This gave me flashbacks of the RSI forum. Not cool man.
Ha, indeed.
This gave me flashbacks of the RSI forum. Not cool man.
Expanding route plotting from 100 light-years to 1000.
Adding route filters.
Adding bookmarks.
Surface maps added to planets.
Showing surface material composition after completing a planetary scan.
Tons of times when Frontier has gone back and fleshed out features. Seriously.
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I think it's really sad that the copilot can't even plot routes. I mean, how difficult can that be to implement?
Those are all pretty simple additions though IMHO, and are not really adding new depth/gameplay?
Case in hand, showing the %age breakdowns of surface materials? A true "improvement" of this gameplay would have been procedural distribution of elements on surface and rings, such that you could then scan and see which regions contain more/less of these percentages, so you could decide where to go to at least skew the dice a little in your favour of what you're after.
Then add procedural distribution of materials per asteroid, so you could then scan them and mine specific surfaces areas of an asteroid to again skew the dice in your favour. Then add in rare "resource hot spots" to surface materials or elements in rings, so while out exploring(?) you could find a rich zone of arsenic which significantly increases you dice throws for that, or a zone in a ring with a rich spot of palladium. Importantly, these would be stateful, so as you extra out of these zones, they are reduced, so once down to 0, they be gone and fall back to background levels.
Now, this is a deepening/improvement to an existing mechanics IMHO. While nice/useful, the addition of the backgruond %ages in a display, is little more than a nicety - https://forums.frontier.co.uk/showthread.php?t=258294&page=8&p=4007154&viewfull=1#post4007154
http://i.imgur.com/C7T6koq.gif http://i.imgur.com/5uiugni.png
But that isnt 'depth' either. Press button for heatmap, land on red zone, press button to mine. It adds one whole button and still no challenge.![]()
imo it does not always have to be a challenge (though ideally there would be a skill added to mining), but being made to feel "involved" in a process is not always the same as it being hard. having a gradient of materials on a map after a scan and then landing down in a rich region and planting your mining "flag" there.
sure, its all trivial stuff, hardly complex, but still it would "feel" cooler imo than what we have now and would be a worth while addition in the future imo
Saying that I really do think FD are missing the boat by a long way by not adding SRV use in MC. That alone would have or will/would boost its popularity ten fold.
I know what you mean, but the suggestion is for a modicum of effort, gameplay can be made more involved, immersive and potentially then even lead to immergent gameplay. To be fair to the example I made, it's made on the premise that a small amount of development time could at least give mining and exploration some more depth and merit and immersion, and that just maybe a new column of %ages isn't as high as we could imagine for material gathering, even with just a small development effort available.But that isnt 'depth' either. Press button for heatmap, land on red zone, press button to mine. It adds one whole button and still no challenge.![]()
If Season 3 is as the same model as season 2, I will wait until it is completed and see if it is worth it.
This discussion supports my belief that FD are some of the greatest Visionaries in gaming. And also some of the worst coders.
They have great ideas.....but they dont have the programing skill to implement their vision (or make it run without crashing or disconnecting every 5 minutes).
They also have their priorities twisted. I read that FD had "a whole team working on the cmdr creator for over a year". This seemed like a gross misappropriation of resources considering how many other areas of the game could have benefited from that extra manpower(milticrew especially). But they saw the potential to make more money without actually providing anything meaningful or gameplay related(or fixing what was broken). So....dont worry......multicrew may be a shadow of what was promised......but they made sure you can buy a 5 dollar colored jacket for your cmdr.....and dont forget the tattoos.......SMH
I don't think we'll get another season like Horizons. FD aren't stupid.
They know that asking people to pay up front for nebulous content that's lackluster when it eventually arrives isn't going to fly again.
There's already been rustlings regards this if you pay close attention to the livestreams.
I guess their choices are
- Continue with the season model.
- Release a traditional expansion (e.g. something like The Witcher 3's Blood and Wine)
- Release DLCs
Continuing with the season model is risky as they burnt their bridge with Horizons. They may not get enough sales of the season pass to fund the cost of it's development and I think they know this going off FD's comments.
Releasing a traditional expansion would mean there's a dearth of no content updates for a considerable time while the expansion is developed. Risk would be that after all that work it wouldn't sell as much as FD liked.
Releasing DLCs would mean there's less time between 2.4 and future content drops, the risk would be less than a full expansion as they're not putting a lot of work into something that might not sell.
So I'd say the future is point releases sold separately to anyone without a LTEP. This hopefully will mean better updates from FD as they will really need to sell each DLC and provide quality rather than vaguely describing something at the start of a season, asking for as much as the cost of a full price game for it and then delivering lackluster updates because you've already got the customer's money and don't really need to try hard.
Must be easy - you think so!
I think we have differing ideas about what developing a feature actually means. For example....making a few more versions of the SRV for different purposes...like one for mining or heavy assault. I would consider that a major development of planetary landings. Or making wing based missions for the Wings update when it came out. You know....actual gameplay content. I mean bookmarks are nice and all, but they just don't cut it as a major gameplay feature and they probably should have been there from the beginning.
In 15th of December, 2015 (MC was planned to come in Fall/Winter of 2016), during the Horizons' Launch live stream, Adam talks with Ed about Multicrew. In it, MC is described to be like this:
- Max 4 per ship, limited by seats:
(1) Helm (piloting & fixed weapons),
(2) Fire control (turrets/weapons),
(3) Tactical (shields, countermeasures, sensors, targets prioritization),
(4) Engineering (power management, repairs).
Would anyone actually enjoy sitting in a ship you don't control except for managing the power and rebooting/repairing damaged modules? I can sort of see the appeal of 1 person flying, 1 person shooting. But more than at most 3 players on the same ship will result in some very boring gameplay for one of them (or all of them if jobs were divided equally). More roles for players would be great if we had huge capital ships duking it out, but we have mostly agile dogfighters and combat with engineered ships lasts just a couple of minutes in most cases.
That said this entire multicrew update is wasted on me, since I doubt I'll ever use this feature as I don't play with friends. But I suppose I'm happy for the players who do look forward to it.
Would anyone actually enjoy sitting in a ship you don't control except for managing the power and rebooting/repairing damaged modules? I can sort of see the appeal of 1 person flying, 1 person shooting. But more than at most 3 players on the same ship will result in some very boring gameplay for one of them (or all of them if jobs were divided equally). More roles for players would be great if we had huge capital ships duking it out, but we have mostly agile dogfighters and combat with engineered ships lasts just a couple of minutes in most cases.
That said this entire multicrew update is wasted on me, since I doubt I'll ever use this feature as I don't play with friends. But I suppose I'm happy for the players who do look forward to it.