My take on this is that what is given to you once should not be taken away again. I'd rather say that powerplay modules should stay available for purchase at some engineers once obtained without the need to pledge for another 4 weeks if one wants to buy those modules again.
I'd prefer if those modules were not the main-reason for many people to pledge to some power and else give a (d)uck abut the power. I'd rather have it so that people would have an incentive to join a power for the powerplay gameplay itself...
pipedream?
sure.
Still I don't see what it adds to the game that people go pledge to a power, wait 3 weeks, do one week of mostly useless powerplay work they don't even enjoy and leave the power when they have what they want.
I think there could be better ways to reward players for investment into powerplay. For example a system where one could "buy" favors with powerplay associated engineers would be a method that could work...
I'd prefer if those modules were not the main-reason for many people to pledge to some power and else give a (d)uck abut the power. I'd rather have it so that people would have an incentive to join a power for the powerplay gameplay itself...
pipedream?
sure.
Still I don't see what it adds to the game that people go pledge to a power, wait 3 weeks, do one week of mostly useless powerplay work they don't even enjoy and leave the power when they have what they want.
I think there could be better ways to reward players for investment into powerplay. For example a system where one could "buy" favors with powerplay associated engineers would be a method that could work...