Housten we have a problem......(NPC's)

I think NPCs are very essential 2 gameplay. I actually like watching the authorities and bad guys fight it out while I'm mining in a high res area! It's pretty cool. I don't mind being bothered by stupid Pirates,if you don't have any cargo they generally leave you alone and go away. What I don't like is when im way out in a system that's like 50 light years from Colonia and the planet is 200,000 light seconds from the star , when i dropp in to the ring's , lo and behold here's a pirate. What is he even doing out here in the middle of nowhere? Waiting for someone the show up to Rob, I may be the only one to go there ever ,so why would a pirate even be there. That's my only complaint. Well also I don't like it that they don't even give you time to even jettison some cargo before they start attacking. I know flying with no weapons is a risk I do take ! I've chosen to play this game with out killing if Possible. NPCs definitely need to be looked at and possibly restructure in a way that is at least if not realistic is a little more balanced!
 
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I see.

So, people who don't like PvP should play in solo mode and NPC ships should be removed from the game?

Sounds like somebody's feeling a bit vindictive today.
 

Jex =TE=

Banned
This guy is right.

FD Delete ALL NPC's now, we have no ground activity at planetary ports, now we want ZERO activity anywhere else in the game please.

Over 2 million copies of ED have been sold now, and im pretty sure all of those 2 million people are online all the time, surely thats enough human players to populate a galaxy with 400,000,000 systems?

OP is a Genius! [wacko]

It's actually 400,000,000,000 so for every 200,000 systems you visit (if we assume 2 million players on ALL the time), you'll meet ONE player LMAO.

200,000 system to each player - you'll never see anyone!

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The difference is Battlefield has (depending on the version) what 40 or 50 maps? BF1 has less than a dozen. In Elite every solar system is its' own map and every landable body has it's own map. So you have hundreds of thousands of maps... If not millions. So OP, what do you want to do? Force everyone to play in the same solar system or even a handful of them? Because in essence, that's what you would have to do to populate systems.

The game is about the Milky Way Galaxy... It's really big! There is no comparison to Battlefield.

The issue you have with this comparison is that 99.9% of every system is empty space so your analogy dosen't really work. It renders a few round balls and some of those balls it uses a PG algorithm to make. I don't think the maps really have anything to do with the argument.
 
Because we have ways too many NPC's in the game.
Seriously, the presence of NPC's are more than annoying.
It doesn't feel like a multiplayer game to me, whenever i arrive in a system/starport/planetary base.......all over dozens of NPC's.
Even at the engineers (harmless NPC's docking and leaving......thought the had no access to engineers, what do they do there?)

The game would be so much better if the space would populated with actually real players.
Same for the economy, it's kinda hilarious how much influence the NPC's have to the ecomony and how less influence the players have with transporting stuff etc.

While the NPC's are quite clever, they should be reduced because of the immersion. Here and there a few should be fine.

Under normal circumstances i would say, NPC's a griefing and ganking but i'm not quite sure if the definition is applied to players and NPC's equally.
I don't carry anything, they just interdict me, they attack me for no reason (they die anyway).
What is the purpose of such an high ammount of NPC's all over the place?
Had the suspicion it's something like a placeholder until more players play in Open or something like objects the PvE community play with.
But i could be wrong.
Is there anything planned to reduce them?

Thank you.

The population of the Sol system is listed at 22,780,871,769

Let's assume that of that, 1/4 are able-bodied pilots with at least a sidewinder and 1,000 credits to their name.

Do we have a player-base of 5,695,217,942 players? If not, then please ensure to sell enough copies of Elite: Dangerous to make up this number of active players, and the NPC count will be reduced to compensate.
 
There is an easy resolution to this problem stop chasing them into solo mode.

Good point. The reason that there's a lot of NPC is because there's no players there. Without them, the sky and stations would be empty. You can't just materialise payers into your instance, when they're actually somewhere else or playing in Mobius/solo because you keep ganking them. Hello!
 
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Minonian

Banned
Good point. The reason that there's a lot of NPC is because there's no players there. Without them, the sky and stations would be empty. You can't just materialise payers into your instance, when they're actually somewhere else or playing in Mobius/solo because you keep ganking them. Hello!

That's all. :D And the few whom is daring enough to play open, and too lazy to register To INARA / became part to mobius, usually find himself in the crossfire of griefers. Too many mouth not enough food to eat.
 
Because we have ways too many NPC's in the game.
Seriously, the presence of NPC's are more than annoying.
It doesn't feel like a multiplayer game to me, whenever i arrive in a system/starport/planetary base.......all over dozens of NPC's.
Even at the engineers (harmless NPC's docking and leaving......thought the had no access to engineers, what do they do there?)

The game would be so much better if the space would populated with actually real players.
Same for the economy, it's kinda hilarious how much influence the NPC's have to the ecomony and how less influence the players have with transporting stuff etc.

While the NPC's are quite clever, they should be reduced because of the immersion. Here and there a few should be fine.

Under normal circumstances i would say, NPC's a griefing and ganking but i'm not quite sure if the definition is applied to players and NPC's equally.
I don't carry anything, they just interdict me, they attack me for no reason (they die anyway).
What is the purpose of such an high ammount of NPC's all over the place?
Had the suspicion it's something like a placeholder until more players play in Open or something like objects the PvE community play with.
But i could be wrong.
Is there anything planned to reduce them?

Thank you.

something like "SPACE ENGINE"?
 

Minonian

Banned
"Real players", don't you mean "Victims"?

:D

houston-we-have-a-problem-15.png


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First, its spelled Houston.

Second, when the OP says "players" what is really meant is "victims." Anyone even remotely familiar with the OP knows that he/she is a prolific ganker/griefer/PKer.

A small little problem. :)

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That kind of talk wont get you invited for xmas dinner!

I guess he means X mass...
 
Because we have ways too many NPC's in the game.
Seriously, the presence of NPC's are more than annoying.
It doesn't feel like a multiplayer game to me, whenever i arrive in a system/starport/planetary base.......all over dozens of NPC's.
Even at the engineers (harmless NPC's docking and leaving......thought the had no access to engineers, what do they do there?)

The game would be so much better if the space would populated with actually real players.
Same for the economy, it's kinda hilarious how much influence the NPC's have to the ecomony and how less influence the players have with transporting stuff etc.

While the NPC's are quite clever, they should be reduced because of the immersion. Here and there a few should be fine.

Under normal circumstances i would say, NPC's a griefing and ganking but i'm not quite sure if the definition is applied to players and NPC's equally.
I don't carry anything, they just interdict me, they attack me for no reason (they die anyway).
What is the purpose of such an high ammount of NPC's all over the place?
Had the suspicion it's something like a placeholder until more players play in Open or something like objects the PvE community play with.
But i could be wrong.
Is there anything planned to reduce them?

Thank you.

NPC's have zero impact on economy and minor faction influence. They don't haul commodities for real, yes there spawns and despawnes cargo in their hold, but it has zero effect on the market. They are just ghosts.
Imagine a complete empty space. Many people would get bored, especially the pewpew crew. Never wondered, why there are so much criminals to shoot? Unrealistic.

But yes, "harmless" NPC's at Shinrarta Dezhra alias Founders World is crappy. They should be ALL Elite in this system :)
The reason that you see so few cmdrs in open should be clear. I've heared you are also a little bit trigger happy, right? :D
 
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Because we have ways too many NPC's in the game.
Seriously, the presence of NPC's are more than annoying.
It doesn't feel like a multiplayer game to me, whenever i arrive in a system/starport/planetary base.......all over dozens of NPC's.
Even at the engineers (harmless NPC's docking and leaving......thought the had no access to engineers, what do they do there?)

The game would be so much better if the space would populated with actually real players.
Same for the economy, it's kinda hilarious how much influence the NPC's have to the ecomony and how less influence the players have with transporting stuff etc.

While the NPC's are quite clever, they should be reduced because of the immersion. Here and there a few should be fine.

Under normal circumstances i would say, NPC's a griefing and ganking but i'm not quite sure if the definition is applied to players and NPC's equally.
I don't carry anything, they just interdict me, they attack me for no reason (they die anyway).
What is the purpose of such an high ammount of NPC's all over the place?
Had the suspicion it's something like a placeholder until more players play in Open or something like objects the PvE community play with.
But i could be wrong.
Is there anything planned to reduce them?

Thank you.

This is a really weird topic.

I always looked at NPCs as ambience and a way to fill in for players when there isn't enough of them to properly populate an instance.
Which is almost always the case as not enough people play (by a HUGE margin) to replace every NPC in the game in every possible instance.

You can see the replacing in action when you low wake into a station instance during a CG there.
During the CGs in Andhrimi all the actual ships docking I could see most of the time were players rather than NPCs and the only NPCs I could see were usually system security vessels.

Just think: if you were to turn down the number of NPCs everywhere, it would have a significant effect on almost everything in the game. Less police, less pirates in RES, less helpless trader NPCs in Anarchy systems that I can blow up for heat exchangers and heat vanes etc etc.

To replace almost every NPC Elite would need a playerbase of millions. Which as cool as that would be, its never going to be the case.

Not to mention that MANY CMDRs (myself included) don't actually want to attack or be attacked by players due to the fact it has a REAL impact on how people play.
I don't really want to kill a human trader for the materials their ship drops when they are killed as I could very well forcing a respawn back into a sidewinder if they had the poor judgement to fly without insurance and that would make me feel crappy.
Blowing up the odd NPC trader is (nearly) without consequence to the game as a whole, and does not affect players at all.
 
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Urgh, but who would i shoot at in Solo/Mobius?

If anything, we need more NPC's.
Lots, and lots, and lots more.

I'm talking 100s per instance, in high population areas. I'd love that.
Make space feel alive!
 
Urgh, but who would i shoot at in Solo/Mobius?

If anything, we need more NPC's.
Lots, and lots, and lots more.

I'm talking 100s per instance, in high population areas. I'd love that.
Make space feel alive!

I agree that more NPCs in certain situations would be good, but it must scale with system population. Systems with a population of 1000 should only have maybe 20 private ships, due to the fact the average CMDR is significantly more wealthy than the average citizen, with on average more than one ship and at least a few 100k in the bank at least and many other CMDRs even more wealthy than that.
 

Sulpiryd

Banned
Battlefield servers can handle up to 64 players in one instance without much problems and the game is ways more detailed and complex than ED is.
I don't think it's a problem.

Planetside 2 can handle 2500 players in one place. But Elite don't have so many players ;)
 
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Game "world" is far too big to have players only.

Without NPCs we might not see another ship in the game for weeks. And player driven economy... completely impossible. There are probably more stations than players, economy would never move an inch, and that is already assuming all players would actually be doing stuff that affected the system economies.
 
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ousten, ampshire, urricane...

What, trying to pick names for the invitations to the big day?

:p


Of a more general observation, different multiplayer games have different resource and network loading requirements, solved with different approaches. I always enjoyed the NPCs here. I also recall a 100 CMDRs in an open instant here.
Currently, this turkey is enjoying an alt diversion hosted by Zenimax (ESO).

Rock on and good luck with the wedding... :D
 
Yes op, damn pesky NPCs !!! also... those Stations too many of them pesky things, lets get rid of them too.
Suns !!! They are everywhere... Why ?? Lets get rid of the Suns too.
 
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