Alien archeology and other mysteries: Thread 9 - The Canonn

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Some "brute force" tests are relatively quick and simple to carry out, like the idea that all the sites are at the same lat/long (seemed unlikely, but was easy to test), and each time we rule out possibilities. Obviously we'd all prefer for someone to come up with an elegant solution combining multiple details which just "makes sense" but until we do, anything we can rule out shrinks the problem space.

I realize that we have to make the best of things, and this is just inviting another...What would you have us do? but...

Even checking out specific lat/long given the tools we have in game, given the variability in graphical display quality, general bugginess...we could still be spot on in an assumption do everything as humanly right as possible, and still very easily miss the damned things, so our confidence level in ruling out any variable has got to be very low...yes, that is frustration, yes it is very negative, but it is also the very reality we are facing in this right now.

In my application of Occam's Razor to this...I am finding it easier to believe that the devs have placed a story in the game that they are telling chapter by chapter through missions and community goals, while creating the illusion of it being a solvable mystery, as opposed to expecting the players to manually search entire planets.
 
Quick question for seasoned explorers (of which I am not)...

Do the surface maps in the system map accurately represent the actual planet when you get to it?

e.g. same craters, mountains, crevices, colours etc? or are they just artistic license?
- If not Im taking my detailed surface scanner back for a full refund!
 
Quick question for seasoned explorers (of which I am not)...

Do the surface maps in the system map accurately represent the actual planet when you get to it?

e.g. same craters, mountains, crevices, colours etc? or are they just artistic license?
- If not Im taking my detailed surface scanner back for a full refund!

Visually, yes, the system map matches the planet. The DSS however gives you additional information about the body that the regular scan does not such as mineral composition, volcanism, terraforming status to name a few.
 
So I spent some time recording some of the sounds that are produced in the ruins and looking at their spectrograms (and I also sped the recordings up and slowed them down... etc..)

The ambient sounds that happen when inside the SRV and not close to anything seem to be a combination of different sped up musical instruments (I am quite certain I got a rather nice viola/violin and chello when I sped up the clip) and other simple sounds (such as creaking floors/metal and possibly even distant humans talking at one point) so I would imagine the ambient sounds hold no meaning at all.

I then recorded 3 different obelisks (1 obelisk twice) and noticed that while they do seem to have a similar pattern, they are ever so slightly out of sync. What is weird is that even when I recorded the same obelisk twice, they were out of sync compared to each-other. So perhaps the out of sync part doesn't mean anything, as it could be a simple randomization of speed every time I relogged (I did that in the beginning of every recording).
However, I would like to point out that the obelisks may be transmitting a binary (or a base3) number similarly to how the UA(or was it the UP) is transmitting a binary number. If it is indeed a number that is being transmitted then I am unaware of what this number might mean...
In addition, I would like to draw attention to the very high frequency of the sounds that the obelisks make (picture 2). Is that somekind of interference in my PC? Or is that actually something that the obelisks transmit? I would like for someone else to also record the obelisk(s) and see if they get that high-frequency stuff there as well.

7HpOYaX.jpg

b6qfR4C.jpg


I also recorded one of the relic towers but to be quite honest, I only saw a repeating wave there and a constant repitition (no real pattern). However, there was actually one interesting bit - if you slow down the sounds to 50% speed then the parts shown on the picture below kind of sound like pieces of UP transmission after the EMP. However I do think this is simply to make a desired sound and not a clue of some sort.

eEWsOc6.jpg
 
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I idea crossed my mind. Prior to discovering how to travel between stars (ingame) we humans launched probes to space during 20th century hoping they will reach several destinations. Some of them, like to Voyager probes, can be found in game in deep space in the form uf USS.

Maybe the Guardians also launched probes before their space travels, and those can be found in deep space just like ours, trying to reach their destinations between the systems of the original ruins system and the systems suggested by Ram Tah. If those probes are out there, maybe we could extract some data from them or even learn to chich exact body they were heading. This of course could take a good while flying in supercruise, but maybe it's worth trying. Right now I'm supercruising Synuefe XO-P c22-17 in the direction of Synuefe ZL-J d10-119. I will try this for a while and try another system if I don't find anything.



Edit: Just right now a USS spawned at around 900.000ls from the main star, but I was going too fast to stop and lost it. Jumping out and back in and will try again.

i had considered this when i read historical 12/21 "having not yet developed faster-than-light technology, the guardians constructed three large arks for their first interstellar colonies. much like the generation ships in our own history", im not suggesting we would find the arks (although that would be cool) but they may have sent other stuff as you say like probes etc before they invented FTL, very interesting you found a USS i may have to test this myself at some point after all :)
 
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I'm currently at c22-17 AB3, last night I spent a few hours doing visual only searching, I think I'll spend the next few hours watching for POI's (just in case....and I need a reason to get out of the ship for a while)....... Good luck all! :D

By the way, can anyone tell me the max altitude to pick up a POI? TIA
 
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I realize that we have to make the best of things, and this is just inviting another...What would you have us do? but...
;)

Even checking out specific lat/long given the tools we have in game, given the variability in graphical display quality, general bugginess...we could still be spot on in an assumption do everything as humanly right as possible, and still very easily miss the damned things, so our confidence level in ruling out any variable has got to be very low...yes, that is frustration, yes it is very negative, but it is also the very reality we are facing in this right now.
I understand the frustration, trying to find the sites by manually scanning planet after planet is the path of last resort, and prone to error such that even if we managed it I would still lay 30% odds on someone missing it - especially when you factor in the issues of communicating what to do, how to do it, and getting the results back.

