Alien archeology and other mysteries: Thread 9 - The Canonn

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So very very rough and imprecise numbers using this and converting compass directions into decimals using pair of points to take these 2 lunar
http://www.movable-type.co.uk/scripts/latlong-vectors.html

1. Take these 2 lat, lon for the moon
6.6252, 56.5709
5.9802, 86.5686

I can derive using "pair of points" the initial "bearing" of 89.526

So (6.6252, 56.5709) with bearing (89.526)

This used in "Intersection of two great-circle paths" should be enough to derive a great circle using the point and bearing.

Doing the same for MESSIER 78 SECTOR RD-T C3-4 which I used as a ref point for Barnard's loop since it's "behind" the area that's permit locked I get a starting coord and bearing of
(56.4487, -146.4587) bearing 91.3634

So using those 2 coords and bearings I get a "Intersection of two great-circle path" result of
3.0028, 123.8983 and an antipode of -3.0028, -56.1017

Now.. changing that around a bit... using the moons coord and bearing and for point 2 the ruins coords and bearing 0
(-31.7877, -128.9711) bearing 0

I get
-6.549, -128.9711 antipode 6.549, 51.0289

So if my math is right and not too far out of whack considering the small arc used for the numbers this should be the point where the moons path intersects with a great circle from the ruins to the poles
-6.549, -128.9711

So maybe trying to calculate that angle will give you a rough estimate.. especially since the bearing for the moon is sooo close to 90

In my opinion ED:H would do well to implement a planet map system that allows you to input co-ordinates and create surface way-points.

Particularly if we are going to continue hunting for landfall alien sites.
 
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Luckily one good thing came out of all of this and that is that we now have a basic criteria for how brain trees should spawn.

We do? Has anyone posted more than "in some of the big blast craters" because I'm interested in finding more, and would appreciate a link to pointers on finding them!

Cheers.
 
Just got in and catching up - first congrats to Zorbaq on the second ruins.
While a seeming copy/paste of the ruins might seem dissapointing, I wonder if it's all "fractal" ? - a repeating pattern like a Sierpinski triangle - https://en.wikipedia.org/wiki/Sierpinski_triangle#/media/File:Sierpinski_triangle.svg
Each base a replica of the other and all laid out in a repeating pattern - in which case with two - we might be able to predict the third ? (assuming the two are part of the same "sub-cell" ).
 
Ahh.. from your post (which I skimmed) I thought you had figured it out and nothing more needed doing.

I'm pretty sure thats where it will be (traked iamgingerbear by winging up and locking onto him as he super-cruised along the moons orbit track), directly opposite the rising point having gone pretty much right overhead - parallel to and barely offset from Barnards Loop, just a distance behind it - possibly drawing level as it set today.

Wait... it hasn't happened yet!

VF07ZQb.jpg


I've been out all evening running a tabletop game, I thought I would miss it.

Woot!
 
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I've been saying this since I started getting info from Ram Tah whilst scanning last weekend - that basically everything - barnacles, UA's, UP's, the hyperdiction ships, the ruins, the Guardians - its all Thargoids. All of it. Yes I am the alien meme guy only saying Thargoids instead!




At the second site it appears thats what we have, see here.


I've just caught up on this runaway threadnaught after being afk for 4 hoursd or so, and haven't seen anyone post the actual setting point for the moon at the 2nd site yet. Hopefully its where I pointed :)

So if your wingmate-following prediction is correct, the beta site has moon rise at the small circle but moon set in a different location (not the large circle denoted by the pink line, but offset to the green line virtually 180° track)?
 
So if your wingmate-following prediction is correct, the beta site has moon rise at the small circle but moon set in a different location (not the large circle denoted by the pink line, but offset to the green line virtually 180° track)?

It *should* be just inside the larger circle. Just:)
 
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So this site has a moon as well. As I had mentioned before and told it was irrelevant, does the site in relation to the moon(and any other points Barnard's Loop etc) tell us anything?
 
I'm pretty sure thats where it will be, directly opposite the rising point having gone pretty much right overhead - parallel to and barely offset from Barnards Loop, just a distance behind it - possibly drawing level as it set today.
Ah.. isn't this bad news? I was hoping the rise and set would match the large and small circular structures of the site (as the first ruins do, right?) as that would make a pattern and we could use that to determine the exact lat/long of any potential ruins based on the path of it's moon and -30 latitude.
 
Disclaimer: Wall of text from obscure player in bad English, skip it or read it at Your own discretion:

Since Ive received lots of messages (kind ones and haters also) maybe I should say something. I made a wall of text but redacted for a short version.

