Alien archeology and other mysteries: Thread 9 - The Canonn

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What if there are in fact a lot more than a couple ruin sites out there? What if there are dozens of them? Maybe many dozens? In this case then Frontier re-using ruin assets wouldn't be so terrible, in fact it would actually be required from a development point of view.

Sure, but then why did they give us a duplicate in the CG? It looks like there are 3 sets of data (around 33 pieces in each), probably corresponding to three different ruins models. But in solo each site only gives about 13 pieces of data which implies 3-4 sites for each model, not counting duplicates. So if there are 8-12 distinct ruins sites then presumably there were plenty of systems Ram Tah could have given us that didn't include a duplicate site. Why take the risk of disappointing the community?

Note the above reasoning assumes one site per system, which may very well not be correct. If the system with the duplicate site also contains a site we haven't seen and it turned out we were just unlucky to get a duplicate for the second site found then FD could be forgiven to a degree, though I'd still argue their design decisions were poor. If there are multiple sites per system we may not notice for some time. I expect most searchers will concentrate on the remaining systems without a known site before they go back to searching systems with already have a known site.
 
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Drawing this picture maybe 25th january when was popular idea about several ruins at one planet. Interesting to see how the idea develops :D Orbital Inclination of moon 1Ba not included in the calculation.
I drawed it for myself that's why it on russian.
nFsWwbV.jpg
 
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Drawing this picture maybe 25th january when was popular idea about several ruins at one planet. Interesting to see how the idea develops :D Orbital Inclination of moon 1Ba not included in the calculation.
I drawed it for myself that's why it on russian.
http://i.imgur.com/nFsWwbV.jpg

Interesting. Assuming that the moon would rise and set in an opposite direction you can calculate this for the existing sites.

While it would be anywhere on a northern facing parallel line the low hanging fruit would be to check the point that would be a mirror using the lunar Orbital line.

So... for the first we travel X km from that line to get to the ruins at a given bearing. In this case it would be that same orbital line point, bearing - 180 and then travel that same X distance.

Or even easier. Go to the site. Orient your ship between the 2 circles as your bearing. Then taken 44% of the radius and multiply that by 2. That's how far you should travel. Bearing may need to adjust or you'd be following a rhumb line but the first plane turns so slowly I doubt it works make much of a difference.
 
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My 2 cents. The ruin that is identical was meant to be swapped for the ruin FDev changed on us. The edited the original ruin, but didn't swap the layout on the other. As for relics, each site has four, right. 5 sites (assumed) and each has four. The relics are sort of a marker, a way to tell which site you are at. I would be interested to see what happens when people activate all the relics towers at each known site in a PG. Maybe the key to unlocking more info, "rebooting" the relay stations,, or even triangulating their origin system, is tied to activating all the towers.
 
Do we have solid candidates/coords for likely bodies in the two systems where no ruin has yet been found? I'm in one of the systems now, so can do a bit of searching.
 
Folks, Is there a spreadsheet showing the scans for the 3rd location yet? And were are the beacons that house the relics? Searched around but haven't found either yet.
 
Sorry, but I think you're missing the point.

If you measure an angle (in unit's called "degrees") then without performing any conversion change the units to "latitude" you're doing something wrong.

Edit: As a concrete example. If the guardians wanted to represent -30 latitude, they could do so as either 1/3rd of something (120 degrees / 2.0944 radians) or 1/6th of something (60 degrees / 1.0472 radians). In either case, it would not be 30 degrees/radians and there is no justification to go from X degrees to X latitude.

I think you are on to something with fractions and ratios - these are things that remain the same irrespective of what units are used.

What makes the radian attractive is that it is already a fraction, being the angle described in a circle by an arc length equal to the radius. This means there are 2 * pi radians in a circle, and angles are usually represented as fractions (or multiples) of pi - using this can simplify alot of trigonometric arithmetic.

E.g.
30 degrees = pi/6 radians.
36 degrees = pi/5
45 degrees = pi/4
60 degrees = pi/3
90 degrees = pi/2
180 degrees = pi

Just trying to add a bit of info....
 
