Is frontier lowering the success of this game, by not introducing features?

With the existing game content (which I am very happy with) I can't see how adding spacelegs will help.

Why should I leave my ship to meet a trade contact when I can do so from the menu option in my ship? Sure I'd like to walk around my ship, maybe even twice, but until all the panels are interactive and have a purpose I'd rather just sit in my chair.

Until there is a reason to use spacelegs, then there is no point adding it. I'd rather see:-

- Branched missions
- persistent NPCs
- (more) reactive economy
- players careers worked on (e.g. a pirate path with rewards & ranks, a terrorist path with the same etc etc)
- PVP arenas in open
- route planning in supercruise (e.g. piloting a more efficeint route saves time, beacons to pull everyone out of supercruise in War or Lockdown systems, for example)


None of which need a whole new game added onto it.

The devs have even said spacelegs is a long way off! It's not going to happen for ages, make your peace with it and move on, please.

Well,

at least i want the simplest space leg. like walking on planet shooting a mining laser to collect engineer material.

Rather than shooting the rock with a gun mounted on a car, and then roll the material cover to collect them.
 
They are saying for example space legs is way off in the future. that they have to priorities what they do. isnt this a case of the chicken and the egg, if they made the game better more people would buy it, so they would then have more money to make the game better.

but if they dont make the game better, then less people will buy it, look at all the hype about the next mass effect game. that game isnt multiplayer like elite, but it does have space ships, and walking around and talking to npcs and tons of other stuff, that frontier doesnt seem to be able to give us, in any sort of reasonable timeframe.

i just wonder, is the games design being artificially slowed by lack of developer manpower and investment, and is this in the longrun shortsighted of them.

for the troll people, please note these are all questions i have and would be interested in hearing what other people think.
what im not interested in, is hearing people say oh no not another one of these threads... etc etc

if you dont have anything interesting to add to this thread please backout now. thanks.

Yeah but ME is primarily a 3rd person walk around and shoot stuff game, Elite (all the previous incarnations at least) was/is a fly around in a spaceship and shoot stuff game, so not sure the comparison is valid. I'd rather FD got the core game sorted before adding FPS or TPS pew-pew. (see how I carefully avoided saying that this was just another spacelegs-will-make-everything-better-so-why-can't-we-have-spacelegs thread?)

Saying that I do kind of agree - the focus on multi-crew is a little frustrating, as it holds little interest for me, I'd personally rather they focused on atmospheric planets and more general gameplay mechanics but I suppose FD have to include things like MC as otherwise you could quite easily miss the fact that E: D is an online multi-player game. ;) And to be fair this is what was promised as part of the Horizons season - they didn't promise spacelegs or atmo-planets; they're doing what they said they would albeit a little slower than I guess we'd (and probably them too) like. So. Yeah.
 
Adding spacelegs would mean bolting on a completely different game. I don't see this happening.
This game has been built around your ship (vehicle) as the avatar. Not like NMS or SC where you're an avatar inside a ship.
I feel the holo-me is just a good-looking camera stand. (which I like BTW)
 
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Well, i have to disagree with this.

look at wings for example. There is no improvement since it came out.
And now we have matchmaking for MC. And FDev doesn't even bother using the same system for wing matchmaking.

Yea, maybe they consider changes if there are more people requesting it. I'm happy with the current wing mechanics. And they can't work on everything at the same time only step by step :)
 
Mass Effect is a totally different type of game. Frontier could implement walking around and talking to NPCs tomorrow if they wanted to. Implementing it in a way that fits with the game and enhances it is very much more difficult.

You can look at two extreme examples of other ways of doing it:
No Mans Sky - On the checklist it has all these features. You can fly a spaceship, you can dogfight, you can go to millions of planets, get out, explore, harvest, find animals. You can walk around space stations and interact with NPCs, etc. etc. etc.
All of those features really existed in that game on day one. They were so shallow that the game was only worth playing for a few hours.

Star Citizen - It has a huge list of features and a tremendous level of detail. An enormous amount of money and dev time is going in to making it happen. It's years behind schedule because of all the stuff they're trying to do.

It isn't a simple matter of get more money, add more stuff quicker. Every approach has pros and cons and no approach results in an amazing, complete game in a short space of time. Not when you're talking about this sort of scope.