I may be wrong (I am only human and not alien elf with ti(s)ts , sorry!!!) but I strongly believe that this "riddle" can only be solved in solo mode or one wing group with single commander/coordinator in single instance to speed things up). I do not see how it can be solved in the open (too much noise from false movements of the relics). From the city layout I came to conclusion that relics have additional function beside decoding obelisks. They are placed at exact positions (also obelisks) with hard-coded reasons. From immersion point of view they are "relays of the underground power source" on the "crossroads" of "power grid/touching lines" devised from algorithm for the layout. Relics from group G are perfect match for the group A for this layout theory, and almost (?) all the others. Bad graphical example follows, I am no-good to scale and place overlayed pictures. Maybe someone will understand what I am trying to say here:
http://i64.tinypic.com/2ynrlnb.jpg

This is Koch snowflake, easier (?) to visualize then Sierpinski triangles.
Broken walls are markers for the biggest star (thick green lines). If there would be 3 broken walls , it would be too obvious to reveal layout. Anyway...

From programming point of view I believe that relics are "flagged". Either they are flagged with the position on the map (coords x,y,-x,-y) from some starting point, or they carry a flag to what obelisk group (not single obelisk) they belong. There is no reasons why this "group" should correlate with ours, but to make coding easier I suspect 5 groups max. It would be counter-productive for FD to burn players with brute-force with millions of possible combinations (trying all with all). Introducing "group flag" carries a risk for major bug for unlocking obelisks sub-groups, so how to proceed?

If I would be FD dev, I would go with the coords (x,y) from fixed point. IMHO it could be the center of city, above mentioned "observation" point, around center of the compass from CMDR SpaceGoblin. So the code can just compare distance between relic and the obelisk. To cut the story short, do not pick relics near the "group" that You are trying to unlock. Those should be left on their original places, and others should be picked up far away (left-right, high-low) from that obelisk group that is under unlocking. I also have a personal reason (irrelevant for You) to believe that there are 4 groups, that city is divided in X with the above mentioned center point. (G-A, E-F-H-D, C-B).

Thank You for Your time.

I think this puzzle is similar to RPG
to open the gate, it is necessary to kill the wolf that got the key.
Why 18 items are always in the same place?
And the roads similar to a motherboard.
We need to close the electrical circuit.

http://imgur.com/m3quUY2
 
Can't you just use the orbit lines in game to do just what you are saying. Fly towards the planet that you believe the ruins are on. Line yourself up with the orbit line of the moon surrounding the planet. Drop down onto the planet and fly along the orbit line of its moon. The above seems to over complicate the matter.

With 2 CMDRs it should be pretty easy - one on the surface looking up following the LAT line, locked onto the other who super-cruises the moons orbit path, where the two courses cross, hopefully site 3!

- - - Updated - - -

Ah.. isn't this bad news? I was hoping the rise and set would match the large and small circular structures of the site (as the first ruins do, right?) as that would make a pattern and we could use that to determine the exact lat/long of any potential ruins based on the path of it's moon and -30 latitude.

I think we can still use it. Both moons orbit up from the small circle and down through the large circle on the ruins - not in the same exact spots, but within the same area of horizon.
 
Since it's been shown that moons rise and set relative to the circles on the ruins site getting the relationship between the moons ground track and the ruins on the existing sites will help us identify the particular relationship.

We can then use this offset on other systems with moons to identify a search path.

Basically we can get the great circle path of the moon
https://en.m.wikipedia.org/wiki/Great_circle

Then offset it relative to the orbital direction and identify the small circle that runs parallel to it on the side that would result in it rising at the correct circle and setting at the other circle.

https://en.m.wikipedia.org/wiki/Circ...sphere#/search

To facilitate that I've taken the liberty to create the following google sheet to gather the necessary latitude and longitude points in a given time. Using these I can identify the great circle paths between them and their points. And then offset those to get the parallel track for the ruins.

Once we gather this data for the existing sites we can better correlate the angle of the ruins to the moons so we can derive the proper angle and track on the other landable bodies with moons for a search for new sites.

https://docs.google.com/spreadsheets...Br2G2M4gjxOKsA

For anybody who wanted to contribute I've fixed the perms.. sorry about that

Isnt this an over complication of the issue?

To do this all you have to do is approach the planet you want to search. Make sure orbit lines are ON. Then align yourself with the orbit of the corresponding moon that circles the planet. Drop down onto the planet and fly along the heading of the orbit line of the moon. ?? Or am I missing something here??
 
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The trouble is, with just a fixed "rising" point and an apparently variable "setting" point it seems less likely that a mathematical approach will work.

We'd need two easily defined reference points to work with, and it seems we only have one (moon rise above small mound). Solutions for that problem (allowing the site to be rotated as necessary) are virtually unlimited for all surface points where the moon can be seen to rise aren't they?

o7
 
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