I've updated my MAP-SET: MAP-SET from Rabbit-HH

Preview:
He04HZk.png


Because of the different numbering of obelisks and cluster labeling in different maps here i've decided to use the cluster labeling from the last two maps on the frontpage (with "Ring" A) but the numbering of the obelisk done here in the first posting with complete numbering of the obelisk (because it looks to me the consequential):
https://forums.frontier.co.uk/showt...9-The-Canonn?p=5084306&viewfull=1#post5084306

I also used the colorcodes from my MAP-SET for the first ruins (always on frontpage), so they are "compatible".

Next Step in the maps will be to put in all informations abbout correct combos like in my map-set of the first ruins.

Feel free to use it.
 
Why are they covered in dirt at all since there is no atmosphere?

See https://en.wikipedia.org/wiki/Space_weathering for some mechanisms.

The article doesn't mention this one (so I may be 'remembering' something that I made up), but I think tidal forces might be involved as well - our moon moves water on the surface of the Earth (tides). If the ruins are on planets with moons, maybe there are small movements of dust (dust created by the mechanisms in the article) caused by the moons, and small movements over long periods can look like large movements.
 
I think you are on to something with fractions and ratios - these are things that remain the same irrespective of what units are used.

What makes the radian attractive is that it is already a fraction, being the angle described in a circle by an arc length equal to the radius. This means there are 2 * pi radians in a circle, and angles are usually represented as fractions (or multiples) of pi - using this can simplify alot of trigonometric arithmetic.

E.g.
30 degrees = pi/6 radians.
36 degrees = pi/5
45 degrees = pi/4
60 degrees = pi/3
90 degrees = pi/2
180 degrees = pi

Just trying to add a bit of info....

It's sensible to always think in fractions. Never give the numbers a meaning on their own.
 
The soundtrack for Conan the Barbarian has reinvigorated my search. I look at every last rock on every planet now. Movie soundtracks are so inspirational.

I agree,
One of the greatest movie themes ever written.

I also find some computer game music to be very inspiring,
like the Witcher 3 Soundtrack,
and the mighty Ozar Midrashim from Soul Reaver.
 
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I've updated my MAP-SET: MAP-SET from Rabbit-HH

Preview:
http://i.imgur.com/He04HZk.png

Because of the different numbering of obelisks and cluster labeling in different maps here i've decided to use the cluster labeling from the last two maps on the frontpage (with "Ring" A) but the numbering of the obelisk done here in the first posting with complete numbering of the obelisk (because it looks to me the consequential):
https://forums.frontier.co.uk/showt...9-The-Canonn?p=5084306&viewfull=1#post5084306

I also used the colorcodes from my MAP-SET for the first ruins (always on frontpage), so they are "compatible".

Next Step in the maps will be to put in all informations abbout correct combos like in my map-set of the first ruins.

Feel free to use it.

Going on the Frontpage now... ;)
 
View attachment 113891

I'm sure it must have been mentioned before in the vast library of information in this thread, but I have just noticed that the relics have a static triangle pattern on them like the moving ones on the obelisks. This one is at IC 2391 Sector ZE-A D101 C if the location makes a difference.
 
Ruins site 3:

https://forums.frontier.co.uk/attachment.php?attachmentid=113882&d=1485815557

Arecibo

https://en.wikipedia.org/wiki/Arecibo_Observatory#/media/File:Arecibo_Observatory_Aerial_View.jpg

Imagine the Aricebo site without its dish but with the support structure holding it up, then cover the whole lot in dust.

What do you think?

Moog

Seems too deep to me, but it's possible. I'm not sure what the diameter of the depression is so it's hard to judge if it makes sense as a radio dish. I'd note that even with our pre-interstellar technology we're moving away from single dishes for radio astronomy as interferometers can be made effectively a lot larger than a single dish. So if this is intended to be a dish I'd guess it was for comms rather than radio astronomy.
 
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