Alien archeology and other mysteries: Thread 9 - The Canonn

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Hey guys,

Is there a bug in scanning the monoliths in the alien ruins? I have scanned each one of the 15 monoliths, but only 12 million cr have shown up in my contracts page.

To be sure, I went and re-scanned everything again, but zilch..

the weird thing, a few monoliths in the "G" cluster (according to the player made map) didnt actually register, nor did they fail.

It would be nice if it could come up with a note saying, you have already scanned this information, just so you know your not going completely space crazy.. lol

Hello, you can get 13 I'm sure but, sometimes when following this: https://imgur.com/a/RVZBN , some of them are not registering. Sometimes reloading the game works. Also if you get the *click* for new message but no new message shows up, it's because you already have that exact message. I kept them until I saw 13 different ones, and removed the error "try different combinations" message, try removing that one so it shows up as a new message, then you should at least know you have the wrong combination. (Logging out and back in solo activates the obelisks and everything)

Also if you are following those pictures, note that some of them are wrong. Cluster C says 48 - Tablet + Casket but I think it should be 38, not 48. I'm not 100% on it.
:)

*Edit* I went back there again and now the messages does not behave the same way. Apologies.. For example I got one not when scanning, but after reloading the game, so I seem to have some kind of bug.
 
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I just went to the Alien Crash Site to pick up a UA for the fragments and I noticed very quickly it makes the same chitter noise the Ruins do. The chitter from the UA are proven to be morse code, creating details of its position in space. Has anyone actually tested the chittering noise at the ruins for morse code? Confirmed?

lol yes they have, and no it doesn't they are unrelated. If you cannot test it yourself, why not read through a bit of thread and you'll see it has been mentioned by someone who didn't want to test it themselves - multiple times.
 
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lol yes they have, and no it doesn't they are unrelated. If you cannot test it yourself, why not read through a bit of thread and you'll see it has been mentioned by someone who didn't want to test it themselves - multiple times.

I think this is a prime example of why we should get a sub-forum for this and the Formidine Rift. We could have stickied threads for sonograms, search patterns, the geometry of the alpha Ruins, etc.

This thread has new pages every 15 minutes. It's very hard to keep up, or search through the middle of the thread for info.
 
Hello all, I been monitoring this this thread for over a week now and I believe we have been going about our search the wrong way. I think we should be explore what makes the alpha site so special, why would the guardians place their ruins where and how they did? if we can answer that, it could help us narrow down the rest. I am convinced that the clues are all in the first ruins staying us in the face but just can see it.
 
I recall someone measured the rise and fall locations of these systems relative to the ruins, how was that done? Did it take into account the ruin orientation where up is 65 degrees off (0,0)?

This might have been me?

Yes, the picture here was oriented to use true north. Observations of the four systems were made from the equator north of the alpha site, using cockpit HUD heading and altitude angles, then I used a bit of trig to calculate where they should intersect the horizon at -32 latitude. Actual setting positions observed the next day agreed pretty well. If anyone is interested I can try to clean up the spreadsheet as a general tool for predicting other skybox alignments.
 
Hey guys,

Is there a bug in scanning the monoliths in the alien ruins? I have scanned each one of the 15 monoliths, but only 12 million cr have shown up in my contracts page.

To be sure, I went and re-scanned everything again, but zilch..

the weird thing, a few monoliths in the "G" cluster (according to the player made map) didnt actually register, nor did they fail.

It would be nice if it could come up with a note saying, you have already scanned this information, just so you know your not going completely space crazy.. lol

You are supposed to find 13 data. Why 13 out of 15 obelisks ? Because there are 2 duplicates.
Now, if you can give me a list of data you have, I can tell you which one is missing, the obelisk you have to scan and the apropriate combination of items to scan this obelisk.
 
You are supposed to find 13 data. Why 13 out of 15 obelisks ? Because there are 2 duplicates.
Now, if you can give me a list of data you have, I can tell you which one is missing, the obelisk you have to scan and the apropriate combination of items to scan this obelisk.

My theory as to why solo (the mode that operates correctly) only gives us 13 is that we should have figured out the ruins to find at least one more site that contains another type of ancient artefact that can be used to unlock obelisks 14/15 as well as unlocking the next set of obelisks.
 
My theory as to why solo (the mode that operates correctly) only gives us 13 is that we should have figured out the ruins to find at least one more site that contains another type of ancient artefact that can be used to unlock obelisks 14/15 as well as unlocking the next set of obelisks.

Actualy obelisks 14/15 are unlockable. They contain data (language#8 and Historical#11) that are already present in two of the other 13 obelisks. I can go more into detail if needed. And of course I'm talking about solo mode, the only mode that is supposed to be without bug ...
 
Actualy obelisks 14/15 are unlockable. They contain data (language#8 and Historical#11) that are already present in two of the other 13 obelisks. I can go more into detail if needed. And of course I'm talking about solo mode, the only mode that is supposed to be without bug ...