Overall, I'd say FDs middle of the road approach is the better one.

while ED is not as worse as NMS, FD has in my opinion too many features that are meaningless already. So less features please and more depth to the existing ones.
 
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Well,

at least i want the simplest space leg. like walking on planet shooting a mining laser to collect engineer material.

Rather than shooting the rock with a gun mounted on a car, and then roll the material cover to collect them.
But surely all that does is make the exact same process take more time to complete?

If space legs are coming, they need to add meaningful and *fun* gameplay above and beyond what we already have.
 
while ED is not as worse as NMS, FD has in my opinion too many features that are meanignless already. So less feature splease and more depth to the existing ones.

oh, NMS get better with every update so far: BASES (Foundation-Update), VEHICLES (Pathfinder-Update), and they're really funny and fun-wise way ahead of ED.
The one and only thing, NMS is lacking, it's Multiplayer-Stuff. But with that P2P-model, is ED really so much ahead??

The Problem I see with ED is, it don't stick to his last (that is Simulation). NMS is Arcade-Style. WHY FD, WHY do you want to mock them??
 

Jex =TE=

Banned
Other than the planetary landings, I've seen nothing of any updates since launch that have made me think, "wow, now that looks like fun"

What you generally hear about all these updates is "Bug ridden", " boring", "Grindy", "Same missions repackaged"

There's no wow factor in Elite with these updates. Other than the amazing graphics which are top notch, there's nothing being developed in the game which is exciting so yes OP, I think they are directly affecting their sales. S3 we'll see (or won't see as we're not privy to that info)
 
But surely all that does is make the exact same process take more time to complete?

If space legs are coming, they need to add meaningful and *fun* gameplay above and beyond what we already have.


YES, Elite is about Time consuming. You didn't know? ;-)
But to be serious, I would do that (just walking around, mining,...), relaxing time.
 
Well, i have to disagree with this.

look at wings for example. There is no improvement since it came out.
And now we have matchmaking for MC. And FDev doesn't even bother using the same system for wing matchmaking.
Wings doesn't work the same way Multi-pew does so matchmaking wouldn't work. You can shoot and blow up your wingmates so the potential for trolling is there whereas with Multi-pew there is a system whereby the captain can kick anyone out of their ship if they misbehave.

But I do agree that Wings hasn't been touched since it got introduced. At least we finally get equally shared bounty profits now because of multi-pew but a lot more should have been done with Wings by now. Namely: having a system to get into wings with NPCs and co-op missions so we can actually do multiplayer missions in a multiplayer game.
 
Are they not adding new features? I heard we're getting multicrew and the ability to change our appearance, but maybe that was just a dream or something.
 
But I do agree that Wings hasn't been touched since it got introduced.

I have a feeling Wings isn't changing much because they have been doing work on the networking side of things for it. It has improved a lot since the beginning and it laid the groundwork for multi-crew.

The feature buildout is coming in stages, which means it looks dull but more or less works when it gets here, rather than a tech demo that then gets shelved for 6 months while they have to rebuild from scratch so it actually works in game.
 
They are saying for example space legs is way off in the future. that they have to priorities what they do. isnt this a case of the chicken and the egg, if they made the game better more people would buy it, so they would then have more money to make the game better.

but if they dont make the game better, then less people will buy it, look at all the hype about the next mass effect game. that game isnt multiplayer like elite, but it does have space ships, and walking around and talking to npcs and tons of other stuff, that frontier doesnt seem to be able to give us, in any sort of reasonable timeframe.

i just wonder, is the games design being artificially slowed by lack of developer manpower and investment, and is this in the longrun shortsighted of them.

for the troll people, please note these are all questions i have and would be interested in hearing what other people think.
what im not interested in, is hearing people say oh no not another one of these threads... etc etc

if you dont have anything interesting to add to this thread please backout now. thanks.

I can't see what space legs will bring to the game. There's nothing to do outside your ship and within the context of the Elite universe, I can't really see anything you could do outside of your ship. Sure, you could walk around on a planet but given how long it takes to find stuff in the SRV, travelling at up to 70mph, doing it all on foot would seem pointless.

