Grind-Blindness: The Characteristic Elite: Dangerous Disease

Grind-Blindness is a common disorder among Elite: Dangerous players. It is a malady characterized by the inability to experience significant enjoyment of the game due to engaging in repetitive tasks, often excessively, in order to maximize game rewards.

Symptoms of Grind-Blindness include:

- a sense of tedium during play even when participating in activities that were previously enjoyable
- intense effort to achieve in-game rewards, such as credits or rank at the expense of other activities in or out of the game
- venting on online forums
- "chasing" the pleasurable feelings previously provided by the game by playing more often, longer, or at higher intensity
- feelings of frustration or annoyance at the game and its design
- feelings of hopelessness about unseen, unannounced or upcoming features
- pleading with devs
- irritability towards other players
- paradoxical defensiveness about the game's high quality gameplay and lack of grind (sometimes called "Hutton Syndrome" or HS)

Grind-Blindness can be caused by:

- overuse of Elite: Dangerous, especially to complete repetitive actions that have an in-game reward
- unmanaged expectations about what the game is and/or overestimation of its intrinsic rewards
- exposure to reviews or opinions about the game, especially negative or critical ones
- using online forums when not playing instead of resting from the game

Fortunately, Grind-Blindness can be managed or cured through basic behavioral modification strategies:

- limit use of Elite: Dangerous to no more than 2-3 hours per week
- do not engage in Elite: Dangerous related activities outside of play time
- set and maintain appropriate expectations about what the game and its design can provide
- take a 3-36 month long break from Elite: Dangerous

Even severe cases of Grind-Blindness can be easily managed. If you suspect that you or a loved one may be experiencing a Grind-Blindness related emergency, please log off immediately and go outside. Pet a cat. Feed the birds. Volunteer at a soup kitchen. Eat a vegetable.

Note: switching to less repetitive activities is rarely an effective cure, as all sustained player activities in Elite: Dangerous are highly repetitive and ultimately unsatisfying.

Together, we can manage the effects of Grind-Blindness on the Elite: Dangerous community.

We Are Greater Than The Grind!™
 
Actually, I am pretty sure some people physially cant help themselves. Without a 'do x for y' objective they are simply lost. Unable to make up their own objectives unless told what to do. Its not just in-game, many people have it IRL as well. They deserve sympathy more than scorn.
 
I think that for some players it is easy to get stuck in a grind mentality and to justify their boredom claim everyone must be feeling the grind...

This is a road we've been down many times... Do I need to explain how lab rats behave on MDMA again and how this is a mirror of how the human brain works given a reward based 'hit' which, just like the rat the player will try to achieve over and over again?

You have a brain - use it to do something different - don't be a Rat on drugs.
 
Sleutelbos: Not scorn - I have suffered from Grind-Blindness.

Bran: Yes! Neurological reward systems are a thing. Also, no, ED has some problems of fit with its game design philosophy vis-a-vis the contemporary culture of gaming.

But, this is all just a bit of satire. Being as I myself ground out two fed ranks yesterday, I am not pretending to be immune.
 
Thankfully the cure is obvious. Don't do repetitive tasks. I have been playing steadily since release, and I don't suffer from the condition.

The result is I don't have a bevy of large ships, and my bank account is a modest one by Elite's standards. It's all a matter of focusing on entertainment, and not accomplishment. Gaming replaces TV for me, and that doesn't come with a big competitive streak.
 
Thankfully the cure is obvious. Don't do repetitive tasks. I have been playing steadily since release, and I don't suffer from the condition.

The result is I don't have a bevy of large ships, and my bank account is a modest one by Elite's standards. It's all a matter of focusing on entertainment, and not accomplishment. Gaming replaces TV for me, and that doesn't come with a big competitive streak.

Classic Hutton Syndrome.
 
Sleutelbos: Not scorn - I have suffered from Grind-Blindness.

Bran: Yes! Neurological reward systems are a thing. Also, no, ED has some problems of fit with its game design philosophy vis-a-vis the contemporary culture of gaming.

But, this is all just a bit of satire. Being as I myself ground out two fed ranks yesterday, I am not pretending to be immune.

