Alien archeology and other mysteries: Thread 9 - The Canonn

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I found a Degraded emissions detected. close to the sun of IC 2391 Sector GW-V b2-4
when I came out supercruise I found a ship that had been destroyed and a Canister (Small Survey Data Cache)
its in my hold at the moment and marked as stolen.
Is this anything? Is it worth flying back to meene?
 
we are all trying to solve this mistery like it was solvable as it this. But we certainly need some hints. so it can be really risky to eliminate some planet.

For sure, and even if/when we find one, that shouldn't mean we stop looking for others either. As it's been speculated there's possible up to 2 to 7 others to find. Again we know nothing for sure.
 
This thread becomes so much easier to read, and less diruptive to ones train of thought, when users who's only contributions are negative are put on ignore.

Nothing more constructive to add myself so far today, still at work, keeping tabs on developments.

Good spot on the rotation of planets!

Trying to think up a way to come up with where on those planets to look. Flyinging slowly at low alt looking out the window seems like a lot of effort for no return (and I only tried it for an hour last night whilst testing some ideas - fails, btw, obviously).

Folks suggesting incorporating the other mysteries somehow may be on to something - I still maintain all this stuff is linked - barnacles, UP's, UA's, Thargoids, Ruins, Guardians, all of it.
 
I found a Degraded emissions detected. close to the sun of IC 2391 Sector GW-V b2-4
when I came out supercruise I found a ship that had been destroyed and a Canister (Small Survey Data Cache)
its in my hold at the moment and marked as stolen.
Is this anything? Is it worth flying back to meene?

That's common for an USS and nothing of importance. Just the canisters to sell for a bit of cash at markets.
 
I found a Degraded emissions detected. close to the sun of IC 2391 Sector GW-V b2-4
when I came out supercruise I found a ship that had been destroyed and a Canister (Small Survey Data Cache)
its in my hold at the moment and marked as stolen.
Is this anything? Is it worth flying back to meene?


I belive its just normal junk we find is space sorry.
Not worth flying back with i would say.
 
I found a Degraded emissions detected. close to the sun of IC 2391 Sector GW-V b2-4
when I came out supercruise I found a ship that had been destroyed and a Canister (Small Survey Data Cache)
its in my hold at the moment and marked as stolen.
Is this anything? Is it worth flying back to meene?

DELETED.....
 
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Repeating my post from earlier so new members can see and potentially join in on the hunt:

https://forums.frontier.co.uk/showt...9-The-Canonn?p=5061688&viewfull=1#post5061688

It's all here: https://docs.google.com/spreadsheets/d/1ThjsXsz1N7R-JtSJsXl8w9ir8CrHui7ifHIXKwTCqfI/edit#gid=0

Okay - the Ancient Ruins are built on a planet that spins ANTI-CLOCKWISE - I'm of the personal assumption that this is important to the Guardians on location picks, and their home world may spin anti-clockwise.

After narrowing down the results in all systems, out of ALL the planets combined in ALL FOUR systems, ONLY FOUR planets have an Anti-Clockwise spin!

Further narrowing down these results, I have only picked the BEST TWO results, below:


Systems and planets matching Ancient Ruins criteria:

Synuefe XO-P C22-17 D 1

Synuefe ZL-J D10-119 11 B


The following did not make the cut:

Synuefe XO-P C22-17 AB 1 -
planet radius too large, too hot, is a High Metal content planet (not rocky), higher gravity, a lot denser.

Synuefe XO-P C22-17 AB 3
- like AB 1, very similar in all aspects - not at all similar to Synuefe Ancient Ruins.

Based on the evidence, I think Synuefe XO-P C22-17 D 1 and Synuefe ZL-J D10-119 11 B are THE BEST two candidates to search for ruins!
 
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It's worse than I realised - this makes me think that visual searching is pointless.

I agree, Just think how hard it is to see the ruins when you know exactly where they are.
Its not until your right on top of the things, that you see them really.

But im crazy so F it ill keep searching :)
 
After spending 9 hours (seriously) flying over Synuefe XO-P c22-17 D1, i realized that there is no way we solve this with the actual hints given by FD, other than pure luck.

Unfortunaly i (and a lot of players) can't spend 9 hours a day brute forcing planets to find something on its surface, we seriously need new scanner for explorers.
 
Folks, there was a commander who came up with a web tool for mapping barnacles (interactive map of a planet with the ability to place 'pins' on scouted areas) but I can't recall his name nor the link to his apps. If you could provide one or the other I'd be most grateful.

