3 Weeks WASTED

So, you didn't have any fun playing a computer game for three weeks and achieved no other goals, and made no other money?

Your entire enjoyment was deferred until you got some pretend digital money and without it you wasted your time?

I think you may need a different hobby.
 
At some point there needs to be a 'you lose' mechanic.
3 weeks jumping and then losing at the last moment sucks but if he does it again he should have learned and won't get caught out.
As Waspo said earlier, Robigo was notorious for failing missions when you were starting out but if you persevere and learn then all will be good with the world.

Which is why I included point 1 and 2 in my original post. Read it ;)

Point 3 still stands though, of course there should be a 'you lose' mechanic, but it shouldn't be so artificial. This could be done by:
a) using the cumulative approach of passenger satisfaction (already in game, could be expanded)
b) adding interesting gameplay

Too clarifiy b: I already provided an example for criminals. The current mechanic makes zero sense. I get that he doesn't want to get scanned, but he prefers to get taken prisoner by authorities. This could be changed into two options: 1. Turn him in and get a reward from authorities. This would also lead to losing trust with other criminals, so it's less likely that I get these missions the more often I turn them in. 2. The criminal asks me to get him out of the heat and bring him to another station. I would get a lower reward because I failed at the original mission. But this would also lead to authorities chasing me down, I'll need to get away before they track me down.
The other problem are scientists that don't like scans. Why is it a problem that authorities scan them? Maybe this should be changed so they don't care about authorities but don't like other individuals scanning them, because the scan could compromise their exploration data? The scientist would than ask you to track him down, kill the ship and return to the station. These are options that would add to the gameplay instead of artificially make you fail.
 
This is not the thread I was looking for....

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The main issue I think is that it should be harder to even select a cold ship.

A better solution to stealth would be:

- 100% ship heat-Current heat value reduce any ships sensor range with the equivalent percentage.
- Scan time is increased as well by the same value

So a ship with 8km sensor range and a target with 2% heat would have -98% sensor range to lock on to said target and the scan timer would take 98% longer.
At 50% heat the locking range would be 4 kilometer.


Now it seems they can quite easily lock and scan us with impunity.

You must be doing something wrong, because they never manage to scan me. Doesn't mean the current implementation is perfect, but to critcise it it would be important to know why you are failing at it.
 
Sorry about the loss mate, it hurts to lose that much.

You were landing at a station? (not an outpost or planet) I assume the station scanned you and not another ship? I find the best way to avoid station scans is to land fast, but I find scans during planet landings are harder to avoid, because you don't just have to get through the slot, which is easy, you have to actually land.

I'm surprised you were scanned while silent running, or did you turn silent running on try and stop a scan once it had started? If an NPC scanned me while I was doing Robigo missions, I would target it and deploy my hardpoints, that was enough to stop the scan as they assume you are hostile.

Good luck with the next missions. :-/
 
Sorry about the loss mate, it hurts to lose that much.

You were landing at a station? (not an outpost or planet) I assume the station scanned you and not another ship? I find the best way to avoid station scans is to land fast, but I find scans during planet landings are harder to avoid, because you don't just have to get through the slot, which is easy, you have to actually land.

I'm surprised you were scanned while silent running, or did you turn silent running on try and stop a scan once it had started? If an NPC scanned me while I was doing Robigo missions, I would target it and deploy my hardpoints, that was enough to stop the scan as they assume you are hostile.

Good luck with the next missions. :-/

Tip for planetary landings: AFAIK they use patrols, if you are waiting nearby you'll hear them communicating about changing shifts, this is your opportunty to get in un-scanned. Never tried it, but read about it somewhere on the forums.
 
Sorry about the loss mate, it hurts to lose that much.

You were landing at a station? (not an outpost or planet) I assume the station scanned you and not another ship? I find the best way to avoid station scans is to land fast, but I find scans during planet landings are harder to avoid, because you don't just have to get through the slot, which is easy, you have to actually land.

I'm surprised you were scanned while silent running, or did you turn silent running on try and stop a scan once it had started? If an NPC scanned me while I was doing Robigo missions, I would target it and deploy my hardpoints, that was enough to stop the scan as they assume you are hostile.

Good luck with the next missions. :-/

Errrrrr not sure Stations scan you, or Outpost. I am very sure only Ships can scan? you are also wrong about the deploying hardpoints stopping scanning. I tested this theory extensively back in the Robigo running days and the only this to stop a NPC scan was firing and HITTING the scanning NPC or being outside the 2.5k scanning range!

Pretty sure about the Station scanning bit, but defo sure about the NPC scanning bit!
 
I feel the OP's pain ......but it does state dont get scanned.....

That being said I thought they had changed/fixed silent running to be more in our favour, I dont know I dont do it if im smuggling in its in my Python and then I'm hurtling through the mail slot at max thrust plus AB, 4 pip to sys as i clear the mail slot, hit full stop bounce of the far wall...fun time had by all.

