Collection of Ideas for Elite 4

Of course, if they can do both, that'd be great, as long as it runs ok without needing a computer with the processing power of Skynet!!
Usually minimum requirements are determined towards the end of the project... a game gets played on low-end machines and someone makes a decision as to what was acceptable. And sometimes it is demands from the publisher, ie "we can sell X extra copies if this low-end spec machine can run the game". Or both.

Gameplay-features usually aren't scaled though so even the minimum spec'd PC will be able to run the game with (in Elite's case) a full universe - it will just cheat more when it comes to graphics etc.

Either way it is way to early to talk about this for Elite IV, except to say that we will (obviously I hope) keep it in mind.

Note: I like Skynet. Skynet is the future.
 
I really love your ideas, it would make an incredible, all-encompassing game, and i daresay i would get so engrossed in it that i would lose all sense of reality.

But it's just so complex that i don't think it's possible with the current technology. Forget a release date of 2010, make it 3010! Unless we finally create AIs which can understand abstract concepts and make programs. With only humans at the controls it's just too large a concept to be possible.

Maybe one day!

:)

Well, I think it depends on the degree of details you like to add. It is not necessary to put in full virtual life details. Most of my points can be realized in a quiet simple way. Even static screens with interactive menus are fine for me since I am still in love with some old strategic games from the late 90ies.
I want depths in the MENUS not in the graphics. For example: the political menu could be hold very interesting but simple (like the guild). Even the private menus with the familiy-menu, habitat and interior is not necessarily over complex. Keep the grafix simple and the menus full detailed!

Anyway: I was just talking about my old dreams some 10 years ago.
 
Here is a really good idea for Elite 4
Release it :D
I do respect DB and Ian Bell too but gametek suck imho, i also know DB did'nt create this forum for me to curse in. :eek:
and yes i failed most of my exams as a child because i was playing elite and frontier.
However i can work out that if i paid only £5 in subs a month to play elite4 i would not be alone, even EVE-online has aprox 30k+ players on at any one time with an average of say 6 hours a day play per player that would give a 7milo+ a year income. :confused: :confused:
 
Release it when it will be worthy of the name Elite and release it with a single-player mode, not just pay-per-month multiplayer! I refuse to keep paying for a ****** game when I've already shelled out £30 on it! All we ask is that you keep us updated more...
 
Release it when it will be worthy of the name Elite and release it with a single-player mode, not just pay-per-month multiplayer! I refuse to keep paying for a ****** game when I've already shelled out £30 on it! All we ask is that you keep us updated more...

I've been playing EVE for the last 2 months and there are ways to play it without dishing out your hard earned cash. There are ways that you can use the ingame currency to pay for the time ingame.

Personally I'm quite impressed with it and it has a very good balance to it. There are certain areas that you avoid if you don't want to get nailed by other players so you can quite happily play your own game without getting 'owned' by some 15 year old that spends every minute of the day ingame.
 
I still prefer the old distribution model where I buy the carrier (DVD in this case) and can hug it, pet it and call it "George".

I want to only have to pay for the product, and expansions, if there are any.
 
Agreed.

I've just started playing Frontier again and it has reminded me of one of the things I really found a c**** and I'd really like to see addressed in Elite IV:

Say you'd just bought a load of Computers in Barnard's Star (for example) and were shipping them to Sol, where you'd get a better price for them. On the bulletin boards however, there is always someone willing to pay way over the odds for them, trouble is sometimes you'd have to visit numerous space-ports to find them! It'd be good if you received a message concerning your cargo if there was someone in the system willing to pay over the odds for them, that way you'd save yourself having to search the whole damn solar system! Sometimes, there wouldn't be anyone, in which case you can land anywhere and sell them.

One other thing concerning combat. Instead of giving you a message that your ship is under attack only when the other ship opens fire on you, let there be alerts when a ship is in your vicinity, especially if it looks likely to be able to blow you into space dust, in which case you can hyper out of the system (and hope they don't have a Hyperspace Cloud Analyser) and follow you! While on this subject, why not have patrols buzzing around (in safer systems, they'd be more numerous) that you can call on if attacked?

