In your opinion, do you think this game needs a player market?

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Deleted member 110222

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I think it does. This game needs a credit sink in my opinion. Buying & selling engineering materials would surely be a good solution, no?
 
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I personally think some kind of in-game auction house would be amazing for the game. FD have stated in the past that they won't do it, never really understood their retiscence.
 
Yeah, I like the idea as well.
Though like Alec said, FD has made it pretty clear that they don't want this. I'm not exactly sure why either.
 
Are you auctioning 777Driver and Gluttony Fang?

How much will you bid for Marra?

We'll give away one month's write access to GalNet with every Corrigendum.

This week's bloodbathagogo special - an assortment of senior ranking SDC members 50 MCr the lot.
Or
Grab our BGS super special: half a dozen Commies two Winged Hussars and Schlack from the AEDC.
 
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Given how frolicky the BGS now is, do we really want to introduce a large and very unreliable parameter into the mix?

My guess is that FD knows their BGS, and knows what kind of exploits are opened up freeing it up to the players.
 
Actually i always see a lot PvP ppl whine that they cant earn enought money.
There i also no need for a credit sink. You can buy ships and modules and engineer em that alone will cost a lot money.
If you have the right ship and rank you can make 10-15 Mil per hour and maybe sometimes even more without using exploits.

Also player market is a bad idea that ruined a lot games. In this game this will lead to pay 2 win and selling Credits for real word money.
With that the open option will be even more less used then now, because the players with the most money can play around much more with engineers and get better stats, then someone that just cant afford the materials.
It would not affect me since 98% of the time i play solo anyway, but surely a lot players that play in open.
With the insane prices later on specific materials, new players can sell thouse and instandly buy big ships. Thats ok for me but they will miss a lot nice ships experience to the way to the big ship if they would just play normally.

The next problem would be the trading elite rank would be expoited by high prices sales.
 
A direct player-to-player market? No, that's not what the game is about and opens things up to abuse and exploitation.

However, a BGS driven materials marketplace that obeys full supply-demand laws so that players can buy and sell materials could definitely work. Scatter a few of them around the bubble and maybe put one out in Colonia so that the materials marketplace doesn't become too scattered, and each of them could become a minor focal point of engineering.
 
The only acceptable player market would be trades of equal(ish) value with no credits involved.

Frankly IMO it's still just covering for a poor mat system.
 
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Whenever player trading is involved pay-to-win shows up. Then there are websites that pop up providing a player's needs for real money. Here are two:

<Links removed>

I wouldn't trust either as they are most certainly rip offs and even if for real would throw the overall balance of Elite Dangerous out the window. Adding this ability to the game would have the same effect.
 
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stormyuk

Volunteer Moderator
I think it does. This game needs a credit sink in my opinion. Buying & selling engineering materials would surely be a good solution, no?

I think it would be a good thing, I fired up Eve at the weekend (because still no ED on PS4) after a 4 year absence and am still amazed by the positives of that game (the player controlled market being one of them with scams and all). I guess its a totally different beast though at the end of the day so can appreciate why FDev want to leave well alone.
 
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Whenever player trading is involved pay-to-win shows up. Then there are websites that pop up providing a player's needs for real money. Here are two:

<Links removed>

I wouldn't trust either as they are most certainly rip offs and even if for real would throw the overall balance of Elite Dangerous out the window. Adding this ability to the game would have the same effect.

Yeah OK, I guess that got my attention. I was going to say (naively) that I didn't think the ED player base was big enough or immature enough (on the whole) to foster a gold-farming economy but those two links were enough to make me re-think my comment a bit. I do still think that an in-game auction house would be a cool thing to have on the face of it (used to love visiting the ones in Warcraft) but I do also see how it could also really upset the balance of things - "and this is why we can't have nice things". Ho hum.
 
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Robert Maynard

Volunteer Moderator
I think it does. This game needs a credit sink in my opinion. Buying & selling engineering materials would surely be a good solution, no?

I would expect that the lack of a means of transferring materials / data between players is entirely deliberate and therefore Engineering requires each player to gather their own.

Player-to-player trading was discussed in the DDF:

Player to Player Trading
  • Players can trade directly with each other
    • The player trade interface is available when both players are docked at the same market
    • The player trade interface is available when two players dock ships
  • The player trade interface is a secure swap allowing players to transfer credits/cargo
    • Both players must accept the trade before it occurs
      • Acceptance must be redone by both parties after any change in the trade
    • Trading occurs in real-time and can be interrupted (for example by being attacked) unless taking place at a space dock
    • Either player can cancel the trade at any time up to the point both agree

.... so it is possible that it may happen, eventually.
 
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Isn't it pretty obvious why there isn't any kind of player auction house. Theres nothing unique you could even sell. Look at WoW and ESO. Hundreds and hundreds of different armors, weapons, crafting etc. That's why it wouldn't work in elite, theres nothing unique to sell. Just my opinion of course
 
Yeah OK, I guess that got my attention. I was going to say (naively) that I didn't think the ED player base was big enough or immature enough (on the whole) to foster a gold-farming economy but those two links were enough to make me re-think my comment a bit. I do still think that an in-game auction house would be a cool thing to have on the face of it (used to love visiting the ones in Warcraft) but I do also see how it could also really upset the balance of things - "and this is why we can't have nice things". Ho hum.

Used to make on average about a thousand a month on Diablo 2 and to be honest if it was possible here cant say I wouldn't do it. Has nothing to do with immaturity but if the money making chance is there I know there would be people to use it as suppliers and customers
 
In your opinion, do you think this game needs a player market?

Perhaps it does. I wouldn't be using it myself though.
I can see all kinds of problems with player markets though.
People could use it for all kinds of problematic transactions.
I don't think FD wants to put a stick in that hornet's nest.

By the way... you must hold the world record for creating new threads on this forum :).
 
I quite like the idea of being able to pay another Cmdr for services, or just give them cash in a more convenient way than transferring cargo, but I'm aware it's open to abuse so I'm okay with it not being a thing in ED.

I can certainly understand why FDev haven't gone down that route, there have been a number of instances of gambling & other 'real world' legal issues that I can imagine would be a real headache for a developer.
 
Used to make on average about a thousand a month on Diablo 2 and to be honest if it was possible here cant say I wouldn't do it. Has nothing to do with immaturity but if the money making chance is there I know there would be people to use it as suppliers and customers

I suppose what I meant by immaturity (and I knew it wasn't quite the right word when I wrote that) is that I know a lot of ED players are older generation '84 Elite players - husbands and fathers, serious people (LOL), for whom the idea of gold-farming is still something that "da kids" do in other games, but not here, not in Elite, surely? :p

Apologies for any offence caused - none intended. For a thousand a month - WOW - it's pretty darn hard to mock.
 
Isn't it pretty obvious why there isn't any kind of player auction house. Theres nothing unique you could even sell. Look at WoW and ESO. Hundreds and hundreds of different armors, weapons, crafting etc. That's why it wouldn't work in elite, theres nothing unique to sell. Just my opinion of course

Well, there is this ..

https://forums.frontier.co.uk/showthread.php/258870-The-Engineers-Swap-Shop!

.. but actually I can see that being able to just buy those things (assuming commodities for engineering makes a return once we get commodity storage) would mean that most people wouldn't bother doing anything else.
 
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