Alien archeology and other mysteries: Thread 9 - The Canonn

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But what is the reason for picking that as a criteria? What do we know that makes that more likely than any other criteria?

There is no reason other than that we would have 5 planets which all have a unique and common trait. There is no other unique trait which only 4 or 5 planets have in common.
I know, why would the rotation matter. But it's better than looking for tidally locked planets as there is a crapload of tidally locked planets. Or planets with similar temperature, rotational periods etc. There are plenty of planets sharing those traits.
For the inverted rotation trait it's exactly 4 planets, 1 in each system (if that is in fact true, I still haven't checked)
 
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So, I'm starting to feel the best way to find these are going to be using the audio cues. A nice question if FD is listening would be:

ARE THE AMBIENT SOUND THE SAME AT ALL SITES?

If so, then we can use that as our guide. I'm heading to the first site in solo and am going to be taking various audio samples of the site and surrounding areas, as well as take in the surrounds and try to get a feel for the sounds of the planet and it's makeup, using what info I gather I will apply that to my future searchs. I've come across one planet in the new systems with an ambience eerily familiar to the ruins site so my thoughts have led me to believe that will be the determining factor of where these guys will be found or at least a big help. IT sucks because we only have the one site to compare but we know this site, anybody who as spent a good chuck there knows it's sounds and how it feels being there and that alone could be a huge help in narrowing down are search areas.

I'll make sure to post what audio and any info I can gather.

CMDR MadRaptor
 
Do you have a better one? :)

No, and ultimately, we do not have the information available for anyone to have any better criteria to lead us to a solution other than brute force...and we are all approaching this from the assumption that this is solvable in game in a method other than brute force, and I am finding myself increasingly unable to accept that assumption.
 
No...we are eliminating nothing. On what grounds, what reasoning is anything being eliminated? It is all boiling down to brute force. These planets are likely to be candidates, so let's pick those ones to...brute force first.

My suggestion is that there is no viable course of action.

This is as viable as any other. But again, you're not suggesting anything, you're just poo pooing any ones suggestions, and not providing anything useful to the discussion. How is what you keep repeating going to aid in this search? Brute Force or not, it's all we have at the moment.
 
Having tested the ambient sound effect on two types of rocky worlds, I have found that there are some differences. I'll try to get a video up showing this. Basically c22-17 ab 3 a has a more ruiny sound then c22-17 ab 3 and the sounds coming fromt he planet make me fairly certain there is a site here, a couple times I swear I've heard the familiar ruins sound on this planet. Anyways, again I'll get a video showing the differences.

Great to know.
 
There is no reason other than that we would have 5 planets which all have a unique and common trait. There is no other unique trait which only 4 or 5 planets have in common.
I know, why would the rotation matter. But it's better than looking for tidally locked planets as there is a crapload of tidally locked planets. Or planets with similar temperature, rotational periods etc. There are plenty of planets sharing those traits.
For the inverted rotation trait it's exactly 4 planets, 1 in each system (if that is in fact true, I still haven't checked)

And there is another assumption...we have no reason to believe that the locations are similar in any way other than the fact that they kind of have to be landable. Beyond that, we have a single data point with no know method of determining any others.
 
And there is another assumption...we have no reason to believe that the locations are similar in any way other than the fact that they kind of have to be landable. Beyond that, we have a single data point with no know method of determining any others.

Yes but other than bruteforcing 50 planets that's all we got. You can keep with bruteforcing. I keep with concentrating on certain planets based on shared planet characteristics because that's all we can go by at the moment.
 
So i went back to site 1 to see if any noises happen in orbit. Answer to that one was no.
But when i get close to the site (within about 7k) little beeps bops n boops can be herd like static and stuff in my ships electronics or noises from the cargo.

Anyway recorded it, probly no good for spetrogrammywammy o graphies but might help you know your near something when searching ?

O yer also did LOD testing for myself so i can see when it pops in etc.

[video=youtube;lHzgWJxhiuQ]https://www.youtube.com/watch?v=lHzgWJxhiuQ[/video]
 
we are all trying to solve this mistery like it was solvable as it this. But we certainly need some hints. so it can be really risky to eliminate some planet.
 
i remembered and made a post to see if anyone was at site, i got no answer, i was unfortunately working so i couldn't be there myself.

If there would be any significance to it, the guy should really have come forward and said something more by now than "I have solved the ruins puzzle". All he had was that he
found a crater in a system 200 LS away which he thought resembles a satellite dish, but most craters look that way. Also the talk about "4 numbers hidden in the ancient ruins".
Either he comes forward and tells us how he solved the ruins puzzle or provides evidence or anything or he should remain silent forever. I don't question his sincerity, but he could
provide nothing to his claims.
 
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