So, trying to summerize this (I don't have much time to play but i'm trying to follow this neverending thread, so i might miss a few points).
1. First site is found by reverse engineering the trailer and brute force exploration. That was not supposed to happen this way.
How were we supposed to find it (this or another one), we still don't know.
2. There's pretty much nothing to do when site is discovered ? (plot not ready or not the site we were supposed to discover first ?)
3. Here comes the beta in december. Obelisks layout and also the general area is changed (much more detailed before beta, yes?) and the Ram Tah mission appears.
4. The beta ends, the new site layout that appeared in beta stays in the release (so it was not a temporary layout made up to avoid spoiling the plot in beta).
5. Players start to map the site and match the different combinations and get information on the Guardians (really exciting !). But the thing is bugged and gives too much info in PG and Open (confirmed by MB and still bugged at this time)
6. At this point we know there are other sites (as per the lore learnt from the ruins), but nobody has a clue on how to find them. (much "science" is done here, but no theory leads anyone nowhere)
7. CG from Ram Tah... Grind "tons" of data and the oracle gives us 4 systems to search, based on what magic, we don't know... Instead of a clue to decode the ruins (hence maybe there's nothing to decode, just match caskets and urns in front of obelisks is the whole story, wait for the next CG to unlock a new hint, and that would be very very disapointing)
8. Players search new systems like crazy, flying over beige landscape for hours and hours. Getting mad.
9. Finally a second site is discovered today (congratulations and happy birthday CMDR !). Carbon copy of the first one. Landscape, obelisks, DATA and item combinations are the same. So...
9a. It's a bug. It's not supposed to be the same. If it's the case then DB would have some meetings to do monday morning with the devs, loud meetings
9b. It works as intended. So the same broken walls are just lazy work, and the layout is supposed to be the same at this second site and give same pieces of information. So we have a new site with nothing new to do in it. Strange.
9c. It's a placeholder. Plot is behind schedule and players are moving much too fast for FDevs.