Really?, how did you manage to unlock either G19 or C38, I'm sure ive tried every combination myself, and its not shown on the diagrams I've seen, if you could let me know the combo that works for you that would be ACE.
 
Really?, how did you manage to unlock either G19 or C38, I'm sure ive tried every combination myself, and its not shown on the diagrams I've seen, if you could let me know the combo that works for you that would be ACE.

I did the quest twice.
The results are the following :
- G 19 unlocks historical#11, witth Casket+Tablet, same as D 9 (Casket being the primary item which is related to all the historical data)
- C 38 unlocks language#8, with Casket+Tablet, same as C 13 (Tablet being the primary item which is related to all the language data)

Now, assume you already unlocked a data. Then, when scanning the duplicate you get either no message (if you carry the primary key or the right combination) or an error message (if you don't carry the primary item). That's why every body thought that 2 obelisks gave no data.

The strange thing is : same combination unlocks the 2 duplicated data (casket+tablet).

Hope that I'm clear enough (sorry english is not my native language) ;)
 
Ram Tah system on Galaxy map: 1-2-3-4

4c4207859e034f3d9604583dbbfb0fb9.png
5318eac4728747fc88c1481fd851682b.png

d77c59ba131c41c983ed6f18f81b0863.png
106e294ebc224c518d6d50beedac965a.png


Red Dwarf is not star?
 
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Alright.. been doing this for the past 2 days or so.

I'm trying to see if the orbital mechanics of the stellar bodies (main star, parent star of the planet, moon) and other systems mentioned by Ram Tah may orbit in such a way that lines up with a Ruin site (since they're attuned to the environment and this is a popular concept in many Earthly historical sites)

If 2 or more of these sites intersected with the point then that means I could use their orbits to identify a site.
For a visual idea of what I'm thinking about
greatcircles.jpg


To test this I used the first Ruins site as my basis for testing this theory.

To get the orbital path I used the following site to get the intersection point of two great-circle paths.
http://www.movable-type.co.uk/scripts/latlong-vectors.html

And the antipode from here
https://www.antipodesmap.com/

I've since used a modified version of the movable type page that has the functions I need and only returns the data in a decimal format

One problem with getting a relatively precise lat, lon is trying to be consistent using the nav track of my ship pointing up at 90 degrees and keeping it in the "middle" of the target reticule.

In order to get around this I used the target reticule to get "close" to having it directly overhead and ensure that my ship is below the drp height as seen here but with the targeted body directly above
mGIwAeT.jpg


By being below this point I activated a jump it would give me an Escape vector that's 90 degrees and since the reticule for that and the selection reticule are the same size I can get a close approximation to the exact location.

I would line these up perfectly and then note my exact lat and lon.
ZyLNZ0Q.jpg


After a certain amount of time (less for a fast moving moon or longer for an almost stationary sun) I repeat this process and record the 2nd set of lat/lon. Using these 2 I can get a bearing to use to try and calculate a path.

I've been doing this to get the "Intersection of two great-circle path" as found at the Movable Type latlon-vectors page and write down the lat, lon and it's antipode

You can view my results here
https://dl.dropboxusercontent.com/u/51002357/Calculations.xlsx

While doing these I'm looking for any that have intersections that are relatively close to the Ruins (-31.7877, -128.9711) since the method for capturing these isn't really precise so one that's (-30.1001, -130.1234) would be close enough.

So far I've done this on the original site with the 4 systems as well as every "star" in SYNUEFE XR-H D11-102 and the moon and none quite match up.

What it's looking like, however, is that my great-circle isn't the correct way to derive a ground path for stars and other bodies. If anybody knows how to best proceed with doing that I'm open to suggestions.

My hope is to find that the ruins are tied somehow to the location of the stars or other systems and if so we can greatly reduce the search area for the other landable bodies by calculating any associated paths and intersections and then specifying locations to search

Here's the problem. If I use different lat/lon for the same object but still and the calculated bearings I get different intersection coordinates so obviously my method for trying to approximate the ground track of the bodies is off.

So I present to you what I've been thinking and gathered in the hopes somebody can help me get consistent measures that we can then use to look for any possible intersections.

Perhaps a better way of working out a haversine formula for identifying the great-circles and intersections or maybe something I hadn't thought of.
 
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I did the quest twice.
The results are the following :
- G 19 unlocks historical#11, witth Casket+Tablet, same as D 9 (Casket being the primary item which is related to all the historical data)
- C 38 unlocks language#8, with Casket+Tablet, same as C 13 (Tablet being the primary item which is related to all the language data)

Now, assume you already unlocked a data. Then, when scanning the duplicate you get either no message (if you carry the primary key or the right combination) or an error message (if you don't carry the primary item). That's why every body thought that 2 obelisks gave no data.

The strange thing is : same combination unlocks the 2 duplicated data (casket+tablet).

Hope that I'm clear enough (sorry english is not my native language) ;)


How many times did you repeat this ?

Ahh my bad twice ok... hmm i did it 5 times and didnt notice these results... hmmmm
 
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