Anti-ganking tips?

If you're being fired upon and don't immediately see a flashing red triangle you are likely being attacked by a stealth ship that is using heat sinks. They will still show up as an unresolved radar blip.
By "unresolved blip", you mean one of the solid white squares, right?
 
Solid white squares are contacts resolved as cargo cans/materials/heatsinks/missiles/etc. Unresolved sort of jiggles around, and is rectangle, triangle, then yellow, then green...
 
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Anti-ganking tips?

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Fly Mobius.

or Fly Open till you get ganked. Send ganker a LOL afterwards. Then grumble a bit. Then fly solo or mobius a while until the anger wears off. :) Keep credits available for numerous rebuys.
 
OP, just assume you're never alone in Res during a CG, even if you don't detect anybody at first. Probably the guy was silent running, but I still think it's possible you just missed his icon as you were in the middle of combat.

Last night I was at the CG and the Res was empty and I'd been there long enough to burn through all of my ammo. I had been battling a wing of highly ranked NPC's and my shields were gone and I was down to 60% hull as I destroyed the last of them. I was just getting ready to reboot the ship when all of a sudden I started taking fire. There were no more angry NPC's, and I was very confused. There was a cluster of NPC's on my radar all kind of knotted up close together and at first, I couldn't make out the red enemy warning, then it kind of cleared up as I moved away and I saw that I was taking fire from a CMDR. I was flying FA Off so I retracted my guns and just started boosting away, 4 pips to ENG. For every boost I inputted a random direction including spiraling madly through the asteroid field. I zigged behind, over, around and under every rock I could get to, the entire time with this guy whittling away at my hull and FSD. He chased me for about 4 minutes before I was able to get enough distance to scamper from the cover of the Res, clear the masslock and high tail it to the station to repair and rearm.

So, moral of my story was pay more attention I guess. And when you're attacked, as it is inevitable that you will be at some point, if you can't fight run like hell using any object you can to give you cover and a chance to escape.

With all that said, it's stuff like that that I live for in ED, that white knuckle kick of adrenaline that NPC's just can't give you. That story (and the part where I rearmed/repaired and went right back and found him in SC a minute later) was the highlight of my evening, and the main reason I even go to CG's in the first place. My advice is to send the guy a friend request and keep an eye on his marker and then go destroy him some day soon when he least expects it:)

Ooo You're a dastardly commander......I like it. Story was good to. It's true you can't get that same adrenaline rush in solo. Plus one for using your cover and in flight assists off without getting splattered yourself. Good flying chap!
 
Were u zoomed out on the scanner? If so, all close contacts will be merged together making it difficult to see the hollows.

also, can click to target nearest hostile (mapped on my hotas) to immediately target who is shooting you. Seems should have had a few seconds to boost towards attacker and level field, or pop off some shield cells/boost to clear area and prep for high wake.

I too was ganked in latest CG near station with a donkey in a large ship that had beam laser on me near the slot. I popped an SC to fortify and make it into to the station (carrying a couple 100k in bounties), but surprised the station/defense network did not take him out?

Also as other noted, assume every hollow is a bad guy. Most often they are not, but its kind of like defensive driving. Simply be prepared and preplan what you will do if interdicted/ganked when you knowingly go where other CMDRs will be in Open.
 
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I like the bandwidth tip, but that still doesn't answer why he wouldn't see the other cmdr on his radar?
Is it actually possibly to attack in silent running and still not show up on radar? I would have thought that the heat signature of the weapons themselves would make you visible.

Heatsinks help that, and if the attacker stayed far enough away (over 500km), while the attacked was dealing with an NPC... yep. He probably went completely unnoticed, and potentially kept his signature off the sensors completely.
 
Solid white squares are contacts resolved as cargo cans/materials/heatsinks/missiles/etc. Unresolved sort of jiggles around, and is rectangle, triangle, then yellow, then green...
Thanks. I'm going to have to pay closer attention to this next time.
Whenever ships got out of range they always seemed to turn into white squares, which made them tough to distinguish from cargo. Though sometimes it's hard to tell when the radar is really busy.
But these unresolved blips are always solid, right?
 
