Frontier trying to create features for everyone instead of designed for specific player groups. Do you think it is a good idea?

Do you agree with me?

Afraid not no...well sort off...I do think they should introduce something for pvp players to fight over, always thought that was what power play was meant for, then I did some and went Oh dear...
 
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I am curious how many of you use Ship Launched Fighters? I think there is no use for them in META PVE or PVP DPS maxing. There are also no unique gameplay which require to use them. The only reason to use SLF is roleplaying mother ship pilot :p.
 
FD has the issue of making common sense crash with gameplay mechanics. So at least for me, not all the implementation is enjoyable.
 
I am curious how many of you use Ship Launched Fighters? I think there is no use for them in META PVE or PVP DPS maxing. There are also no unique gameplay which require to use them. The only reason to use SLF is roleplaying mother ship pilot :p.

All the time. They're great for getting rid of Eagles and similar in CZs while you pay attention to the bigger ships. Also canyon running without having to keep flying back after death, and hunting for geysers and other surface POIs.

Not to mention just being able to stretch your legs during long trips in a ship with low SC manoeuvrability.
 
Personally i think Frontier are doing it right. Theyre adding content accross the board as balanced as they can with their right hand whilst implementing new ways to discover/play Elite with their left.

Its a balance that everyone should be happy with, frontier arent focusing on one thing and leaving the rest of the population asking when their features are coming out and harrassing frontier for being unfair.

Also regarding multiplayer only missions, i think that would be dividing the field a bit. I have one friend that plays elite dangerous, and we very rarely crew with one another (that means sharing money, no one goes in my money jar). So if there was a mission for a crew of 4, id never be able to do that, it would be classed as locked content to me. Locked content never goes down well with anyone.

Keep it flowing but keep it appeasing to all. New specific missions are always nice but i prefer a little bit of everything then alot of one thing.
 
I am curious how many of you use Ship Launched Fighters? I think there is no use for them in META PVE or PVP DPS maxing. There are also no unique gameplay which require to use them. The only reason to use SLF is roleplaying mother ship pilot :p.

Put an NPC behind the stick of an engineered anaconda and you get to play fighter pilot whilst it lumbers along behind, you pick a fight things get hairy then suddenly your anaconda turns up and your target is in a world of hurt. The fighters themselves can really punch above their weight if you use maneuvering thrusters properly. It's great fun in RES or CZ and the most profitable way of bounty farming.
 
5 month hiatus, login and finds this thread first, sees Ians post and..................................his signature!
I was predetermined not to get going again, I feel a little burn out really, but the signature stopped me in my tracks, and got me thinking, and I realised how true the signature is to the reality we perceive.
I have not have a hiatus because of features I specifically disliked as such, I did not care much for the grind around Engineers back then and did not pursue it, I mostly played with my bro in a wing at rez sites, chatting away on TS and knocking of bad guys, not paying to much attention to whether we were making money or not, but just relaxing. We will do that again, I think.
One of the Great Things about Elite is in a way its diversity, there are many things you can do, most does not require massive wealth, but can be done on a budget (Sag A in Sidey) and that is a charm of the game. I think Elite is well balanced in this regard (or was 5 months ago, have not got a clue now) and that made the game viable long time. Especially as there is no "Endgame". You can just pick up, read a little and you can go. Pretty cool, when you think of it....

Cheers Cmdr's
 
I am curious how many of you use Ship Launched Fighters? I think there is no use for them in META PVE or PVP DPS maxing. There are also no unique gameplay which require to use them. The only reason to use SLF is roleplaying mother ship pilot :p.

I Love the ship launched fighters, use them constantly.
Don't underestimate how many (solo) players don't care about the "Meta" or DPS-maxing. :)
 
When I think about Elite Dangerous development process I see that Frontier trying all the time to add functionalities and gameplay mechanics that will be accessible for all kind of players, in solo, group or open. This kind of mechanics doesn't require cooperation or teamwork. For example, any kind of mission, Combat Zone activity or Resource Extraction Site can be done on your own, there is no need for team play. Of course you can bring your friends and play together but this is not necessary. Personally I think this approach is not the best for creating deep and immersive gameplay. Frontier should focus on creating functionalities addressed to specified group of players, instead of trying to satisfy all at once. For example, they could create some content doable only in Wing, next they could create some 100% solo, story driven experience. I think in that way the results will much better than now, because generic content for everyone is not the best solution.