Edit: Why was the word 'C.H.O.R.E.' censored? It isn't a swear word, if you find something a C.H.O.R.E, it merely means you find it hard work, at least it does in the English language, maybe some other languages consider it rude (in which case I apologise).
 
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Michael Brookes

Game Director
Agreed.
Edit: Why was the word 'C.H.O.R.E.' censored? It isn't a swear word, if you find something a C.H.O.R.E, it merely means you find it hard work, at least it does in the English language, maybe some other languages consider it rude (in which case I apologise).

It's just the censored word list being a bit aggressive, I've tweaked it now.

Michael
 
One other thing concerning combat. Instead of giving you a message that your ship is under attack only when the other ship opens fire on you, let there be alerts when a ship is in your vicinity, especially if it looks likely to be able to blow you into space dust, in which case you can hyper out of the system (and hope they don't have a Hyperspace Cloud Analyser) and follow you! While on this subject, why not have patrols buzzing around (in safer systems, they'd be more numerous) that you can call on if attacked?
Proximity alert activating, say, 50km from other craft (or, even better, with tweakable radius) is definitely a must-have. Same with patrols.
 
It'd be good if you could join the patrols 'part time', in other words if you're at a port and pirates show up, you could be called upon to go out there and help fight them off! I suppose the police would do that job, in which case it'd be good if you can actually join the police if you decide! With the technology now available, Braben will be able to give us an Elite IV with more 'career paths' than ever before!
 
When someone comes to you to transport them away from a system because the police are after them, you should have the option to shop 'em, resulting in a boost to your rep. with the coppers, but a reduction with the - shall we say - criminal fraternity?

Also, when the police tell you to pay a fine, for God's sake let them stop attacking you when you pay it (unless your crime was a really bad one, like piracy and murder, in which case you've probably got the death penalty anyway)!

Edit: My eleven year old nephew played the game for the first time today. At first, he scoffed at the graphics, but now, he loves the game! He's even enjoying the milk-runs from Barnard's Star to Sol to build up money! Another convert ready for Elite IV, mmmwwhahahahaha!!!!!!!
 
When someone comes to you to transport them away from a system because the police are after them, you should have the option to shop 'em, resulting in a boost to your rep. with the coppers, but a reduction with the - shall we say - criminal fraternity?
"The underground" sounds better. Whee! It's Daggerfall all over again! :D
 
Galaxy was pretty much generated in FE2 and only needs some touching up, debugging (Beta Lyrae and other gamecrashing systems) and some hand made content (like more contact binaries, systems with Brown Dwarf as central object, rare greenish gas giant with life that evolved in it's atmosphere, stations on some "worlds with ____ weather system and corrosive atmosphere" and upper atmospheres of some small-medium gas giants, traces of alien civilisations in distant systems, like ruins and orbiting derelicts, etc.).

The idea of faction reputations instead of just general one is very sound and useful.

Some of mine ideas:

1. More weapons per hardpoint - it'd be useful if larger ships (from heavy fighters up) were able to carry more than one forward firing weapon.Let's give, say, up to two to Cobras, three to Asp and four to IC, etc. It'd make combat more tactical, as it'd allow commander to put a range of specialized weapons on his ship instead of just the biggest laser he can fit.

2. Combat/navigation equipment versions - some devices, like autopilot and radar mapper should come in several variants. For example, basic autopilot would act just like in Frontier, only with better planetary navigation, while the (very expensive) Mk.2 version would be able to flip the ship and brake with main thruster, (obscenely expensive) Mk.3 would additionally be able to handleintercepts and optimize trajectories, etc. Same with radar mapper - basic version would provide the information it did in Frontier, the more advanced ones would provide more and more information up to being able to identify all the cargo in the cargo bay, all the installed equipment, state of the passenger cabins and possibly provide HUD overlay to assist targetting subsystems (including weapons and thrusters!).

