51 names on the list already!
Ok. So. From past experience, our maximum jump range is 12ly. This is to account for all the space cows and big ships with ad jump ranges.
How it works... on the Thursday and Friday beforehand in the evenings we load up all the big ships with the required items. If everyone takes a big ship we won't have anyone to unload at the other end. From experience, each fatboy needs 3 loaders and unloaders to do the job most efficiently.
Fatboy moves outside the station safe zone and opens cargo hatch, preparing limpets. The loaders buy the max items of the required rares and starts a 10 minutes timer. They drop one by one for the fatboy what does a hungry hippo. 3 mins later, 2nd one drops, 3 mins third then first one loads again. Rinse and repeat.
Do not drop too many at once as otherwise the instance nukes the excess.
Too many fatboys in proximity causes the same problem, so best to be in clear space.
Once the fatboy is loaded, load up the loaders and you are ready for the convoy.
Then... on the night. Meet your wing somewhere away from the station. With so many ships coming, it is better to form your wing and then drop in as a group.
You want to use wingman Nav locks and beacons to be sure you can drop out together if there is trouble. Each wing are responsible for the safety of their wingmen so don't run off in supercruise without each other. The lead ship is the first to jump and with he Nav locks set, all your frameshift should engage together.
The routes will be given out to wing leaders and it is up to them to share with their teammates. Jump timer and destinations will be called out on the teamspeak and the stream. Please spam this message into local for any stragglers.
On arrival at next destination you will have TWO minutes to scoop and get aligned for next jump. Beware NPC pirates and any dastardly player robbers. The convoy lead will call out a 1 minute and a 'jump' signal. If you go on ahead you will be the first to be hunted and shot by pirates. The lead wing are going armed for bear..... and will have armed combat escort.
Any of the don's pirates will be trying to rob you. They are instructed to hold you up, disable your ship and Rob you. Any combat vessels are fair game for pvp combat. We will have combat cover so if you need help, scream for it. There will be an 'ohpoop' rescue room in teamspeak for emergency refuelling and one for combat ops.
The halfway point is a Nav beacon... halfway... everyone needs to make a stop there and if needed, follow fuel rats procedures for refuelling. The rats will have nominated refuellers so make sure they are on your friends lists.
Re instancing.... the servers cope with up to 30odd in one instance. Sometimes more. You will often see many other commanders but occasionally only a beacon for your wingmen. Don't stress, this is normal. Just carry on.
On teamspeak, there will be two channels. One for wing leaders and one for everyone else. Wing leaders you may want the IN GAME comms open to your wings so they can hear you. Or use text chat.
Each destination we want to hear 'Paladin 1 checking in' 'dark echo 2 checking in' etc from wings. Please use push to talk. Anyone on open mic will be moved until they fix it....
This is a tried and tested process and it is incredible fun. You may want to test or try out a mini run with your team.in advance to get it all perfect in advance. Try a mini rares run
At the destination, we unload the fat boys and get lots of trade vouchers. We queue nicely for pad 3. There will be a docking controller nominated in each instance who can help manage the queue!