A Final Plea to Frontier for Longer Hairstyles

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A no helmet option? How would that work? would it mean your life support doesn't kick in at all? That might actually be a fun idea if it worked that way. I like silly ideas like that from time to time

I mean in the livestream they showed 3 helmet options (at least): helmet always, no helmet, and during emergencies only. I plan to use the no helmet option because otherwise it's a waste of a character creator (and I wants the long hairrrr!).
 
Drop in a second tribute to Carrie Fisher and make the Leia buns an option, it seems the girls aren't worried about seeing long hair just that its represented in graphical form.
Problem solved, everyone's happy.
 
Well I wasn't suggessting they go nuts with coding in every single strand of movement and smack out Nvidia levels of hair FX ala Witcher 3. Just the basic coding necessary in order for the hair not to clip through the body, there's plenty of little tricks available to achieve that. At most it might be something akin to Arkham Knight Batgirl's hair geometry, which was mostly a static clump of realisticaly flowing looking hair.

That's the kind of thing I stated earlier in the thread, https://forums.frontier.co.uk/showt...r-Hairstyles?p=5153408&viewfull=1#post5153408

No need for complexity, I didn't think you were suggesting TressFX being used.
 
No, definitely not that.



Helmet probably deploys automatically on loss of cabin pressure. Though it would have to be pretty fast to protect against ruptured eardrums and burst lungs in the case of explosive decompression.

That's not the case actually. The emergencies only option looks like it's the default option. That does fit with the lore. The helmets activate pretty quickly, in game now they simulate what happens the moment the canopy breaks because technically the helmet is not on.
 
I would have expected at least some ' updo ' hairstyles. That would have allowed people to RP having long hair and avoided all of the physics/clipping/safety issues. I guess there is still some chance that maybe they didn't get shown in the video but may be in the beta
 
Programming realistic long hair is a crapton of effort. Tomb raider did it correctly and it was advertised as a huge feature. Sure frontier could spend hundreds of thousand of dollars and man hours getting hair physics correctly for the 5 people who want to be a space princess in ED or they could, you know, spend the money and effort on stuff that actually matters to most people.

Yes because I am sure those Skyrim Mod Authors spent thousands of their own dollars to make those mods for a game that was 5 years old. Oh wait, no they didn't......they did it because of the love of the game and because they could. So sorry, but no....money being spent is not the issue at all. Different strokes for different folks man, not your cup of tea but I am sure many other would like the flavor.

Sure is a LOT of white knighting going on in this thread.....and here I thought chivalry was dead. I am not going to quit the game over it or anything like that but I am fairly sure that everyone is entitled to their own opinion and has every right to make their concerns heard.
 
I would have expected at least some ' updo ' hairstyles. That would have allowed people to RP having long hair and avoided all of the physics/clipping/safety issues. I guess there is still some chance that maybe they didn't get shown in the video but may be in the beta

That's what I suspect as well, we've only seen a small range of 'do's.
 
Very lazy development frontier.

I'm sure the devs just love it when they are told they are being lazy.

Its called project management for a reason. You manage the resources on the project. Devs are not sat around doing nothing. But the managers have to decide when and where to allocate resources. Devs working on animating and modelling long hair are not working on something else.

I'll tell you what, thought experiment for you.

You're in charge of development at FD.

Devs are telling you that modelling long hair is going to take about 1000 hours combined from multiple people to implement. There is another task, let's say the creation of a new type of SRV, that will also require the work of the same people, and coincidentally will also take 1000 hours to implement.

Now, think about this, which is likely to get more people excited? Which is going to generate more gameplay and positive feedback? Which do you go for first? How important is that long hair now?

(Ok, i know someone will immediately say "but they are not doing a new SRV - as far as we know - yeah, i know, just an example. Pick a feature of multicrew then instead, like the gunner position will take that same time. Ah, but then why not both? Because both will mean delaying release for another few weeks, and then we will have people complaining that its taking even longer for 2.3 to be released).

Really, its nothing to do with devs being lazy, and such accusations are asinine. Its about managing resources.
 
I would have expected at least some ' updo ' hairstyles. That would have allowed people to RP having long hair and avoided all of the physics/clipping/safety issues. I guess there is still some chance that maybe they didn't get shown in the video but may be in the beta

Based of today, the PS4 trailer and every npc avatar in the game since 2.1, I'm willing to bet we've seen the extent of the hairstyles on the female model.
 
Then please tell me of a game like Elite dangerous....there is none. Its a unique game. What you are saying is VERY unappreciative of the teams work and NOT true after what little we saw today on the live stream.

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Not really...I have funTM.

Funny, Like you never complained about anything, i wonder if the charactor creator can be as two faced.
 
Yes because I am sure those Skyrim Mod Authors spent thousands of their own dollars to make those mods for a game that was 5 years old. Oh wait, no they didn't......they did it because of the love of the game and because they could. So sorry, but no....money being spent is not the issue at all.

I'd also suggest they're not hurting for dollars... Between pay-to-wear flight suits, shoulder patches, helmets, premium piercings, tattoos, etc., I'm thinking the entire character module will be self-funding.
 
