Alien archeology and other mysteries: Thread 9 - The Canonn

Status
Thread Closed: Not open for further replies.
why wouldnt nthe guardians take a standardized layout for the network? just because it doesnt fit into the many theories people made over last weeks?

i got an idea. maybe something happens if the relic towers are all activated at both sides at same time.

Standardised makes sense to me. Telcos don't go building bespoke installations each time they set up a new node. If the "errosion" is the same also though....perhaps it isn't errosion. Perhaps it is a deliberate part of the design.

Activating relics at both sites would be impossible in solo I think, so probably not?
 
Kudo's to those that did the search grind and I eat my words that it would be impossible to find, congrats to the discoverer! Great community effort! On the other hand, it's a shame that FD did an exact cut and paste job, they could have used their imagination to fire everyone up but I, for one, will not bother making the trip as I've already "been there, done that....".
 
4 there lit up that i havent seen before, or are they normally lit up now?

8749C7D2D235C16DF3EA657B038D06FC983BC8CB
 
Last edited:
Standardised makes sense to me. Telcos don't go building bespoke installations each time they set up a new node. If the "errosion" is the same also though....perhaps it isn't errosion. Perhaps it is a deliberate part of the design.

Activating relics at both sites would be impossible in solo I think, so probably not?

There's no "if", I suggest those who are doubting come and check it out for themselves, it's not just the ruins, it's all the objects as well, I'll say it again "all"
 
Assuming there's more than just you at the site then this is normal but not intended.

I'm guessing it's caused by other commanders, the items they have in their SRV and where they are within ruins.
I've been trying to reproduce the effect by placing artefacts at various locations but no luck so far.
 
So, trying to summerize this (I don't have much time to play but i'm trying to follow this neverending thread, so i might miss a few points).

1. First site is found by reverse engineering the trailer and brute force exploration. That was not supposed to happen this way. How were we supposed to find it (this or another one), we still don't know.

2. There's pretty much nothing to do when site is discovered ? (plot not ready or not the site we were supposed to discover first ?)

3. Here comes the beta in december. Obelisks layout and also the general area is changed (much more detailed before beta, yes?) and the Ram Tah mission appears.

4. The beta ends, the new site layout that appeared in beta stays in the release (so it was not a temporary layout made up to avoid spoiling the plot in beta).

5. Players start to map the site and match the different combinations and get information on the Guardians (really exciting !). But the thing is bugged and gives too much info in PG and Open (confirmed by MB and still bugged at this time)

6. At this point we know there are other sites (as per the lore learnt from the ruins), but nobody has a clue on how to find them. (much "science" is done here, but no theory leads anyone nowhere)

7. CG from Ram Tah... Grind "tons" of data and the oracle gives us 4 systems to search, based on what magic, we don't know... Instead of a clue to decode the ruins (hence maybe there's nothing to decode, just match caskets and urns in front of obelisks is the whole story, wait for the next CG to unlock a new hint, and that would be very very disapointing)

8. Players search new systems like crazy, flying over beige landscape for hours and hours. Getting mad.

9. Finally a second site is discovered today (congratulations and happy birthday CMDR !). Carbon copy of the first one. Landscape, obelisks, DATA and item combinations are the same. So...

9a. It's a bug. It's not supposed to be the same. If it's the case then DB would have some meetings to do monday morning with the devs, loud meetings ;)

9b. It works as intended. So the same broken walls are just lazy work, and the layout is supposed to be the same at this second site and give same pieces of information. So we have a new site with nothing new to do in it. Strange.

9c. It's a placeholder. Plot is behind schedule and players are moving much too fast for FDevs.
 
The maths is hard for me. In SC you can see the orbit lines for the moon, but we need an angle of 72 degrees between rise and set. How do you calculate which latitude that is, ignoring tilt for the moment? Also how can you tell, without waiting for hours, which direction the moon is going in so you know how to exclude one option?

It's trig.. and it's been eating my lunch for days... thankfully I've found lots of javascript libraries and pages that I'm working off of to try and get a handle on this.

This one is good for calculating bearings and great circles, for example using vector instead of pure Trig.

movable-type.co.uk/scripts/latlong-vectors.html
 
4 there lit up that i havent seen before, or are they normally lit up now?