Going to a specific lat/long is very doable there is even a site to help you out (don't have the link here at work and google is not helping). Once you actually arrive at the correct location, spotting something like the ruins is easy enough. So, provided we actually solve whatever puzzle is there, I would expect an exact enough location that spotting it would be relatively simple. I don't think we'll get an exact set of latitude or longitude values, but probably we have to figure those out from some ratio of values or similar (the markings around the hexagonal wall are my favourite idea at this point).

In my application of Occam's Razor to this...I am finding it easier to believe that the devs have placed a story in the game that they are telling chapter by chapter through missions and community goals, while creating the illusion of it being a solvable mystery, as opposed to expecting the players to manually search entire planets.
Ok, and no offence intended, then why are you even posting here? Why not just wait for the next chapter to happen? I think secretly you still think it might be solvable too.
 
Posting for new people who haven't seen:

Also - something new to check:

-64.xxxx -64.xxxx
64.xxxx 64.xxxx

I'll be back on later going through all the planets in Synuefe ZL-J d10-119.

hw0OoZJ.jpg
 
snip...

In addition, I would like to draw attention to the very high frequency of the sounds that the obelisks make (picture 2). Is that somekind of interference in my PC? Or is that actually something that the obelisks transmit? I would like for someone else to also record the obelisk(s) and see if they get that high-frequency stuff there as well.

..snip..

Clanga, you are correct there is something in there. If anyone has any code breaking/crypto skills i hope they check it out.



example from canonn's board:

35pNdyB.jpg

more at this link.
https://trello.com/c/7GX6kZeL/36-obelisk-audio-data
 
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Actually, I wonder, has anyone made precise measurements of the first ruins, aside from their coordinates? and by precise I mean from the ruins themselves, not using an image of them[as perspective may cause inaccuracies depending on location and angle].
If not, I suggest that a team of 3 or more CMDRs goes and measures out the first ruins.
The first parks their ship close to the ruins[pivot point 1], using their SRV to move from measuring point to measuring point.
The second parks their ship in another location close to the ruins[pivot point 2], and moves their SRV to pivot point 3. Optimally, pivot points 1-3 form an equilateral triangle, with its center roughly in the center of the ruins.
The last hovers in one place above the ruins[pivot point 4], using classified cam to take images of the first CMDR while measuring.(screenshots to mark potential offsets of SRV location and measurement point location, and to help overlay the resulting points with a map)
Ideally, pivot points 1-4 form a tetrahedron.

The first CMDR measures by recording the distance from each measuring point to each pivot point, the location of each measuring point can be multilaterated that way.

Although this measurement won't yield absolute coordinates, we should easily be able to measure accurate(to at least ±0.05m, if memory on how distances are rounded by the interface serves) distances[and thus also angles] between any two measuring points.

Alternatively, a parked ship of a 4th CMDR could be used to mark pivot point 3, allowing the 3 ground CMDRs to measure 3 points at a time.
Any targetable point will be measurable much more accurately, either by being targeted from the 4 ships, or by the measuring SRV(s) creating 3 additional temporary pivot points in close proximity to the targetable point.

If this hasn't been done before, who would be willing to collaborate?
 
In response to others calling this the 'alpha' site, I believe it more likely we have found the final site. They are then describing the route to their previous location and that site will direct you to an even earlier location, all the way back to the start,

I'm currently on the moon with the brain Trees - spent most of the week on C3 driving myself mad - a clear case of 'space dementia'.......trees clearly look like some kind of genetic experiments splicing animal/fungus/plant etc together - must be a clue somehow.....
 
Thanks for those, so I am not crazy, in that case it probably is something ^.^

I actually have a theory then, as to why it is such-high frequency: We know that the guardians were predatory *animals*, which means they probably had to be rather fast and have pretty good senses. I think for them, the 7KHz+ range is just the normal hearing range...
 
Each "theory" in this case is nothing more than a reason to pick any particular planet to begin searching over any other one with no particular reason to believe any one will be more successful than any other one. In other words, rationalizing the pick for a random starting point for a brute force search. Quite literally, based on the actual information we have, it is just as likely to be successful picking any particular planet because it has your favorite number in the name, or because three of the letters in its name are in your sisters' neighbours' ex-husbands first cousin three times removed name...

What is the scientific method?

I'll take unhelpful forum posts for 1000
 
Good work, just a note however, FD have said that the original site was intended to include 13 data entries. A bug with open and private groups allowed players through error to get 36 data entries.

Maybe we will find new artefacts on the new sites unlocking obelisks on Site 1 (and a bug gave us these data without the correct combination).
 
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