16 million is a lot of credits and I don't feel like we should use insurance claims to judge that by.
Balancing out the equation was all I was thinking about, really. Many costs are already trivial in the live game, after all....
I think the only thing that might have changed is trading in Medical Diagnostic Equipment.
I don't trade in Imperial Slaves for roleplay reasons, but I try to take that into account. I haven't had trouble using eddb.io to find routes when I do trading for a spell, so I don't really have any one route I stick to.
With MDEs, I expect maybe 3-3.5 million a run with 2-3 jumps, with an A-B route 800-1 million per each side of the route.
It's certainly not this:
I have a grand total of 10 rebuys...so it's not the case that I am struggling.
It's more that it's a long way ahead yet, with my progression.
I'm currently at 175 million in-pocket; if I'm to invest in a Federal Corvette, outfit it and the Anaconda, possibly a Beluga too...and who knows if other ships will show up in the future, soon...then there's no way I'm going to start throwing credits, 1.5-2 million in a single go, for the sake of 'convenience'.
That is
not affordable. That's only 200 LY. That's spitting distance as far as travel is concerned. Going from one part of the human bubble to the other can be up towards 600 LY, a bit more if you include Maia.
No...you fall under my definition of 'endgame' or approaching it, as I described before. You have a fleet of dedicated ships, one for just about ever possible role apparently and sometimes as many as 3 different ones for combat. You've been playing since beta. You have expressed no intent to progress further into larger ships, and I imagine with your progress, the choice to stay small is intentional. And you haven't refuted a lack of credits, so all that's left is that you don't have Elite trade and exploration ranks yet.
That, I can agree on.
First, I know full well it's not the "average player". He asked for an example of declining to use expensive transfer, so I gave it.
Second, 200 LY is not even close to the extent of the human bubble.
"You finally made it to this big, expensive ship...so now you're stuck in it if you want to get it anywhere! What do you mean you're not a billionaire if you own one?!" Yeah, that's real fantastic....
That's not even spitting distance, that's like...stumbling distance. Space is big, dude. If it weren't affordable to move your ship, the equivalent of hailing a cab to head over 1 block, I'd be even more worried.
A few months? Why on earth should it take several months? It doesn't even take that long in real life, people can move residences in a single day. Even without ship transfer I can get that done in a few hours.
Yet again the term "a few million" comes up like it's some trifle pittance. It's not, and it shouldn't be.
And again, it's only "easy" for me to obtain because I already have the best possible trading ship in the game. That shouldn't be treated as your baseline.
I feel like we're not even talking about Elite Dangerous anymore....
If you were discussing the act of building a new station, or making our own planetary bases, that figure would make some sense.
But just moving ships from station to station? That's normally a matter of mere minutes, like driving from your driveway and parking on your neighbor's, or maybe one a block or two down the street.
Moving your fleet should be like relocating from your apartment to the one a door or two over, or maybe down or up a floor in the case of Maia - and over to a different apartment in another country in the case of Colonia.
Only so long as it remains so expensive that it necessitates using only little utility taxi ships with it.
Right...that's a natural thing to do, when the feature is too expensive to be convenient otherwise.