3. More varied equipment - mass drivers, bombs (conventional and nuclear ones) carried in cargo bay and equipped with weak correction thrusters, bombing hud (activating automatically when bomb is armed) allowing for predicting bomb's trajectory, more missile types with different acceleration, pfuel capacity, warhead power and type and ecm-resistance, docking clamps for docking with other objects in deep space as well as tugging stuff, realtively small burst plasma guns closer in operation to mass drivers than huge LPA and SPA, scattergun-style flak cannons, automatic anti-missile lasers, EMP-weapons knocking down shieldslike crazy and temporarily disebling equipment without doing actual damage, etc. Most of the new and existing equipment would have to be lighter than in Frontier to accomodate larger array of things to install on your ship.

4. More tactical combat - I loved FE2/FFE newtonian combat, but I'd love it even more if I could disable most of the enemy equipment and if disabling something actually worked (unlike disabling drive in FFE). And please, don't let them "Ha ha!" me after I've disabled their ship - make them unload the cargo and beg for mercy instead.

5. Zoom mode and down/down-forward looking landing cam.

6. More missions and more outcomes per mission. For example:
-assasinations where you have to hit a target by decompressing the section of a station
-military troop/equipment insertion/recovery in combat conditions
-regular battles, preferably large scale
-rescue missions (initiated by distress signal rather than BBS) where you intercept disabled craft, dock and either tug it to the station or evacuate the crew
-obscenely rich guy paying obscenely lot for a tour around a comet/asterioid/in gas giant's atmosphere. Assassins may attack you. Kidnappers may approach and demand handing over the VIP (if you agree and allow them to, they may or may not attack you)/offer to pay for the VIP/try to disable your drives, dock and take VIP with force.
-obscenely rich, bored guy paying obscenely lot for something outrageously risky, like taking them for a tour around gas giants atmosphere during the storm.
-photo jobs for press, including taking shots of some celebrity bathing nude in their private swimming pool for R.I.G.
-odd jobs for scientists like deploying/collecting equipment/researchers in odd places. "Odd places" include gas giant atmospheres, corrosive weather system planets, highly volcanin bodies, middle of some ocean, cometary surfaces, alien derelicts and stellar chromospheres.
-geosurvey jobs for corporations - deploy mining machine/probe on some body, locate valuable deposits, sell info.
-exploration of uncharted systems, information could be sold, information about earth-like planets or other valuable rares could be $old
-convoys
-intercepting and docking with alien derelict (might be in newly explored system or on hyperbolic trajectory through explored one), recovering alien technology, selling it for fat cash/selling it for fat cash and being offered a prototype piece of equipment later on that precedes market introduction of new tech for more than half a year.
-intercepting a threatening asteroid and deploying equipment to change it's course
-etc.

Results of some misions should affect the press.

In other words - we already have the galaxy, we already have the physics, now we only need more things to do and pretty sights.
 
-intercepting a threatening asteroid and deploying equipment to change it's course
-etc.

Results of some missions should affect the press.

In other words - we already have the galaxy, we already have the physics, now we only need more things to do and pretty sights.

And it should have direct relation to your standings in those specific systems - the better the standing the better the missions. But also a 'hero' like standing within a system allows you to get better deals on trade items and reduced costs on transaction fees and the like. Conversely they could also damage your standings with the criminal fraternity thus making it harder to operating on the black market.

I love the idea of being able to scare your victims into submission and then eventually dropping cargo or milking them for a fee for you not to void their atmosphere. The possibilities for interaction are intriguing and I suspect that a great part of the Outsiders development is aimed toward this end.
 
If you are delayed delivering for the military because 'all bays are full, try again later' at Ross 154 for example, you should have the option to call the military and request that they send a shuttle to take your delivery! Otherwise, you get penalised for something that wasn't your fault!
 
If you are delayed delivering for the military because 'all bays are full, try again later' at Ross 154 for example, you should have the option to call the military and request that they send a shuttle to take your delivery! Otherwise, you get penalised for something that wasn't your fault!

Or get special dispensation to use the back door :D
 
I think it would be cool to be able to build outposts for storage when you are mining way out in the frontier then create contracts for long haul ships to come and pick up the fruits of your labors. At that stage to get it back to civilisation you should have to fly an escort mission or pay for mercs to fly escort for you.

Would also be good to be able to use the outpost as a long range scouting/exploration base that you can leave within range of a gas giant or similar to scoop fuel for you.