And don't forget, NMS had space legs and that was mind numbingly boring.
 
This game has been built around your ship (vehicle) as the avatar. Not like NMS or SC where you're an avatar inside a ship.

Not really. As I have been able to see myself (avatar) in the ship from day 1. I always saw the game as a person flying the ship not a ship with nobody in it.
Holo-me just gives us the ability to adapt the avatar that has always been there.

If the game was built around your ship as the avatar, then we would have had a 3rd person view from the word go.

I have no doubt that EVA, magnetic boot, FPP game play is coming. It won't be for a number of years though.

What needs to be done now, is fleshing out the core gameplay areas, as well as adding additional features. Combat Zones are pretty poor (i know they have their purpose for the BGS, but they can still be made much better).

Res sites. Just get rid of them. If you want to bounty hunt, you should pick up contracts(missions) from the station security contact which gives you an area where they where last seen. You need to actually hunt them.

I don't mind Nav beacons so much, even so there wouldn't be hundreds of pirates turning up, it should be the odd one.
 
I can't see what space legs will bring to the game. There's nothing to do outside your ship and within the context of the Elite universe, I can't really see anything you could do outside of your ship. Sure, you could walk around on a planet but given how long it takes to find stuff in the SRV, travelling at up to 70mph, doing it all on foot would seem pointless.

And don't forget, NMS had space legs and that was mind numbingly boring.

Exploring abandoned bases, EVA to wrecked ships. That is just two options.

Also why would we stop using the SRV because we can do stuff on foot. Makes no logical sense.

So the options would be to Fly to the planet, get close to the the base you need to infiltrate. Use your SRV to infiltrate the base and take down the outside defences, then go on foot into the base to steal the data, plans, or whatever you need to do inside that base.

It's more stuff you can do on foot, which you can't do in an SRV or ship. There is literelly tons of stuff that could be added to the gameplay.

Ohh, how about getting a mission which entails tailing someone to their meeting point, but the tail starts at their apartment, you need to follow them. They get to their ship and launch. You follow in your ship. They then land at a personal base. You need to land and SRV over to that base, and then infiltrate on foot. You get a mission update to take them out as they have a bomb that they intend to use at a station. You do so.

The options are huge, that could add a huge amount of interesting gameplay, as long as it is done well that is. That is the big question though, how good will it be, and how well integrated into the main game it is, and that it is compelling to use.

But we do need updates to the core game with semi permenant NPC's and better space and land mechanics, which will be needed for EVA, Space legs gameplay.
 
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Not really. As I have been able to see myself (avatar) in the ship from day 1. I always saw the game as a person flying the ship not a ship with nobody in it.

Yeah I agree with that, it was a poor choice of words from my end.

But I mean the pilot doesn't interact with anything. It's all being done via ship UI / menu's.
It took me a while to even realise there where arms and legs below the first person camera.
 
They are saying for example space legs is way off in the future. that they have to priorities what they do. isnt this a case of the chicken and the egg, if they made the game better more people would buy it, so they would then have more money to make the game better.

but if they dont make the game better, then less people will buy it, look at all the hype about the next mass effect game. that game isnt multiplayer like elite, but it does have space ships, and walking around and talking to npcs and tons of other stuff, that frontier doesnt seem to be able to give us, in any sort of reasonable timeframe.

i just wonder, is the games design being artificially slowed by lack of developer manpower and investment, and is this in the longrun shortsighted of them.

for the troll people, please note these are all questions i have and would be interested in hearing what other people think.
what im not interested in, is hearing people say oh no not another one of these threads... etc etc

if you dont have anything interesting to add to this thread please backout now. thanks.

You're kind of leading your own argument to your own preferred conclusion.

What they do add will of course be subjectively good or bad depending on the person. But they are adding new stuff all the time, they will continue to add new stuff going forward. Space legs is coming at some point, but as we have learned, that still some way off. In the meantime, they will add more features that make the game (subjectively) better.

If FD are not adding content that you don't like, ok, fair enough, take a break until they do. In the meantime, those who are enjoying the content they do add can enjoy it as its added.
 
Really don't care about 'space legs'. Adding it to Elite Dangerous is like asking for Microsoft Flight Simulator to add a duty free shop and security check-in lines at airports...
 
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