... There is absolutely no reason why this route should have been overlooked in favor of telepresence
Unless you're pushing £4500 official fiction writers' packs, then the lore comes first of course.it doesn't have to adhere to reason or reality and doesn't. There are plenty of 'lore-breaking' elements in the game presently. Its a game and gameplay always comes first.
Telepresence is the space glue to stick scattered gameplay together without the need of a reason.
Just like a game menu.
Joke aside.
The reason of "telepresence" is because the long travel time between players. And FDev suddenly doesn't want this for I don't know whatever the reason.
I suggest adding star gate in the most important systems such as Sol to allow player to travel faster within the bubble.
So that player can wing up more easily.
I'm sure your intentions are fine, but in the final analysis, it boils down to adding extra steps for people to have fun, in order to placate the never placated tiny-but-vocal player 'immersionists'.
Sometimes people need to play another game instead of shoehorning elements into a game that they demand should meet their every need and desire. Elite Dangerous isn't a sim, it doesn't have to adhere to reason or reality and doesn't. There are plenty of 'lore-breaking' elements in the game presently. Its a game and gameplay always comes first.
Devs have made a very common mistake, which is trying to explain absolutely everything.
Some things, specially if done for gameplay reasons, sometimes is better to IGNORE them completely, rather than shining a big bright spotlight on it.
Oh, this doesn't make any sense as it is? LETS BREAK THE LORE WITH EVEN MORE NONSENSE TO COVER UP THE FIRST NONSENSE!
Trying to fix a problem by making it worse, like trying to clean with a dirty sponge.
I completely agree, the thing is, i don't think the devs want to explain absolutely everything, they are under pressure to do so.
The first posts on the forum after a new patch demo isn't wow, isn't "that's rubbish" but its "Explain this.." posts, I've never seen a community so determined to have an explanation for EVERYTHING.
The first posts i saw after the first 2 demo videos of the camera suit and multi crew were "Explain where the extra pip comes from" "explain the lore behind telepresence" "explain how we can see the turrets in 3rd person".
Sometimes really obvious hand-wavery is scrutinised on here like...Why do we have speed caps instead of accelerating forever, to me its obvious but people ask... Or why we hear sound in space its all obvious gameplay features.
I honestly don't think FD want to explain every little addition they add, but i do feel that THEY feel, they have to.
It should have been a menu option like Arena, but FD wanted to apply the Rule Of Cool and have holograms fading in. And to be fair they do look cool. They just don't make any sense. ...
Again: Yes, but ...
And again, this 'but' refers to Arena/CQC and the many complains about its tedious "waiting lounge".
Many people proposed that the waiting time would be better spent playing the game (hauling commodities, solving missions) and then - if enough players have gathered for a match - the action would start right away.
Don't you think, the same waiting-issue would have appeared when 'multi crew' would have been implemented in the same way (at least after the novelty had worn of and player numbers interested to form a crew drop)?
Can't we conclude that FDev have learned their lesson and tried a more beneficial approach this time?
That's really the issue I have with this (and so many other) topics related to the game: There are so many solutions for each problem and I am pretty sure, the possibilities didn't slip the developers. They just have to make a call. And as always, the discarded solutions will upset those people who would have loved to see exactly this game mechanism implemented. (Please be assured that I don't target this against you personally, just because I used your post as a hook!)
Don't you think, the same waiting-issue would have appeared when 'multi crew' would have been implemented in the same way (at least after the novelty had worn of and player numbers interested to form a crew drop)?
The ship transport vote did not include the majority of active players of whom do not post in the forum and so could not represent what they want. It's not even a representative sample either of the player base, just a sample of players who use the forum and were motivated to vote.
I this might upset some people, but I think you have to be a pretty sad individual to get so wound up about a seeming "knee-jerk" explanation to a gmaeplay mechanic that is so obviously designed around fun and accessibility (i.e. like many existing aspects of the game, e.g. instant respawn).
I mean, FDev introduced MC as a new gameplay feature first. They only threw the "errrrm... telepresence?" explanation in because idiots were crying about how, "OMFGWTFBBQ!!! EVERIFIN MUST BE EXPLAIND in DE LORRRE!!!"
Of course, telepresence doesn't make sense in light of this. It was clearly a knee-jerk reaction to appease the wrath of the hardcore lore-purists before they started stinking up the forums with endless polls, campaigning to get the MC mechanic nerfed for the sake of "teh immershun" (which incidentally they predictably went on to do anyway).
The point is, however, who flipping cares whether "telepresence" is a good explanation or not. The MC feature is CLEARLY a feature not designed around immersion and consistency and for good reason. If the design intent of the feature is so flipping ostensibly obvious by looking at it, then there's little reason to even ask for an explanation in the first place... same way we don't demand an explanation for death and instant respawn, but rather accept that "in a game... some aspects will always have to be gamey by nature".
I blame the idiots in the community for demanding an explanation for something that doesn't need it. Certainly not FDev, for throwing them a bone... however "derpy" that bone may be.
The ideal solution would be been the option of npc crew, they do not even need to do anything just sit there and be pretty when not multicrewing, then if you want to do instant multicrew, for that session a CMDR just controls them. no lore broken..... big ships feel occupied for all players, and it keeps its instant appeal for all.
So, the Devs were faced with a conundrum. Distance is covered very slowly in this game and they're about to introduce a cool new feature which might require CMDRs to be in the same place at the same time, and this is too restrictive. Many players may just ignore the feature because it's inconvenient.
The "lore" explanation given is honestly, pants. I get that they are sacrificing realism for accessibility, but telepresence creates so many holes in the lore that it's like they just stopped trying and just went with whatever they had at release.
I posted this in another telepresence thread, but this forum wouldn't feel right without every aspect of a single topic getting it's own thread and suggestions posted in General Discussion. So:
How about they allow players to play as CMDRs for hire at stations, in place of current NPC crew at stations? Your actual character could be anywhere in the galaxy. But CMDR NPC-for-hire is available right now in Leonard Nimoy Station, or whichever station is nearest to your friend that needs a gunner. When you're done, you simply terminate the contract and your temporary character disappears back into the ether where all the other crew members go.
You could do some other cool stuff with the idea too. Like allowing players to use the CMDR Creator to create their temporary character. Maybe even write they're own back story blurb for the crew screen in the station.
It could be a cool way for players to meet other players in game. How about allowing players to hang around in the crew lounge of popular stations with their temporary CMDR, and identify the station on the map as having player crew for hire?
The idea here is that the gameplay is still fun and accessible, but there's no need for clunky shoe-horned lore-breaking explanations. You'd lose the ability to jump into a ship mid battle, but I didn't like that idea anyway.
Thoughts?