Because quality of life features and less grind somehow ruin the experience?
Making the game more realistic is often good, however compromises have been made to increase fun at the expense of realism from the very beginning. For starters, there is no sound in space, so you would never hear your engines, or your guns, or ships blowing up. Then there's how quickly everything accelerates and decelerates in super cruise, realistically that would kill you, a realistic simulation would take months at least to safely build up that speed even if you account for external measures, at the very least you wouldn't be able to do it through the cockpit. Then there's the permit system, which has been there from the beginning, the fact that you can only ship in 1 ton units, the inability to fly into planets with atmosphere, and I could go on.
Point is, this has always been a game, and compromises between realism, immersion, and fun is constant and necessary, it's always been happening. Heaven forbid a couple QoL features you don't like get implemented....