on ultra settings). In those screenshots I can see and identify the ruins because I know what they look like and I know that they are there.
But if that would be me flying at that 4k altitude at another planet I would probably miss it.
 
But isn't that what happened? Like there is one planet in each system which rotates the other way than all other planets and coincidentally the planet from ancient site alpha also does this inverted rotation. I can't confirm if this is true, I haven't checked, but someone said
this and this would mean we could narrow it down to 4 planets or possibly 2.

But what is the reason for picking that as a criteria? What do we know that makes that more likely than any other criteria?
 
Isn't that what this is all boiling down to regardless of how it is framed? Let's start here...because reasons...that are just as good as starting at any of the other 50 places?

The only methodology for any of this being employed at this point is simply picking a planet just because, getting as many pilots as possible to fly in an organized fashion and hope that someone finds something that may or may not be similar to something that even with well known location is still difficult to find. There is no logic. There is no reasoning. There is no science.

Science is about eliminating hypothesis, that is what is happening. You're not helping though are you? All this negativity without nary a suggestion or a course of action.
 
Someone made those pictures here: http://imgur.com/a/Qw9e0

And I have a hard time seeing those ruins from 4-5k distance that way. It's the same when I play on my PC (I play on ultra settings). In those screenshots I can see and identify the ruins because I know what they look like and I know that they are there.
But if that would be me flying at that 4k altitude at another planet I would probably miss it.

Snap :)
 
Science is about eliminating hypothesis, that is what is happening. You're not helping though are you? All this negativity without nary a suggestion or a course of action.

No...we are eliminating nothing. On what grounds, what reasoning is anything being eliminated? It is all boiling down to brute force. These planets are likely to be candidates, so let's pick those ones to...brute force first.

My suggestion is that there is no viable course of action.
 
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