Oh we all do it from time to time. Bran is currently Eco jumping from Jaques to Sag A and boy is it a chore some nights so to avoid this on those occasions I now have a second account that I do crazy stuff with like learn to fly FA off etc. and then when I want to just have an easy night of it I can load Bran up and go exploring - the trick is to know when you choose to do it and more importantly, when to give it a rest. :)
 
Unfortunately your suggested behavioural changes lead to poly-game use.

Elite is my heroin and I'm sticking to it.
 
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It only really bites me when I see I'm one rank away from a ship. In my current case I need 50% Fed rank for a Vette.
Proximity to reward increases anticipation.
I just hope I like the Vette more than my Cutter. Which I detest.
 
Grind-Blindness is a common disorder among Elite: Dangerous players. It is a malady characterized by the inability to experience significant enjoyment of the game due to engaging in repetitive tasks, often excessively, in order to maximize game rewards.

Symptoms of Grind-Blindness include:

- a sense of tedium during play even when participating in activities that were previously enjoyable
- intense effort to achieve in-game rewards, such as credits or rank at the expense of other activities in or out of the game
- venting on online forums
- "chasing" the pleasurable feelings previously provided by the game by playing more often, longer, or at higher intensity
- feelings of frustration or annoyance at the game and its design
- feelings of hopelessness about unseen, unannounced or upcoming features
- pleading with devs
- irritability towards other players
- paradoxical defensiveness about the game's high quality gameplay and lack of grind (sometimes called "Hutton Syndrome" or HS)

Grind-Blindness can be caused by:

- overuse of Elite: Dangerous, especially to complete repetitive actions that have an in-game reward
- unmanaged expectations about what the game is and/or overestimation of its intrinsic rewards
- exposure to reviews or opinions about the game, especially negative or critical ones
- using online forums when not playing instead of resting from the game

Fortunately, Grind-Blindness can be managed or cured through basic behavioral modification strategies:

- limit use of Elite: Dangerous to no more than 2-3 hours per week
- do not engage in Elite: Dangerous related activities outside of play time
- set and maintain appropriate expectations about what the game and its design can provide
- take a 3-36 month long break from Elite: Dangerous

Even severe cases of Grind-Blindness can be easily managed. If you suspect that you or a loved one may be experiencing a Grind-Blindness related emergency, please log off immediately and go outside. Pet a cat. Feed the birds. Volunteer at a soup kitchen. Eat a vegetable.

Note: switching to less repetitive activities is rarely an effective cure, as all sustained player activities in Elite: Dangerous are highly repetitive and ultimately unsatisfying.

Together, we can manage the effects of Grind-Blindness on the Elite: Dangerous community.

We Are Greater Than The Grind!™

Seems like good advice.
 

verminstar

Banned
A lot of the grind is optional...as in one is free to choose not to. Of course, this will mean many aspects of the game are locked out...I dont engineer cos I cant be bothered with the rng aspect and the grind...consequences mean staying in solo as open is too dangerous fer unmodded ships, and I have grade a performance only. Grinding fer money fer the biggest and the best...I choose not to because as an explorer, my needs are preety simple...have an asp and a keelback fer that canyon in a fighter sorta fun. I have enough money fer a dozen rebys and thats from exploration data only...one doesnt explore to get rich with, but theres no grind.

Well there is as some people find that the single most boring kind of grind this game has...I suppose its a subjective point of view as to what exactly constitutes what grind literally is.

However, all being said, to grind or not to grind...a lot of it comes with the choice to ignore, so in that respect, the game lives upto its name by saying you are free to choose yer own destiny in the game ^
 
- take a 3-36 month long break from Elite: Dangerous

We Are Greater Than The Grind!™


I took a 1 year off ED, after losing all my money. Came back using VR and thoroughly enjoyed it for the last few weeks (about 15 to 20 hours of play) passenger missions moving from local trips to longer multiple destination trips under 500ly, with my ASP. To increase my jump range I looked at engineers, once I had acquired metal alloys I went to level 3 in one visit as it turned out I had all the other materials. I've now stopped and will wait for 2.3 to go live, so I can see all the additions while out on my travels. I learnt in 2014 to avoid beta fatigue. So I have put my controller down and will also wait for my 1080ti to crank up the settings.

As soon as I get bored again I will put down the controller and wait for atmospheric landings.
 
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