As of v2.2.03, what is your general opinion of ED?

I love the game but I'm also starting to get bored, so my vote would be 3 and 5.

I do plan to start over with a new commander once 2.3 drops, with the goal of trying all the different professions in the game.

That said, I also think it's ok to step away from a game now and then to play other things - I have Star Citizen, Adr1ft, Titan Fall 2, Infinite Warfare and more games I got at great deals this holiday just collecting dust ;-)
 
A solid other answer. I find the game boring and do not enjoy it, unsure what the future holds but not overly hopeful and what little hope remains hinges on what 2.4 contains. I never trusted FD at the start and dont trust them now, dont think they capable but am hanging in there to be proved wrong.

A slightly different version of one basically...if I had no hope of things getting better, then I wouldnt be here on this forum...but their last chances are wearing thin. In the meantime, Ive moved onto other games and just hang around the forums in the hope, the very slim and fading hope, that Ill catch some snippet that will inspire me.

Apart from that, meh whatever...even my enthusiasm fer ranting has all but gone ^

I'm pretty much in the same boat, except maybe that any hope to see the game improved has vanished already in my eyes...
Powerplay was the first nail in the coffin : it was a chance to extend the gameplay in the bubble and make faction rivalries actually meaningfull. Turns out it was just another layer of mini games on top of the "base" game, without tangible consequence. What a let down.
And pretty much every addition could be described that way. :/

The plan for this game, it looks like, is to add as many stuff as possible without ever changing the core (wich is riddled with gameplay that gives an "unfinished" or "placeholder" vibe). And as long as at that part won't change I can't see any fun in the future of ED.


(Mmm, that makes me a 1, I guess ^^)
 
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I don't find the game boring. What I'm finding is that the game no longer feels like an Elite game, and as I result, I'm not as engaged as I was when the game was closer to its roots.
Fair enough, however you dress it up it still sounds like you are bored with the game to me though... but ok.

I am also not sure what you are expecting in terms of an "Elite game" and why it no longer feels like Elite.

Once upon a time, I could manipulate markets to maximize profitability. Today, markets are static things, outside of the local shocks provided by CGs. The emphasis is increasingly on combat, and its becoming increasingly clear that exploration isn't going to be fleshed out with more things to do. In fact, Frontier removed an exploration activity I found to be fun, simply to appease the "I want it now" crowd.
I am not sure which feature you are getting at here, since the Wings update (1.3? - about when I joined) I do not think anything has been REMOVED from exploration and I have only seen things added where exploration is concerned. I am a bit disappointed not to find vulcanism on generic planets stated as having it but it is not that big a deal to me.

Addition of the beginnings of a second bubble (Colonia) and alien related items does not really effect exploration, or has not yet impacted on my exploration.

Addition of jump boosts (Neutron/Pulsar and the jump boost injection) has not affected me either, not used either method and probably will never use them unless I absolutely have to in order to reach somewhere. This feature has not taken anything away from the game IMO.

I have waited for over two years to go on my FIRST deep space exploration journey. I doubt that will ever happen, given the direction Frontier is moving this game.
I don't see anything stopping anyone going on a deep space exploration voyage, the longer you put it off though the less likely you will find undiscovered systems. I am on about my 4th or 5th trip outside the bubble, and the longest one yet - capping it at around 5-6k Ly from the starter system for this trip but my next trip will probably go much further.

This is still a FUN game, and the supercruise mechanics remain top notch, but the bottom line is that this is no longer an ELITE game. I've gotten my money's worth out of the game, and am now passing time until something better comes along. Or until Frontier, in order to appease the instant gratification crowd, decides to remove Supercruise from the game in favor of point to point jumping. At which point, there'll be nothing left for me.
I doubt true point to point jumping will every be added, the only jumping mechanic I can potentially see being added is short range jumping to stars in the same system. How that would be implemented or when is something I am not sure of.
 
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verminstar

Banned
I'm pretty much in the same boat, except maybe that any hope to see the game improved has vanished already in my eyes...
Powerplay was the first nail in the coffin : it was a chance to extend the gameplay in the bubble and make faction rivalries actually meaningfull. Turns out it was just another layer of mini games on top of the "base" game, without tangible consequence. What a let down.
And pretty much every addition could be described that way. :/

The plan for this game, it looks like, is to add as many stuff as possible without ever changing the core (wich is riddled with gameplay that gives an "unfinished" or "placeholder" vibe). And as long as at that part won't change I can't see any fun in the future of ED.


(Mmm, that makes me a 1, I guess ^^)

I had to pick a slightly different option thatn an absolute number one, although its really not that much different. Issue fer me is that some the white knights here are players Ive known in other games, and its hard to think they are all wrong. I had some hope fer 2.3, but those hopes are dashed now and Im starting to struggle with motivation issues.

Im giving them till the summer...am genuinely holding back most of the salt fer now, but 2.4 is the last chance. Ill give them benefit of the doubt until then, but I do have genuine doubts because their recent history has not been inspiring. I wont troll the forums even though a darker side of me really wants to right now ^
 
I enjoy it when I play it. Got my money's worth ages ago. It's nice having a game that keeps evolving. Keeps me on the forums looking out for news.
 
