It's nothing to do with entitlement and everything about calling a spade a spade.
You like circle-chasing? Good for you! I don't begrudge you a moment of it. I'm aure there were some people who loved the mini-game you had to undertake to unlock stuff, back in the first 'Mass Effect' game, too - which didn't prevent Bioware realising it was stupid and that most players didn't care for it (going to the ooint of even joking about it in the sequel).
But let's be honest. It's a QTE-like mini-game and many of us find it dull. Whether or not you like it, is besides the point.
I have a heavy dislike of the dumbed-down version of ECM Frontier have given us, too. Probably the one area where mini-game-like tasks might actually fit, depending on their take, if they bothered to make it the diverse and useful gadget it should have been (especially if ECCM was also implementd to counter it, as I've written elsewhere).
Does that mean I should voluntarily take the time to run down several different proposals for an ECM replcement? No. No, it does not. And acknowledging that they've unterpreted it as a weird, arcade-like EMP device doesn't make me 'entitled'. It just makes me accurate.
I don't need to detail an interdiction mechanic replacement, just because circle-chasing is what it is. To think otherwise is to assume there's no possible way it could be improved or replaced and I refuse to think that.
Can it be replaced? Of course. Should it be? If the proposition is an improvement (if not, try again).
I'm not seeing why this is so controversial. Of course circle-chasing can be improved upon, just like ECM should (indeed, there's a much stronger case to be made for that being critical). I'm not the one being paid to come up with said improvement, though.
I could also reiterate the need for an in-cockpit padlock-to-target/navpoint/landing pad view, so that VR and non-VR users will have balance (and to generally improve safety), but I have no idea how to code it and wouldn't even attempt to suggest how the team would, either. However, it's been a part of combat flight sims since at least the early nineties, if not before. So, it's reasonable to think that it's possible.