1. Remove rebuys as it's the most annoying part for i guess the most of us.
2. Make galaxy wide bounties visible for everyone.
3. Remove Solo and Private lobbies but create very high security systems with a very very high presence of authorities. If you attack other ships (NPC or Player) you will most likely not survive it.
4. Pay for security, at any station you can hire security guards. They follow you in supercruise and hyperjumps and protect you from hostile attacks. The NPC's should be Elite only because below doesn't make any sense. You pay them 20% of your income, like NPC Crewmembers. And those Elite NPC guards should use Engineer Weapons etc.
5. Powerplay need a complete revamp.
5.a. Increase payouts for exploration
5.b. Add below the, first discovered, a first detail surface scanned by. Because it would honor those who go with a DSS (which every explorer should carry). From what i've seen most 'explorers' give a crap about others (in example miners or someone who is looking for materials), they just want to nametag everything.
5.c. Give traders and miners more defensive gadgets, like perma silent running without overheating but they cannot equip any weapon, except a mining laser.
5.d. Allow players to buy 'Expansion Ships', they are slow and horrible expensive and cannot be replaced if lost, they cant dock, only can land on planets and moons. With those ships, you can go wherever you want, land it and start the settlement process.
The ship will be partially used as planetary base, it has a settlement crew on board which build a planetary base with the basic services like, restock, refuel, market, and mission board.
5.e. Reduce the influence of NPC's in the economy. If a station or a system has not enough resources available, it should bleed out and disappear.
5.f. Open the entire galaxy except a few developer regions maybe. But those permit locked regions are annoying and against the spirit of openworld.
5.g. Make black holes dangerous, if you fly right into the event horizon you should be dematerialize
5.h. Create more player co-op missions, or which can only be done in wings.
5.i. Build in CQC mechanics in open.
5.j. Increase the money rewards for CQC, so more people might be attract to play it. Just an example, a kill should be 50.000 cr worth, if you manage 10 kills you get something worth the time you spend into the gamemode.
I see, i would be a quite busy developer