There is no opinion to be made, Frontier As any other studio is working hard to make features and add content to the game, and most of the people is overreacting about everything in a childish behaviour. Which is kinda sad.

I also have my own complaints because the game is not perfect at all, there are things still missing (hopefully coming in the near future), the grinding and RNG crap which I don't like but still somehow managed to give me some satisfacción once I could do what I wanted.

People has no idea how hard it is to make a game of this scope, if not take a look at what is being done in Star Citizen which is taking ages (and hate to name or compare because it is not even a game yet), and aside of it being made with "handcrafted" elements and the walking (for me that game feels more like a regular shooter but with ships than an actual space game...I have it but hate the flight mechanics/physics, sounds are below average and I'm not convincing about the formula for many reasons) the game will also suffer from the same things that Elite has. Imagine the mission system how old it will get after you go outside your ship, walk to a bar, get the mission with the talk, go back to outfit your character, go back to your ship, fly...well "jump" to the place, do the mission, go back to receive payment, and repeat on and on for hundreds of times. That game will also get repetitive and tedious but no one is seeing it because there is no game to play yet, but it will have issues, and not even talk about the pure PvP aspect of the open game in which your ship can be stolen and such...wait and so how tedious a game can get. (and it is not just fault of the developer or features, it will al be fault of their own player base...as happens in every other game)

The main problem with Elite is how Frontier has to deal with the size of the galaxy alone, and hot to fill it with content and features for all kinds of gameplay styles, and then make those features entertained and fun to play at the same time. That is the real hard task.

But Frontier is not only trying to do both things, it is also trying to give us some sense of an evolving living world with things happening as time progresses, while us being part of the evolving story with little to no actual narrative. Things of course are going to happen with scrips, because there is no other way to trigger some kind of events for the players to see or discover. I wish tho, that as random as everything is in the game, that they give us hints or guide us a little bit more inside the game, and make us not having to go outside from the game to see what's going on. (coming to the forums to check new stuff is not what I call "play the game".
Galnet is not being used as one would expect.

I hope for the rest of the gameplay related content and features, they add more into each one of them, Exploration needs more tools and things to find and see (in space and over the surface of planets, like a better scanner which can find actual settlements or things...not the blue massive circle at 2km...), Planets also need more stuff to do like mining over the planets with dedicated SRV's for the task with drills and such (actual mining sites in the surface of the planets) and a SRV meant for cargo delivery (a huge one meant for T9's, Clipper, Cutter, Anaconda, Corvette and Panther Clipper if it is coming), Racing circuits for the SRV's and ships in planets too. Also they should add some rewards to each tier of your naval ranks (it could be so cool to unlock some special weapon like pack hound missiles or something like that with higher ranks, instead of having to deal with months of Powerplay madness...I'm a Freelancer, don't want to fight for anyone but me alone...plying my way...but also of course want something special for time to time...)

Etc...

Then 2.4 will come...we all already paid for it and we have no idea what that is. And can't even imagine what 3.0 could be...something that sure is being working on. They are working in some many thing at a time, it is normal to see how "slow" development is getting. (which isn't actually slow once you see the amount of stuff that is being put on each patch)

Peace out...be patient and enjoy what you have...if you are not enjoying it do as I do and take a rest for some weeks or so. It works like a charm...Elite will be here waiting. ;)
 
and another elite is boring thread....
I suggest you read my opening post again...

I am personally of the view point it is not boring, but given certain other threads seem to be polarised around their opinion of the game being boring I thought a more balanced approach to the topic was needed - no bias either way (or trying to have no bias).

So far, I believe the split (wrt those who have responded) is around the 50% mark (wrt positive v. negative viewpoints) with perhaps a slightly higher number of posters in this thread happy with the game than those that are not (difficult to tell hard numbers without doing a proper count - just my perception based on a rough count).

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While I agree with your sentiment, I am guessing you consider yourself a 3 or a 4 (possibly the latter). Nothing in my OP is even referring to or intimating that ED is perfect just trying to encourage a balanced discussion of the issues without getting hung up too much on group speak (e.g. majority/minority claims).
 
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While I agree with your sentiment, I am guessing you consider yourself a 3 or a 4 (possibly the latter). Nothing in my OP is even referring to or intimating that ED is perfect just trying to encourage a balanced discussion of the issues without getting hung up too much on group speak (e.g. majority/minority claims).

Yeah you can say a mix between 4 and 5 with sometimes a 3 (when I think that taking a break from the game is needed).
 
Other: I find this game to becoming less and less an Elite game, and more and more a generic space shooter with an Elite skin. I also find this game to be less and less an engaging experience, and more something to waste some time with, emphasis on waste.

Mirrors my own feelings: Firm 1 here.
 
6.

I find the game frustrating, It has a great deal of promise, but it's all unfinished, unrealised promises.