What do you think about my observations? Do you agree with me?

Sorry, but no. I do not agree with you on almost every point.

FD are addressing specific groups of players, as the last few patches have clearly shown. What they are not doing is losing sight of the fact that an individual player might fall into different groups at different times, often in the same game-session. Anything that requires play in a particular mode or style detracts from the openness of the ED universe and while it may benefit a subset of users will disadvantage all others. I don't see FD going that way in any but the most limited manner and personally wouldn't want them to even if the proposed change would benefit my particular play style.
 
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5 month hiatus, login and finds this thread first, sees Ians post and..................................his signature!
I was predetermined not to get going again, I feel a little burn out really, but the signature stopped me in my tracks, and got me thinking, and I realised how true the signature is to the reality we perceive.
But probably far from reality :)
 
Sorry, but no. I do not agree with you on almost every point.

FD are addressing specific groups of players, as the last few patches have clearly shown. What they are not doing is losing sight of the fact that an individual player might fall into different groups at different times, often in the same game-session. Anything that requires play in a particular mode or style detracts from the openness of the ED universe and while it may benefit a subset of users will disadvantage all others. I don't see FD going that way in any but the most limited manner and personally wouldn't want them to even if the proposed change would benefit my particular play style.

I didn't think about creating features required open or solo, rather about features that require to play with friends. Currently you can almost always play as you want, there is no "entry point" other than enough powerful ship. I think that some concepts like group missions. Enhanced faction systems etc would be great addition, however this wont satisfy solo/single player because they not benefit from it. But what is wrong in that approach? In my opinion nothing because not every feature must available for everyone, some of them may require some player to cooperate. I think Frontier with restrictions to create content for everyone is quite limited.
 
I can't wait for multi-crew. Co-op gaming is practically an undead, barely moving niche, in the modern gaming terrain, which has been overwhelmed by "army of one" ego-driven "competitors" and dozens of high-rated games which cater to people for whom gaming is largely antisocial. It's all about squeezing the market for percentage growth, too often.

I'm a nerd from way back so I understand antisocial, but when new co-op modes try to appear and grow, all these people with no interest and no ability to successfully mix gaming and socialization, seem to come out of the woodwork and bash the very idea.

Just bring up multi-crew, and people will begin to decry that it's useless and stupid. No, it's not. It's emergent co-op which is trying perpetually to crawl out of a grave dug for it by the lowest common denominator of console and pc gamers.

Thank goodness FD is trying to expand on our gaming Horizons (pun intended). I can't wait for co-op crews. Is it for everyone? No.

So, OP's premise is just... wrong, as almost everyone is pointing out.

OP, reach back into your bountiful bag of whine and find something else, today. This one isn't going over very well.
 
Addressing the title not the whole post, will look at that when I get home.

"Frontier trying to create features for everyone instead of designed for specific player groups. Do you think it is a good idea?"

No. Elite has always been a niche game, Frontier should stick to that and stop trying to make a game for everybody.
 
Disagree completely with this bit. The amount of consideration of Solo players is somewhere in the range of between Very Little and None. Most development seems intended for multiplayer combat.


Totally agree. Solo players get the left-overs from the resource-sucking development time of PvP's beloved engineers, weapons analysis, etc.

The original Elite had it right and was a solo game. IMO, FD should have made ED an offline game, not MMO. ED is a trading-combat game; not a social media platform.
 
Totally agree. Solo players get the left-overs from the resource-sucking development time of PvP's beloved engineers, weapons analysis, etc.

The original Elite had it right and was a solo game. IMO, FD should have made ED an offline game, not MMO. ED is a trading-combat game; not a social media platform.

Couldn't agree more.
 
The original Elite had it right and was a solo game. IMO, FD should have made ED an offline game, not MMO. ED is a trading-combat game; not a social media platform.
When you get a 27TB hard drive (my best conservative guess) just to store the galactic star info, that may be possible. Of course, how you run a BGS in offline mode is a teeny little issue you'll need to address first.
 
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