I'd also suggest they're not hurting for dollars... Between pay-to-wear flight suits, shoulder patches, helmets, premium piercings, tattoos, etc., I'm thinking the entire character module will be self-funding.

That's their angle then...cosmetic wigs in the store!
 
Funny, Like you never complained about anything, i wonder if the charactor creator can be as two faced.

:O FYI I only complain about BUGS, GLITCHES, customers being treated fairly on support issues, CONNECTION ISSUES and things REMOVED from the development plan due to "release deadlines" REAL GAME ISSUES...
 
I'd also suggest they're not hurting for dollars... Between pay-to-wear flight suits, shoulder patches, helmets, premium piercings, tattoos, etc., I'm thinking the entire character module will be self-funding.

I agree and I'd rep you again if I could along with some others posting here, but apparently I need to spread some love around to others first. :| I am sure if FD wanted to shake me for some more change I would probably be standing in line to buy more options and it may be that is where they are going with this......
 
I'm sure the devs just love it when they are told they are being lazy.

Its called project management for a reason. You manage the resources on the project. Devs are not sat around doing nothing. But the managers have to decide when and where to allocate resources. Devs working on animating and modelling long hair are not working on something else.

I'll tell you what, thought experiment for you.

You're in charge of development at FD.

Devs are telling you that modelling long hair is going to take about 1000 hours combined from multiple people to implement. There is another task, let's say the creation of a new type of SRV, that will also require the work of the same people, and coincidentally will also take 1000 hours to implement.

Now, think about this, which is likely to get more people excited? Which is going to generate more gameplay and positive feedback? Which do you go for first? How important is that long hair now?

(Ok, i know someone will immediately say "but they are not doing a new SRV - as far as we know - yeah, i know, just an example. Pick a feature of multicrew then instead, like the gunner position will take that same time. Ah, but then why not both? Because both will mean delaying release for another few weeks, and then we will have people complaining that its taking even longer for 2.3 to be released).

Really, its nothing to do with devs being lazy, and such accusations are asinine. Its about managing resources.

Well excuse me i suppose ive spent too much time playing games from big serious development houses and sometimes forget frontier are so limited, of couse there no time to properly do the hair its only a charactor creator having 400 noises and 400 styles of ears was more than enough for them to worry about and 4 limbs its amazing work. well if no hair then so be it but they better get my chest right.
 
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How Spacewalks Work

The process leading up to a spacewalk takes almost an entire day, and it's not because of the many items that make up an astronaut's suit. The main reason for this is because astronauts need time to go through decompression, the same procedure cave divers use when returning from the depths of the ocean to the surface of the water.

To allow maximum mobility and maximum protection from the lack of pressure in space, a space suit is pressurized at 29.6 kilopascals during a spacewalk, about one third of the pressure experienced by the crew inside the spacecraft. Astronauts also have to breathe in pure oxygen, because the amount of oxygen in air at such a low pressure isn't enough.

Now, if an astronaut simply donned a space suit in 15 minutes and promptly exited an airlock, he or she would go through decompression sickness, or "the bends" -- the same thing scuba divers experience if they're exposed to a rapid drop in external pressure by ascending too quickly. The bends causes expanded nitrogen gas bubbles in the bloodstream to escape too quickly, and joint pain, dizziness, cramps, paralysis and even death can follow.

To avoid this, the entire cabin undergoes decompression from the normal 101 kilopascals to 70.3 kilopascals and a slight increase in oxygen at least 24 hours before the spacewalk begins. One hour before a spacewalk, astronauts wear a mask and prebreathe pure oxygen, which will prepare them for breathing 100 percent oxygen.

The majority of this takes place inside an airlock. The airlock is a small cylindrical area, only 5.25 feet (1.6 meters) in diameter and 6.9 feet (2.1 meters) high, located on a spacecraft's mid-deck. A hatch from the mid-deck leads to the airlock, and the airlock is connected by another hatch to an unpressurized payload bay, which leads to outer space. After an astronaut dons the full space suit inside the airlock and shuts himself off completely from the outside atmosphere, the inner hatch of the airlock is sealed and the pressure inside is gradually decreased. Once the area reaches the appropriate pressure, the astronaut pulls himself through the outer airlock hatch into the payload bay and finally begins the EVA.

http://science.howstuffworks.com/spacewalk3.htm

Well according to this article any attempt at immersive realism in this thread is not going to work for emergency deployment of helmets unless us 34th century pilots live in an exotic gas mixture atmosphere like commercial deep-sea saturation divers do on earth (or the people who get to walk around in orbit today).

Also I bolded the section which matters; it's nice to see astronauts are like the rest of us average people..... they put their own spacesuit on one leg at a time.

So; with regard to 2.3 dropping we have covered not walking around (zero G!), going to the toilet and now dressing ourselves. What's next?
 
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Funny, Like you never complained about anything, i wonder if the charactor creator can be as two faced.

And that was a low blow...calling me two-faced. I didnt expect that from you, but if you think the team that did an awesome job and spend over a year working on the character creator is lazy then something is wrong with you.
 
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