Hi everyone,
We really want to give you as many options as possible when creating characters. Unfortunately long hair is something we are unable to support from a technical standpoint.
Creating realistic looking long hair that behaves credibly both in normal gravity and in zero g, would take a lot of time and resources that we felt were better spent elsewhere.
It simply wouldn't have hit the quality bar that we want to achieve with everything we put in to Elite Dangerous.
From a lore perspective, a lot of spacers would have short hair to fit within their helmets, and to behave in zero g so they don't have their vision blocked.
That said we would like to add further styles in future releases that convey pinned-up hair, or long hair tied back.
Also - In the current build both genders have a pony tail, and there is a shoulder-length bob for females.
Thanks.
Ed, its a lazy explanation. Simple hair model is too hard for a team of AAA programmers in XXI century?
Nobody want to implement zero-g uber physics for hair in avatar.
There a lot of possibilities to workaround it in reasonable way.
Go to your GF toilet and look what she is using to keep hairs in one piece... There a lot of ways in XXI century to keep hairs static.
And in zero-G they will be in one piece without blocking. Strong hair gel and you have it explained.
All you need to do and nothing more than people are expecting are static or almost long hair.
A way of deploying/retracting hairs is also easy. They may just pop up from collar and just hide over helmet. Nothing more simplies and it will be looks good enough to please everyone here.
Much better and realistic than cyber-transgender womans what FD have done now.
There are many TPP 'space games' and there are lot of long-haired womans, and noone except FDev had a problem with it.
Uber hairs are problematic, but not na normal static or almost static implementation of good looking hair.