Here is a question for you tho, what would be the gains of flying out into the frontier? Alien tech? Secret military bases? Pirate hideouts? Rescue passengers from a tourist ship being sucked into an event horizon? Massively rich deposits of minerals and the like?
 
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The possibilities are, quite literally, endless!

Also, wouldn't it be good to be able to post your own ads on the bulletin boards, for example: 'Spacious, comfortable, fast ship, travel to all nearby star systems,'
if you've got a big ship with lots of cabins. You could charge what you want that way and, based on your reputation, people would be more or less happy about paying it! Or if you've got some high profile cargo/passengers, you could put up an ad to hire some escort ships to come with you.

It would also be good if you could own more than one ship and keep them in different systems (within a reasonable limit, obviously). That way, when you see a whole load of people wanting to travel to 'x' star system, then you can wheel out your big, clunky liner type ship and put your nippy Cobra III into drydock, so to speak! Or maybe have an option to attach smaller fighters to larger ships so if you're flying a big transport and come under attack, you can hand the transport's controls over to 'George' and jump into your attack fighter!

I'd like to see some subtle (and not so subtle) differences when travelling to different space stations, slight changes to bulletin board style and what the interior of the spacestation looks like, so you feel as though you've really gone somewhere new, instead of the identikit look we have now. When travelling from Federal space to Imperial, the differences could be much more noticeable, whereas if going from Sol to Tau Ceti (for example) they could be more subtle. How about having the style reflect the function of the station? Ross 128 could be very sombre and harsh looking, to reflect its status as a prison planet, whereas Sol could be very welcoming and colourful, to represent its status as a tourist system. All we need is a number of different styles to scatter around the galaxy, just enough to feel that you've actually gone somewhere new, but not so many that the size of the galaxy has to be reduced. Also, all of the generic replies made by people on the bulletin board should be voiced in different styles, too as well as announcements of ships departing/arriving at the station, just to add a bit more ambience and up the immersive factor a touch.

It was mentioned in the Frontier manual, but you couldn't actually do it in the game: destroying or making a ship surrender and selling the occupant(s) into slavery. Why not have that in Elite IV as well?

If suffering a mis-jump (because you neglected your ship) or running out of fuel, there should be some sort of rescue service to bring you back to port, with a slight knock to your Elite status, after all, running out of fuel or forgetting to service your ship and needing a tractor-tow back home is just a little bit embarrassing, especially if you're a big 'n' bad fighter pilot/assassin/pirate!! :eek:

As well as being a 'freelance' pirate, what about being able to join pirate 'clans'? These could generate their own missions and have their own rankings, etc. The same could be done with a sort of 'assassin guild', ok that's a bit Oblivion, but the Dark Brotherhood was one of the best things about that game (I loved Oblivion by the way).

As far as the structure of the game is concerned, a storyline would be good, but not one that is tightly scripted, or one where you stop getting missions when the storyline is complete. There should always be dynamic, unscripted events occuring that would generate more missions and the game could be designed for the devs/us to design extra campaigns and just plug them into the game! But overall, I'd prefer unscripted, dynamic events to a tightly scripted campaign that, once you've completed it, leaves nothing interesting to do anymore.
The devs could design new tech/ships/factions and so on that we could download and thereby keep the game fresh for as long as we want to!

Finally, and this is really quite important, please improve the AI of the enemy ships! I've had occasions where they try to shoot me with their front laser while I'm on their tail! I've also never had an occasion where I couldn't shake an enemy off my tail, it was simply a case of nibbling away at their shields/hull until they were destroyed. It was always a case of when - not if - I win the battle, making combat a touch boring. Also, why not have them attack all at once when there's more than one? In Frontier, it's like they're queuing up to attack! You beat one, accelerate time and immediately get another 'you're under attack' message. It would be a lot more fun if you had to duke it out with them all at once and make the battle a lot tougher, especially with the current weak AI. It'd be great if Braben can introduce some AI similar to some flight-sims, where once an enemy gets on your tail, it's very hard to shake them off and jumping out of the system might actually be a better option than staying to try and win a fight that is probably going to get you killed.

Ok, that's all I can think of right now, I hope I haven't repeated anything that someone else has said!
 
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