I had said Frontier had two options, force players to meet up to create a crew but make operating a spaceship complex enough that all players involved would have an actual role and something to do the whole time (as they'd be forced to stick together). Or they could make multicrew the usual, shallow, turret control gimmick found in other multiplayer games like Battlefield and Planetside, and allow opt-in-and-out from across the galaxy because it would get boring very fast outside of combat.
It's unfortunate, but hardly unexpected that Frontier picked the easiest, combat-focused option. At least telepresence isn't as immersion breaking as instant ship teleportation (excuse me, I meant 3d printing).
The whole magic buff to ship's stats when virtual people man your ship is nonsense though.