Alien archeology and other mysteries: Thread 9 - The Canonn

Status
Thread Closed: Not open for further replies.
I know this is an unpopular opinion, but when I look at the ruins, I honestly believe that it's just fancy architecture, rather than a map of some kind. What will people think if the ruins at the new locations are just carbon copies of the ones at the alpha site?

Well that would be good- we would have some evidence to draw a valid conclusion from & delete a whole slew of theories; that's how science makes progress.
At the moment we have no evidence, just 500 pages of conjecture
 
then also why are they in that crater an only that crater? I remember someone mentioning about the spores being carried on the asteroid that caused the crater. Where did the asteroid come from? Possibly an infected planet was destroyed by the thargoids to prevent the spread?
 
then also why are they in that crater an only that crater? I remember someone mentioning about the spores being carried on the asteroid that caused the crater. Where did the asteroid come from? Possibly an infected planet was destroyed by the thargoids to prevent the spread?

I think though i may be wrong they have been discovered elsewhere, colonia maybe?
 
It's difficult for FD to strike the right balance here, they can't give away a clue that allows someone to find the ruins in minutes or hours, similarly they can't expect us to be scanning a complete planet for days on end in the hope of 'by chance' seeing something in the distance.

I would say though that the ruins are an obvious 'point of interest' & as such should show on the radar as one.
 
You taking a particular path ? because ill try not to cover what you have done if so :)
Literally just been randomly wandering "on foot" trying to "listen" for anything unusual whilst watching the League Cup Semi Final last night.
You are correct here, I ought to actually follow a pattern. I quite like the look of
https://docs.google.com/spreadsheet...kvXpNG8i9qjMu-9iLovsD91BI/edit#gid=2113902246
So if I get chance I shall resume this evening and start ticking off.
The other thing I liked about the planet as a candidate was it feels similar to the ruins planet.
 
It's difficult for FD to strike the right balance here, they can't give away a clue that allows someone to find the ruins in minutes or hours, similarly they can't expect us to be scanning a complete planet for days on end in the hope of 'by chance' seeing something in the distance.

I would say though that the ruins are an obvious 'point of interest' & as such should show on the radar as one.

points to some improvements in 2.3 if not before
 
Does it bug anyone else that the plant materials are back to front?

Phloem is in every single planet on the planet, whereas cordyceps are one particular genus of fungus. By any measure of logic that should be common -> rare, not the other way around
 
Last edited:
It's difficult for FD to strike the right balance here, they can't give away a clue that allows someone to find the ruins in minutes or hours, similarly they can't expect us to be scanning a complete planet for days on end in the hope of 'by chance' seeing something in the distance.

I would say though that the ruins are an obvious 'point of interest' & as such should show on the radar as one.

I agree 100%.

The task at hand is far greater than decoding the ruins as we were led to believe the answer would be there or the puzzle figured out. Physically visiting and combing over 70 moons and planets is an impossibility considering the lack of rendering at high altitude, at least within the time frame allowed.

An obvious in game POI notification, a hot or cold message from Ram, narrowing down the system or planet type would be very helpful right about now.
 
It's difficult for FD to strike the right balance here, they can't give away a clue that allows someone to find the ruins in minutes or hours, similarly they can't expect us to be scanning a complete planet for days on end in the hope of 'by chance' seeing something in the distance.

I would say though that the ruins are an obvious 'point of interest' & as such should show on the radar as one.

Oh if they would give us a planet that would be handy and we could probably discover the ruins if enough participate. But we are talking about 74 landable planets, not 1. I would be content in scanning a planet for days and days if I would know for sure that there is a ruin on there somewhere. But
scanning a planet for days while I know there is only very little chance it's the right one out of 74 planets can get depressing.
 
Last edited:
I agree 100%.

The task at hand is far greater than decoding the ruins as we were led to believe the answer would be there or the puzzle figured out. Physically visiting and combing over 70 moons and planets is an impossibility considering the lack of rendering at high altitude, at least within the time frame allowed.

An obvious in game POI notification, a hot or cold message from Ram, narrowing down the system or planet type would be very helpful right about now.

it will make deep space exploration much more balanced
 
Going to repost this link for the new shift :) as it will have gotten lost in the massive amounts of data posted.

So I used the only ingame tool i could think of to try and narrow down a body to search.
Universal Cartothingymabobs

So I scanned all landables and then went though the data before I claimed the credits.

http://imgur.com/a/rsuby

System C22-17 body ab3 came back as 40k ish because of terraformable I presume. (no other bopdy was terrformable that I could see)

Useless info maybe but the only use of ingame tools i could think of to help narrow the search.

This is a very good candidate. It has a nice moon, retrograde rotation, pleasant temperature and gravity. I would go as far as calling it a 'Home world' candidate.

It's also interesting that Synuefe XO-P c22-17 is the system that is located on the large pad relic tower, when the ruin is superimposed on the Galaxy map(with Synuefe xr-h d11-102 on the small pad)
 
Oh if they would give us a planet that would be handy and we could probably discover the ruins if enough participate. But we are talking about 74 landable planets, not 1. I would be content in scanning a planet for days and days if I would know for sure that there is a ruin on there somewhere. But
scanning a planet for days while I know there is only very little chance it's the right one out of 74 planets can get depressing.

If it was just one planet you would easily find them in a day with the numbers looking.

Look at the Formidine Rift thread approx 7 out of 11 bases each on a different planet have been found in a few weeks with brute force searching from a handful of cmdrs.

I expect FD will let this run for a little and if nothing is found in a week or so, another bone will be thrown.

I think it is the best we can hope for with the current game mechanics... anything else would be insta find.
 
Last edited:
Please FD work in a Custom waypoint indicator. Just so a pilot can waypoint a feature on a planet subjected to a detailed surface scan. thats all im asking. Systematic planetary mapping would be made possible rather than mk 1 eyeballing planets which render too slowly on systems to give any workable data. This mission reeks of busywork mentality.
 
Last edited:
It's difficult for FD to strike the right balance here, they can't give away a clue that allows someone to find the ruins in minutes or hours, similarly they can't expect us to be scanning a complete planet for days on end in the hope of 'by chance' seeing something in the distance.

I would say though that the ruins are an obvious 'point of interest' & as such should show on the radar as one.

Morning all. Not fully caught up yet, and am at work, so wont be much to add from me atm.

But what gooddoc said, except the radar bit - they don't, we just have to live with that.

But the the original ruins.

Re-read the stuff about the Guardians language.

Its visual. It uses symbols/glyphs. They encode astronomical info in those glyphs ("the moon, as seen from their homeworld").

Its basically telling us the ruins are a coded source of information that will reveal astro data.

More time trying to crack that code rather than flying low and slow peering out of cockpits getting eyestrain may be whats needed.

I'm liking that line of thought about the cordyceps though! Good find and good idea!

They have been found out Colonia way, and I said then (earlier in this thread) that cordyceps was bad news.

Keep your spirits up folks, and remember this is not some "click the '?', go to new location click on '?' there" situation. These puzzles could take weeks, months or maybe even years to decypher.

Good luck everyone o7
 
If it was just one planet you would easily find them in a day with the numbers looking.

Look at the Formidine Rift thread approx 7 out of 11 bases each on a different planet have been found in a few weeks with brute force searching from a handful of cmdrs.

I expect FD will let this run for a little and if nothing is found in a week or so, another bone will be thrown.

I think it is the best we can hope for with the current game mechanics... anything else would be insta find.

I didn't follow the Formadine Rift exploration so I don't know how comparable those are. But 74 planets it's an almost impossible job to find tiny ruins sites. It could take weeks for us to search them and we wouldn't find anything. I know that reducing it to specific planets would be probably too easy for us then. But 74 is just too crazy of an amount of surface to cover even for many hundreds of players. Also from what distance were the bases visible from the Formadine Rift expedition?
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom