Is there a reason why there aren't any class 1 Plasma Accelerators in the game?
This in regards to 2.3 small ships vs the biggies.
This in regards to 2.3 small ships vs the biggies.
Is there a reason why there aren't any class 1 Plasma Accelerators in the game?
This in regards to 2.3 small ships vs the biggies.
Question:
Will a type of multicrew for small ships be made available for mentoring, that allow the pilot to fly the ship but have a second ( or even third ) person to join the "crew" but see out of the pilots position ( because it is a small ship ) but then allow a pilot to mentor or be mentored in that ship. Right now the small ships lose out on all the possible third person camera shots that the multicrew ships have with the extra crew being on board in telepresence.
Having a new pilot in a sidewinder, but then have an experenced pilot seeing what they see and talking to them on voice, or just cameras for machinima would be very useful
Question 1: Will we ever get NPC crew-mates sitting next to us? Even if its just for aesthetic reasons?
Hi there from a member of Eol Prou Group! I have a question about new SRV's, when they will be? And one more. Will there be some new gameplay for explorers? Like finding big deposits of minerals on the planets, mapping the surface, magnetic/gravitational anomalies(not with some mysteries, just some unmatching with standart data) etc. And yet one more(don't want to be annoying, but the questions are coming out on their own at the moment when im writing this post) Will there be some changes to the behavior of prominences of regular stars, they are not so dangerous as jets from neutron stars/white dwarfs, but they definetly must some effect on the ship, even in supercruise.
P.S: Please make accreation disks to Black Holes/Neutron Stars/White Dwarfs/Young Stars, even to some regular stars, as fast as you can, it will give an extra 1000000% to immersion
P.P.S: Add smileys to the forum)
Question:
Have there been any thoughts about allowing weaponless ships to have the ability to have stronger shields, compared to a fully kitted out combat ship? Lets say that shieldbooster stacking is affected by how many hardpoints you equip. So, a weaponless cargo hauler can have stronger shields because there is more energy to divert to the shields.
Question 1: ETA on 2.3 PC release?
Question 2: Any plans for faction private CG building structures in origin systems?
Question 3: What's Sandy's favourite type of poptart?
Question 4: Are there things you know that's coming that are awesome and you carnt say. Tap nose for yes. Hang head in shame for no.
Question 5: David Braben should be elected head of the Alliance at the end of the year. That is all.
Question:
Will there be any Mining upgrades sometime in the future? Lets say Engineered mining lasers that can increase the % of fragments you get from a prospected rock. An Efficient Refinery where I can pre-select what the refinery should throw way and what to keep, or Smart Limpets that can ignore Materials, so I don't have to get "No Space for Materials" warning every 10 minutes of mining.![]()
Where is Elite heading in terms of Graphics API? Vulkan or DX12? DX12 would force me to abandon Elite down the line, which would be rather sad, because I'm very happy with the game in it's current state.
any plans to give the host (pilot) more control over what modules and functions are given to gunner/fighter?
Question:
What is the reasoning behind the choice to not allow Muticrew players to earn faction rep? Given if a Gunner and Fightercon are bounty hunting and gaining the same pay as a wing would, it stand to make sense that they should also earn the same rep a wing would since they are still active in the system, attacking the same targets they would be if they had brought their own ships.
Question 1:
Will Capital ships' weapons have the same penetration value or will it be adjusted to the new changes to the big 3?
Question 2:
Will there be more types of SRVs this season or the diversifying of SRVs will happen in future seasons?