No need to ask any of this, read the thread, plz don't clutter with oldest news. It is well known that in open all the obelisks can light up, but only 15 are supposed to. In the solo instance, it is not bugged and only 15 light up.

If you are seeing those obelisks lit up in solo, then that is noteworthy, if not don't worry about them.
 
Last edited:
Yeah... Would like to hear what DB has to say about all this at this point... Not saying I won't explore until then, but that's not too far off..


So, trying to summerize this (I don't have much time to play but i'm trying to follow this neverending thread, so i might miss a few points).

1. First site is found by reverse engineering the trailer and brute force exploration. That was not supposed to happen this way. How were we supposed to find it (this or another one), we still don't know.

2. There's pretty much nothing to do when site is discovered ? (plot not ready or not the site we were supposed to discover first ?)

3. Here comes the beta in december. Obelisks layout and also the general area is changed (much more detailed before beta, yes?) and the Ram Tah mission appears.

4. The beta ends, the new site layout that appeared in beta stays in the release (so it was not a temporary layout made up to avoid spoiling the plot in beta).

5. Players start to map the site and match the different combinations and get information on the Guardians (really exciting !). But the thing is bugged and gives too much info in PG and Open (confirmed by MB and still bugged at this time)

6. At this point we know there are other sites (as per the lore learnt from the ruins), but nobody has a clue on how to find them. (much "science" is done here, but no theory leads anyone nowhere)

7. CG from Ram Tah... Grind "tons" of data and the oracle gives us 4 systems to search, based on what magic, we don't know... Instead of a clue to decode the ruins (hence maybe there's nothing to decode, just match caskets and urns in front of obelisks is the whole story, wait for the next CG to unlock a new hint, and that would be very very disapointing)

8. Players search new systems like crazy, flying over beige landscape for hours and hours. Getting mad.

9. Finally a second site is discovered today (congratulations and happy birthday CMDR !). Carbon copy of the first one. Landscape, obelisks, DATA and item combinations are the same. So...

9a. It's a bug. It's not supposed to be the same. If it's the case then DB would have some meetings to do monday morning with the devs, loud meetings ;)

9b. It works as intended. So the same broken walls are just lazy work, and the layout is supposed to be the same at this second site and give same pieces of information. So we have a new site with nothing new to do in it. Strange.

9c. It's a placeholder. Plot is behind schedule and players are moving much too fast for FDevs.
 
You know you've been looking at the ruins, and thinking about the puzzle too much when you go out shopping, and this happens...

Haha. See although this is a joke - part of me wants to put money on the claim that the Guardians made all the UAs and UPs and that the Unknown Ships are what remains of the Guardians. They looks like they are unmanned or AI controlled but also biological certainly has links with the claim that the Guardians not only experimented with biology but also started to augment themselves to keep up with the advance of AI (if i understood it correctly)

Drew Wagner stated in a twitch stream that "it's up to us if we call them Thargoids" in reference to the Unknown Ships. I wonder if the Ruins are like a time capsule set up by those that refused the technological/biological synthesis.

These are my musings anyway.
 
Its a pain to test this as you need to hand in the mission each time.
It seemed to me that the primary only or primary with incorrect secondary gave inconsistent results, in regards to data.
Where as correct primary and correct secondary gave consistent results.
For that reason, I ignored the G19 and C38 data results because I could not get a correct primary and secondary.
but like I said its such a pain to test as you need to hand in the mission for a true clean test each time.

I am not doubting you, I am just putting forward my findings for comparison.

About G 19 and C 38, they contain data.

Check this post (and the links inside it) to know more : https://forums.frontier.co.uk/showt...ies-Thread-9-The-Canonn?p=5081276#post5081276

Again, I hope that helps a bit.
 
No need to ask any of this, read the thread, plz don't clutter with oldest news. It is well known that in open all the obelisks can light up, but only 15 are supposed to. In the solo instance, it is not bugged and only 15 light up.

If you are seeing those obelisks lit up in solo, then that is noteworthy, if not don't worry about them.

Thank you for clarifying! Easy to lose track in this thread.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom