At some point there needs to be a 'you lose' mechanic.
3 weeks jumping and then losing at the last moment sucks but if he does it again he should have learned and won't get caught out.
As Waspo said earlier, Robigo was notorious for failing missions when you were starting out but if you persevere and learn then all will be good with the world.
The main issue I think is that it should be harder to even select a cold ship.
A better solution to stealth would be:
- 100% ship heat-Current heat value reduce any ships sensor range with the equivalent percentage.
- Scan time is increased as well by the same value
So a ship with 8km sensor range and a target with 2% heat would have -98% sensor range to lock on to said target and the scan timer would take 98% longer.
At 50% heat the locking range would be 4 kilometer.
Now it seems they can quite easily lock and scan us with impunity.
Sorry about the loss mate, it hurts to lose that much.
You were landing at a station? (not an outpost or planet) I assume the station scanned you and not another ship? I find the best way to avoid station scans is to land fast, but I find scans during planet landings are harder to avoid, because you don't just have to get through the slot, which is easy, you have to actually land.
I'm surprised you were scanned while silent running, or did you turn silent running on try and stop a scan once it had started? If an NPC scanned me while I was doing Robigo missions, I would target it and deploy my hardpoints, that was enough to stop the scan as they assume you are hostile.
Good luck with the next missions. :-/
Sorry about the loss mate, it hurts to lose that much.
You were landing at a station? (not an outpost or planet) I assume the station scanned you and not another ship? I find the best way to avoid station scans is to land fast, but I find scans during planet landings are harder to avoid, because you don't just have to get through the slot, which is easy, you have to actually land.
I'm surprised you were scanned while silent running, or did you turn silent running on try and stop a scan once it had started? If an NPC scanned me while I was doing Robigo missions, I would target it and deploy my hardpoints, that was enough to stop the scan as they assume you are hostile.
Good luck with the next missions. :-/
Errrrrr not sure Stations scan you, or Outpost. I am very sure only Ships can scan? you are also wrong about the deploying hardpoints stopping scanning. I tested this theory extensively back in the Robigo running days and the only this to stop a NPC scan was firing and HITTING the scanning NPC or being outside the 2.5k scanning range!
Pretty sure about the Station scanning bit, but defo sure about the NPC scanning bit!
Which is why I included point 1 and 2 in my original post. Read it
Point 3 still stands though, of course there should be a 'you lose' mechanic, but it shouldn't be so artificial. This could be done by:
a) using the cumulative approach of passenger satisfaction (already in game, could be expanded)
b) adding interesting gameplay
Too clarifiy b: I already provided an example for criminals. The current mechanic makes zero sense. I get that he doesn't want to get scanned, but he prefers to get taken prisoner by authorities. This could be changed into two options: 1. Turn him in and get a reward from authorities. This would also lead to losing trust with other criminals, so it's less likely that I get these missions the more often I turn them in. 2. The criminal asks me to get him out of the heat and bring him to another station. I would get a lower reward because I failed at the original mission. But this would also lead to authorities chasing me down, I'll need to get away before they track me down.
The other problem are scientists that don't like scans. Why is it a problem that authorities scan them? Maybe this should be changed so they don't care about authorities but don't like other individuals scanning them, because the scan could compromise their exploration data? The scientist would than ask you to track him down, kill the ship and return to the station. These are options that would add to the gameplay instead of artificially make you fail.
Flying a small ship while being allied and using silent running will reduce the likeliness of getting scanned AFAIK.
Being allied helps, yes... they will scan you less. Everything else seems to have no effect, though. Silent running is indeed useless (also OP stated he was scanned while silent running).
I SPENT 3 WEEKS of jumping from system, to system, to system, to system, to system, to system, to system, to system, to system, to system, to system, to system...
You must be doing something wrong, because they never manage to scan me. Doesn't mean the current implementation is perfect, but to critcise it it would be important to know why you are failing at it.
Seems to me you shouldn't have let them scan you.
Silent running doesn't eliminate scans but make them less likely. Ship size and type are also related to scans (source: devs).