I think you need to understand that your definition of 'good' is somewhat different most other people's definition, and therefore highly subjective.
I played FE2 originally, and again 20 years later in FFED3D - the spaceflight model may have been more accurate to real life physics, but it was by no means anywhere near as 'fun' as what ED has now.
The intuitive way to dogfight in FE2 was jousting, and long distance sniping. Sure, there were better ways to dogfight, but it all felt unintuitive compared to what we have now.
ED's current spaceflight model is closer to Elite's original model. It is not accurate as far as Newtonian physics is concerned, but it is more 'fun' and more intuitive.
FA-off is definitely a compromise, but I find it hard to get worked up over it.
LOL "Elite's original model".
Another great fanbois canard.
You mean the monochrome wireframe 5 fps model? The world's first 3D
spaceflight game, not
flight simulator, which of course was Geoff Crammond's
Aviator, also for the Beeb. Hey there's an idea - do you think a modern version of
Aviator, with procedural generation, DX12 graphics and VR etc. would be better off reverting back to its original flight model? Cos that's what flightsimmers
really want - that 8-bit nostalgia, right?
You've got it back arsewards - Elite was
the premier
spaceflight game, and as good as it got from the whole genre... until Elite 2 came along, which was
even more Elite-y, and raised that same bar even further. Not a different bar. Not a substitute bar. The spaceflight-game bar.
Elite was always about spaceships in space. Not aeroplanes. Massive great flying tanks. Turreting, jousting tanks with fwacking great lasers and shields, in space, slogging it out to the death with bone-crushing G's and missiles and ECM's and
unparalleled freedom of motion.
Being tied down and constrained rips the heart out of the game. Spaceflight
is freedom of motion, regardless of speed relative to anything else.
I just can't understand why anyone would prefer being immobilised this way? Is it cos you think you won't be able to fly with a HOTAS anymore? Just because you can set your own speed? You can configure your HOTAS exactly as it is in ED, in FFED3D. I even rigged one up to my Beeb back in the day - soldered all the buttons on it to a ribbon cable, with an RS242 socket connector on the case top, wired directly to the underside of the keyboard... clunky, but worked.. Still have it somewhere IIRC.. But no one's got anything against joysticks. Mouse and keys proved to be far more fun in FE2/FFE as you have more precise control, so it's a crying shame ED is stuck with the Arc Elite input restrictions for mouse and keys.. and yes i know yaw can be mapped to x-mouse but it's too nerfed to be useable. Bottom line is that whereas Elite was traditionally defined by the unparalleled freedoms it allowed, ED reneges on all of them; you're no longer free to pilot your own ship (it won't move when you tell it to, if it thinks you're going a bit fast, eh), it's not-at-all-seamless, but full of clunky lockup transitions, and transitions for the transitions, without save files it's no longer possible to enjoy consequence-free risk (ie. fun)..
You're arguing
for a speed limit,
in space, in
Elite, of all games? That's never what Elite was about. That's the polar
opposite. It's what all the naff competition does so inanely adequately. What
Elite was always the antidote to. Alas, no more..