I also take all my passenger missions from outpost and do them in my Aspx..still make a tidy sum near on 100mill yesterday just doing tourist routes...
 
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Errrrrr not sure Stations scan you, or Outpost. I am very sure only Ships can scan? you are also wrong about the deploying hardpoints stopping scanning. I tested this theory extensively back in the Robigo running days and the only this to stop a NPC scan was firing and HITTING the scanning NPC or being outside the 2.5k scanning range!

Pretty sure about the Station scanning bit, but defo sure about the NPC scanning bit!

Stations don't scan. However there was a (fairly rare) bug where an npc scanning you on approach to a station wouldn't show the usual 'scan detected' warning, meaning that the first you knew of it was when you got the message thanking you for your cooperation, along with the associated mission fail if you were doing a 'fail on scan' one.

However this was fixed in the last update.
 
Silent running doesn't protect you from scanning, but deploy a heat sink does for a few seconds.
It interupts the lock on, even for npc's.
Anyway annoying, but boosting in the mailslot is always the best option.
 
Which is why I included point 1 and 2 in my original post. Read it ;)

Point 3 still stands though, of course there should be a 'you lose' mechanic, but it shouldn't be so artificial. This could be done by:
a) using the cumulative approach of passenger satisfaction (already in game, could be expanded)
b) adding interesting gameplay

Too clarifiy b: I already provided an example for criminals. The current mechanic makes zero sense. I get that he doesn't want to get scanned, but he prefers to get taken prisoner by authorities. This could be changed into two options: 1. Turn him in and get a reward from authorities. This would also lead to losing trust with other criminals, so it's less likely that I get these missions the more often I turn them in. 2. The criminal asks me to get him out of the heat and bring him to another station. I would get a lower reward because I failed at the original mission. But this would also lead to authorities chasing me down, I'll need to get away before they track me down.
The other problem are scientists that don't like scans. Why is it a problem that authorities scan them? Maybe this should be changed so they don't care about authorities but don't like other individuals scanning them, because the scan could compromise their exploration data? The scientist would than ask you to track him down, kill the ship and return to the station. These are options that would add to the gameplay instead of artificially make you fail.

I think we would all love to see some depth in the missions, it have been mentioned regularly as I'm sure you know but it just doesn't seem to be a priority.
The 'you lose' mechanic has always been clunky but its seems to be concidered the easiest way of giving missions/NPC degrees of difficulty. By adding extra layers allowing you to circumnavigate the insta-fail you are in danger of reducing that difficulty and replacing it with grind/time sink (kinda like the 'oh, I want to go here instead' mechanic)
 
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Flying a small ship while being allied and using silent running will reduce the likeliness of getting scanned AFAIK.

Being allied helps, yes... they will scan you less. Everything else seems to have no effect, though. Silent running is indeed useless (also OP stated he was scanned while silent running).

The most reliable way to avoid getting scanned around a station is to get inside as quickly as possible.

Another thing to take into account is the presence of other commanders in the station instance... if there's no one there, a fresh instance is created for you, which is highly desirable. If you enter an existing one, police ships will already be spread all around, considerably increasing the danger of being scanned before you can make it into the station.
 
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Being allied helps, yes... they will scan you less. Everything else seems to have no effect, though. Silent running is indeed useless (also OP stated he was scanned while silent running).

Silent running doesn't eliminate scans but make them less likely. Ship size and type are also related to scans (source: devs).
 
You must be doing something wrong, because they never manage to scan me. Doesn't mean the current implementation is perfect, but to critcise it it would be important to know why you are failing at it.

I VERY seldom get scanned and if i do it's usually against security services when i enter the station.

But I really think the overall stealth mechanic need an overhaul so that NPC's are properly affected, right now the NPC reactions and detection feels...hit or miss.

I would like it more nuanced.

If nothing else I would love if the jittery radar icon of a stealthed ship is removed and instead have an icon that reveals itself gradually. basically go up from the radar background colour and work itself up to bright yellow once it's fully in range.

It's to easy to find the general direction of a ship by looking at the jumpy icon.
 
Silent running doesn't eliminate scans but make them less likely. Ship size and type are also related to scans (source: devs).

I don't know... I dare call myself one of the galaxies most notorious slave smugglers, and I have tried everything regarding smuggling methods.

After dismissing everything else as pointless, I've been smuggling 100s of loads of slaves in my Imperial Cutter without getting caught, simply by entering the station as fast as possible. This requires you to approach the station with the planet/moon it orbits behind you, so you can see the letter box right after entering the instance... then all you have to do is boost and decelerate early enough so you don't drift past the slot. Really not a big deal, once you got a bit of practice, and you can forget about wasting your time with silent running, small ships (small ship=small cargo space=small profit=wasted time) and other myths regarding NPC scanning.

As I already mentioned the most risky thing to happen is other commanders being in the instance... the few cases of me getting scanned happened in those scenarios. Since I'm a convicted open player it's a risk I'm accepting, though.
 
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