...or if you know any other tool to track planetary scouting progress?
 
After spending 9 hours (seriously) flying over Synuefe XO-P c22-17 D1, i realized that there is no way we solve this with the actual hints given by FD, other than pure luck.

Unfortunaly i (and a lot of players) can't spend 9 hours a day brute forcing planets to find something on its surface, we seriously need new scanner for explorers.

DON'T GIVE UP!

You are searching one of the planet's I've narrowed down!

See: https://forums.frontier.co.uk/showt...9-The-Canonn?p=5061688&viewfull=1#post5061688
 
Ok. Here's the deal. As anyone who has had to defend a dissertation in any rigid science knows, I am actually going pretty easy with my dissenting voice and questioning here.

Out of all of this entire mystery story line, the only thing that has been done that has followed the scientific method was something that the devs never even intended to do so. That was the original finding of the original ruins. Observe, form hypothesis, make prediction, test prediction. The original ruins were observed in the trailer. Based on the skybox, the ruins location was predicted. Pilots went there and tested the predicted location by searching. They confirmed the prediction and the hypothesis with the successful location of the ruins. Unfortunately in what we are doing now, we don't even have an observation to base any predictive hypothesis on.

This is a thread that attempts to be based in science and the scientific method. My suggestion at this point is to get confirmation from the devs as to whether this is a mystery that is intended to be solved through logical, rational, and scientific method and thought.
 
Okay - the Ancient Ruins are built on a planet that spins ANTI-CLOCKWISE - I'm of the personal assumption that this is important to the Guardians on location picks, and their home world may spin anti-clockwise.

After narrowing down the results in all systems, out of ALL the planets combined in ALL FOUR systems, ONLY FOUR planets have an Anti-Clockwise spin!

Further narrowing down these results, I have only picked the BEST TWO results, below:


Systems and planets matching Ancient Ruins criteria:

Synuefe XO-P C22-17 D 1

Synuefe ZL-J D10-119 11 B


The following did not make the cut:

Synuefe XO-P C22-17 AB 1 -
planet radius too large, too hot, is a High Metal content planet (not rocky), higher gravity, a lot denser.

Synuefe XO-P C22-17 AB 3
- like AB 1, very similar in all aspects - not at all similar to Synuefe Ancient Ruins.

Based on the evidence, I think Synuefe XO-P C22-17 D 1 and Synuefe ZL-J D10-119 11 B are THE BEST two candidates to search for ruins!

The opposite is much more likely.

What is your explanation why rotation is important and not temperature or gravity or anything else?
 
I found one too, doesn't seem to do anything, I dumped it at the ruins site #1, just because I stopped there on my way back from the insanity of starring for hours planet surfaces.
 
Can someone please post a picture of the rearranged obelisk site at the current known ancient ruins, But picture must be clear, and have no edits done to it, i was doing some photoshop rearranging of the current image that has the clusters label, and found something interesting, but the edits make it to difficult to comprehend the image.

Also on a side note,, i wonder if he historical data we receive when we get the combination correct, has some kind of hidden coordinates in the article numbers eg.. (14/21) (10/21) take the first two from all found and rearrange to possible system cords or a combination of planet positions in a system, or likely planet surface cords? just an idea
 
O dear god are we supposed to defend our theories ?



Im screwed...

In my opinion, because there is only 1 planet in each system which has this unique trait. It may not make sense from the eyes of a Guardian. But it could make sense from the eyes of an FD employee who was placing the ruins on planets which all share a certain trait which is UNIQUE to only those planets in the system, so that we as players have it easier to identify possible planets to look for. Yes the rotation doesn't make any more sense than being tidally locked, having 300K temperature or whatever but this specific and unique trait allows us to narrow it down to 4 planets, on in each system. This could be something someone came up with to place the ruins on. With someone I don't mean guardian but someone at FD.
 
In my opinion, because there is only 1 planet in each system which has this unique trait. It may not make sense from the eyes of a Guardian. But it could make sense from the eyes of an FD employee who was placing the ruins on planets which all share a certain trait which is UNIQUE to only those planets in the system, so that we as players have it easier to identify possible planets to look for. Yes the rotation doesn't make any more sense than being tidally locked, having 300K temperature or whatever but this specific and unique trait allows us to narrow it down to 4 planets, on in each system. This could be something someone came up with to place the ruins on. With someone I don't mean guardian but someone at FD.

8/10 You can have a silver star !
 
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