Telepresence lore

As part of the licensing process, all pilots must submit a genetic sample. This genetic sample is used for the creation of clones in the event the original pilot's body is lost due to decompression, or in your case, hypercompression. Additionally, as part of the docking procedure, a neural pattern scan is recorded at each station prior to departure, to be imprinted on the clone body, in the event of pilot death.

Oh dear what happens if 20 clones of yourself are activated at the same time!?

lol, can't rep you any more.

+1 vrep
 
As part of the licensing process, all pilots must submit a genetic sample. This genetic sample is used for the creation of clones in the event the original pilot's body is lost due to decompression, or in your case, hypercompression. Additionally, as part of the docking procedure, a neural pattern scan is recorded at each station prior to departure, to be imprinted on the clone body, in the event of pilot death.

Ah, got it. We are playing EVE now! ;)
 
Not all drones are licensed, to operate at multiples of c however.

Which do you think will do better. A squichy man with a relatively low G-force tolerance, or a drone that's capable of making instant decisions. Here, this vid below is with today's tech:

[video=youtube;WBjY3QGNdAw]https://www.youtube.com/watch?v=WBjY3QGNdAw[/video]

Sorry, Telepresance creates waaaaaaaay more problems than it fixes. In fact, it outright calls into question the purpose of the game. It's literally the same as Star Trek Into Darkness's cross galactic teleporter, which totally removes the need for a starfleet.
 
Start game
  • Open
  • Private group
  • Solo
  • As crew member
Actually, this solution would create a quite a lot of potential for new gameplay. Normally you would hire NPC crew members to do all kinds of stuff (turrets, SLFs, scanning ships, scanning planets/rings, ship maintenance, navigation and flying). But you could invite your friends or random players to function as crew members too.

You could yield the control of any ship function to your crew member and of course take the control back at any moment if you wish so. As for NPCs, they would need relevant skills to perform the function adequately. A good NPC would have several skills, but not all of them.

Please, create this true NPC/human multi-crew in "Season 3" and I'll buy it in a heartbeat! [heart]
 
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Who needs ships when we have telepresence! Fly through space like holo-superman without leaving the station.

Exactly. Why does anyone pay a pilot to remote control a ship to take them to a tourist beacon? Why not just telepresance themselves over to the tourist beacon and see what they want to see?
 
Could we possibly refer back to the original post about lore? You know like in the old days when someone starts a story and others join in adding and expanding the original storyline? Of course not. Let's just go back to another of the dozen threads already with the "I like it" or "I hate it" comments about telepresence. Right...it is much better to complain than actually use any imagination.
 
Frontier should release a Galnet update about telepresence.

My explanation to no-helm telepresence:

Start game
  • Open
  • Private group
  • Solo
  • As crew member

(I.e. In my imaginary menu we lack the option.)

We don't need more separate game modes that splinter the player base into little islands. Otherwise less people will bother to play in open.

Also choosing "crew member" in the main menu is not immersive whatsoever. The main menu takes people out of the game world.
 
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just sitting there, telepresencing everything nowadays:

brain_in_a_jar_by_doctor_morbius-d583d9j.png


"OMG! My brain got hijacked!"


EDIT: I think OPs story about "Telepresence War" is quite original! +1 rep
 
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We don't need more separate game modes that splinter the player base into little islands. Otherwise less people will bother to play in open.

No. "As crew member" wouldn't be a new mode -- it would be either PG or OPEN.

Also choosing "crew member" in the main menu is not immersive whatsoever. The main menu takes people out of the game world.

It's not supposed be immersive. The main menu is the place where you decide in which game you want to immerse yourself: a) Commander game, b) Crew member game or c) Arena game.
 
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Could we possibly refer back to the original post about lore? You know like in the old days when someone starts a story and others join in adding and expanding the original storyline? Of course not. Let's just go back to another of the dozen threads already with the "I like it" or "I hate it" comments about telepresence. Right...it is much better to complain than actually use any imagination.

If we were making up a story about an element of the game that made sense, I'd be all for it. But since we're putting a bow-tie on a massive turd..... I'm more keen to point out alternatives.
 
Lore explanations won't work at this point. Once you break the consistency of the game no wall of text will convince your brain to believe something you know it breaks the rules of the world you are playing. It's like trying to heal a gangrened leg with a band aid.
 
They don't need to remove the insta join up and play, and they don't need to make a mockery of in game lore and consistancy to do it either.

They can just let players add visual only npc crew into their seats which players want and the coding is already in place to do anyway for multicrew
Then let players insta join and assume control of these npcs (not mind control either as some seem to think this suggestion means, just play the part of the crew)

This way all the mechanics of multicrew remain the same, with no insta high grade telepresence that makes a mockery of the lore and consistancy of the game world, PLUS players get npc crew to populate their bridge as a bonus
 
They don't need to remove the insta join up and play, and they don't need to make a mockery of in game lore and consistancy to do it either.

They can just let players add visual only npc crew into their seats which players want and the coding is already in place to do anyway for multicrew
Then let players insta join and assume control of these npcs (not mind control either as some seem to think this suggestion means, just play the part of the crew)

This way all the mechanics of multicrew remain the same, with no insta high grade telepresence that makes a mockery of the lore and consistancy of the game world, PLUS players get npc crew to populate their bridge as a bonus


This. The "npc crew" could have his/her dark tinted helmet on, and it could lower when someone joins you crew, to show the new Player crew face.
 
OK, I'll take the bait... *sigh*

Don't try to justify this ugly, lazy abomination that they introduced.

It is what it is: A gameplay mechanic for people too lazy to do a few hops. And I really wish they would have just left it at that without explanation, for the implications of the holo crews turn Elite lore into something akin to Teletubbies.

Imagine how extremely boring the next Elite novel will be with this 'official lore'.

Breaking of the Fourth Wall has become too frequent in the Gaming Industry. The heresy should be rooted out before it takes over!

Sorry, must go stock up on pitchforks, torches, tar, feathers...

Hello, it's me...mob. i wanna buy a pitchfork, a torch, tar and some festhers :D

I can only agree with you here. It would have been better to run it without any explanation at all and just call it simply game mechanic. So people have possibility to imagine some stuff how the crew got together^^ this telepresence fairy tale is just nonsense. Nothing can be remote over hundreds and thousands of lightyears and still be absolute synchronised to each other. Where do the signals travel? Witchspace? This would open up OP's Lore to thargoid manipulations. Why can't i telepresence the fighter over a planet and dismiss my ship? Modern drones get controled also via satellites :(
Etc...blabla

Sry OP but i think it isn't possible to write any lore to telepresence that makes sense.
 
Also choosing "crew member" in the main menu is not immersive whatsoever. The main menu takes people out of the game world.

You are aware that in the current Beta, when you crew for another ship, the game logs you off, and even puts you through the rotating ship animation before finally placing you in the crew seat?
 
Hello, it's me...mob. i wanna buy a pitchfork, a torch, tar and some festhers :D

I can only agree with you here. It would have been better to run it without any explanation at all and just call it simply game mechanic. So people have possibility to imagine some stuff how the crew got together^^ this telepresence fairy tale is just nonsense. Nothing can be remote over hundreds and thousands of lightyears and still be absolute synchronised to each other. Where do the signals travel? Witchspace? This would open up OP's Lore to thargoid manipulations. Why can't i telepresence the fighter over a planet and dismiss my ship? Modern drones get controled also via satellites :(
Etc...blabla

Sry OP but i think it isn't possible to write any lore to telepresence that makes sense.

Indeed. It takes 160 tons worth of sensors to detect a burning hot ship 10km away (inside visual range) but ships have tech to detect a signal from hundreds of light years away?
 
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