Were u zoomed out on the scanner? If so, all close contacts will be merged together making it difficult to see the hollows.

also, can click to target nearest hostile (mapped on my hotas) to immediately target who is shooting you. Seems should have had a few seconds to boost towards attacker and level field, or pop off some shield cells/boost to clear area and prep for high wake.

I think the scanner was zoomed so I could see about 4 or 5km around my ship. Not completely zoomed in but also not completely zoomed out. There honestly wasn't much room for pilot error, as I only had 6 or 7 radar blips total at the time. That said its of course possible that I somehow just didn't notice the hollow blip.
I made the wrong assumption that the npc was simply doing more damage than I expected, so I didn't actively went looking for my other attacker as I didn't realize I had one. For this reason I also didn't try to run.

My ship is unfortunately not well kitted for pvp combat in any case. No engineering upgrades, not everything A graded yet etc.
 
Thanks. I'm going to have to pay closer attention to this next time.
Whenever ships got out of range they always seemed to turn into white squares, which made them tough to distinguish from cargo. Though sometimes it's hard to tell when the radar is really busy.
But these unresolved blips are always solid, right?

They're solid as in not hollow, yes. But like I said they sort of jitter/jump around and change colors and rectangle/triangle pretty rapidly. They can be anything as well. cargo, ships, missiles, CMDRs.
 
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Isn't that a fed vs imp CG? If so you (probably) didn't get griefed but attacked by the other side. At this CG I was pirating all player Imp CG ships as I'm more fed aligned. Imp cmdrs would be trying to make sure you don't turn in your bounties.
As others have mentioned you probably got attacked by a silent ship. In a Hi Rez always remain vigilant and never assume you're alone-- especially in a fed vs imp CG. The bandwidth suggestion is a great one, if your bandwidth goes off and you see no one on radar then there is a good chance a silent ship is looking at you!
 
Always plot your course ONE star system beyond your destination. Then, if attacked in your destination system you can immediately go to hi-wake without having to take the time to select a target system.
 
By "unresolved blip", you mean one of the solid white squares, right?

Solid white squares are contacts resolved as cargo cans/materials/heatsinks/missiles/etc. Unresolved sort of jiggles around, and is rectangle, triangle, then yellow, then green...

Jimmysal answered the question perfectly here. But for clarification, usually when an attacker attacks they show up as a red hollow triangle, however if they have good stealth going, then they will stay as an unresolved yellow traingle/square. You need a very specialized build to be able to pull off a sustained attack while in stealth, and even then they will quickly run out of heat sinks to keep it going.

Pro tip #2

The best guaranteed defense against stealth is to have a single MC turret with emissive munitions. Then all you need to do is get close enough to resolve the target once, and their stealth is done pretty much forever. They would need to have a really good speed advantage to try to reset their stealth, and they would need to stay out of close sensor range to avoid your turrets which severely gimps their DPS potential.
 
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If you see a hollow square, target them and see if they try to get behind you. If they do, just emergency drop. Then either leave the system or mess with them, just know there might be more out there if you stay in system.

Also, if you can get really close to the sun and point your at it, it's nearly impossible to interdict you without crashing into the star
 
First I would like to say that this does not sound like you were ganked. This may be a person with a reason not to like bounty hunters (criminal himself maybe) and he was in an SR build most likely like others have suggested. The use of gank here though is IMHO wrongly used. This sounds like got killed by a player and not got ganked.
 
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First I would like to say that this does not sound like you were ganked. This may be a person with a reason not to like bounty hunters (criminal himself maybe) and he was in an SR build most likely like others have suggested. The use of gank here though is IMHO wrongly used. This sounds like got killed by a player and not got ganked.

Wordlessly attacking somebody for no ingame benefit while they're fighting an NPC is ganking. Or malicious griefing, to use Frontier's words.
 
Wordlessly attacking somebody for no ingame benefit while they're fighting an NPC is ganking. Or malicious griefing, to use Frontier's words.

Source?? I have heard they said that killing for any reason or no reason at all is an acceptable player action. Where did FD call it griefing?
 
Wordlessly attacking somebody for no ingame benefit while they're fighting an NPC is ganking. Or malicious griefing, to use Frontier's words.

Also a pirate or criminal has a legitimate in game reason and therefore a benefit in game for killing a bounty hunter.
 
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