Game launched with combat, trading, mining, exploration in basic forms, looked so promising.

Two years down the line, we still have the same basic tools with some fluffy bits stuck on.

ED is not boring per say, its limiting and frustrating.

I cannot do the things the game promises because of the limitations imposed on me by the way the game has been developed.

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1.

They spent a year on HoloMe, I can almost hear the pitch at the Dev meeting 12months ago. 'We spend a year on this then recoup our costs by selling extra's in the store, these 'muppets' (us) will buy anything we sell there'.

They spent more than a year on holo me, the character creator has been in development since 2014, it just wasn't high priority until season 2.0 I guess.
 
6 - For me the game was better before the heat/power changes that came about pre-Horizons, and apart from bug fixes, the "balance" baloney changes have been all downhill from there.
Actually I am completely detached from 95% of all horizons content.
This is why I'm out in the black again. Just flying my spaceship, keeping dust off the HOTAS.
 
6.

I find the game frustrating, It has a great deal of promise, but it's all unfinished, unrealised promises.

Game launched with combat, trading, mining, exploration in basic forms, looked so promising.

Two years down the line, we still have the same basic tools with some fluffy bits stuck on.

ED is not boring per say, its limiting and frustrating.

I cannot do the things the game promises because of the limitations imposed on me by the way the game has been developed.

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They spent more than a year on holo me, the character creator has been in development since 2014, it just wasn't high priority until season 2.0 I guess.

They've been working on THAT since 2014? It can't even do long hair.

Lord have mercy. If a basic character creator that almost no one asked for took that long to make, guess we can expect Exploration tools sometime around 2020...
 
6 for me. I guess it would be 4-ish, but boredom and trust aren't words I'd use.

I like the game. I find it fun and challenging, although I find it very frustrating from time to time. There are overt and covert strategic aspects as well as tactical and logistic elements. I love the persistent nature of the game. Maybe a bit repetitive here and there, but if it got downright boring, I'm sure I can find something else to do with my time.

As far as trust, I can't say I trust or distrust FD. It's a company and I have a client/vendor relationship with them, although a pretty weak one. As with other vendors, I expect them to deliver goods or services as stated and agree to pay them their stated price. So far, I'm pleased with their performance.
 
I am both 4 & 5. I am really happy with how Elite: Dangerous has turned out so far and after trying 2.3 in beta I am looking forward to it becoming live. :)
 
I don't see anything stopping anyone going on a deep space exploration voyage, the longer you put it off though the less likely you will find undiscovered systems. I am on about my 4th or 5th trip outside the bubble, and the longest one yet - capping it at around 5-6k Ly from the starter system for this trip but my next trip will probably go much further.

Here's the thing: I know myself well enough to know that I thrive on a variety of things to do. Exploration currently consists of only two things to do, and two things only: holding down a button to activate the discovery scanner, and pointing at a world while waiting for the detailed surface scanner to take a reading.

Yes, there are things like fuel injection and neutron star boosts, but those are travel mechanics, not exploration mechanics. Travel gets you to a location. Exploration is how you learn about that location.

There used to be a third. There was landing on a world to take surface samples with your SRV, in order to discover its material composition. Unfortunately, this functionality was shifted to the detailed surface scanner. That brief moment, between the SRV's introduction and the DSS buff, was the closest I felt to an actual explorer in this game. Not a sight seer, but an actual explorer. I happily trundled across planetary surfaces, one eye glued to the wave scanner, the other on the terrain in front of me, as I explored the surface of worlds. There were new skills to learn, new challenges to overcome.

This was the first of many incidents that have made me realize that the Frontier of today isn't the same Frontier who created a Kickstarter in 2013. That rather than making a great game with deep and engaging game mechanics, they would settle for a quickly made and shallow game. If Frontier had wanted to make material composition of planets visible on the system information screen, they could've added to the game's mechanics by using the SRV to gather this information. Instead, they simply shifted this function to the DSS.

This kind of lazy implementation can also be seen in the search for alien ruins, which is something I tried to do, but soon got disillusioned with. Rather than introducing a new module that could function like the SRV's wave scanner, allowing you to detect not only alien ruins, but other persistent surface features, Frontier settled for having players search for them visually, and then allowed them to be automatically be detected at a range of a thousand light seconds away.

I've made a few trips out into the black, but I've never been more than a week away from the Bubble. After reading the DDF proposal on exploration, I had high hopes for months long exploration journeys. Living off the land, exploring the surface of worlds, reading scanners, launching probes, and managing supplies. I doubt I'll ever see this come to pass.
 
I spend so many hours in the game. It would be really weird to complain about it, although right now i play other games and waiting for the moment i like the game again or some major content patch; I'm thinking aliens for example :)
 
I'm a firm 6, or if you prefer 3.5.

I enjoy the game for what it is, play it in spurts, now and again, but after a while find it boring and go away to play something else, before finding my way back again. Mind you I've played ED since original beta.

So ED is much like every other good game I've ever owned.
 
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