Station rent for rich commanders

With all the billionaires in the game owning multiple ship(s), why not start charging these rich players’ rent to store their ship(s).

Rent could be measured on:

  • The type of ship being stored.
  • How wealthy the system is.
  • The type of station the ship is stored in.
  • The current state of the station.
  • Module storage being used.
  • The commander’s reputation.
  • How many credits a commander has in their account.
  • Etc.
If the commanders credit rating goes slightly below a set level for being charged rent and has paid rent in the past, put a discount on the amount of rent that the commander pays.

If the commanders credit rating goes too low and the stations rent exceeds the amount of credits a player can pay, send a warning that the commander needs to move their ship(s) or their ship(s) will be turned into credits if not moved within the timeframe given.

If the commander does not move their ship(s) in time, convert the price of the ship to credits or add an extended period if the commander is in the process of moving their ship(s), displaying a new warning, informing the commander to start moving their most expensive ship first.

Selling your ships to the station can also extend the rent time, depending on the value of the ship being sold.

Discounts could be added if bulk ships are stored in the same station and the reputation the commander has with the faction leader.

Depending on your reputation with the station’s faction leader, you could be provided with free rent, although this option could backfire if the system is taken over by another faction or the commander gains a bad reputation with the faction leader.

Rent can be paid either weekly, monthly or yearly, and if the player has paid monthly, but has not been online during the monthly period, rent is stopped until the player has played for more than a week when logged as being online by the server.

Rent can be paid both remotely when rent is due through a notification system or through the stations contact panel, and transfer of ship to a location provided by the station administration can also be provided at a cost with a reduced transfer price through the contacts panel and notification system.
 
With all the billionaires in the game owning multiple ship(s), why not start charging these rich players’ rent to store their ship(s).

Rent could be measured on:

  • The type of ship being stored.
  • How wealthy the system is.
  • The type of station the ship is stored in.
  • The current state of the station.
  • Module storage being used.
  • The commander’s reputation.
  • How many credits a commander has in their account.
  • Etc.
If the commanders credit rating goes slightly below a set level for being charged rent and has paid rent in the past, put a discount on the amount of rent that the commander pays.

If the commanders credit rating goes too low and the stations rent exceeds the amount of credits a player can pay, send a warning that the commander needs to move their ship(s) or their ship(s) will be turned into credits if not moved within the timeframe given.

If the commander does not move their ship(s) in time, convert the price of the ship to credits or add an extended period if the commander is in the process of moving their ship(s), displaying a new warning, informing the commander to start moving their most expensive ship first.

Selling your ships to the station can also extend the rent time, depending on the value of the ship being sold.

Discounts could be added if bulk ships are stored in the same station and the reputation the commander has with the faction leader.

Depending on your reputation with the station’s faction leader, you could be provided with free rent, although this option could backfire if the system is taken over by another faction or the commander gains a bad reputation with the faction leader.

Rent can be paid either weekly, monthly or yearly, and if the player has paid monthly, but has not been online during the monthly period, rent is stopped until the player has played for more than a week when logged as being online by the server.

Rent can be paid both remotely when rent is due through a notification system or through the stations contact panel, and transfer of ship to a location provided by the station administration can also be provided at a cost with a reduced transfer price through the contacts panel and notification system.

I think ship storage fees, for everyone, is entirely reasonable. We had something quite similar in Elite II & Elite III. Maybe a benefit of faction reputation would be cheaper docking fees.

- - - Updated - - -

Oh, & I concur that docking fees could be calculated based on the size of the ship, with a multiplier based on security level, economy & population of the system, then divided based on your current standing with the owning faction. So storing a ship in a backwater extraction system with low security would be very cheap when compared with a high population tourist system with a high security!.
 
Sounds like an interesting (if not very popular I suspect) concept. I would like to see a mechanism connected to this though where your status with the controlling faction of the station slowly increases per time unit (it would basically resemble implicit donation missions in that regard). There would be an advantage that way in strategically storing your ship and you would always have a high status on that station and be able to return for well paying missions.
 
I think ship storage fees, for everyone, is entirely reasonable. We had something quite similar in Elite II & Elite III. Maybe a benefit of faction reputation would be cheaper docking fees.

I cannot remember the storage fees in Elite II, thanks for pointing that out.

Maybe, as ED is bringing back many of the facets of the older Elite games + Oolite. They might reintroduce this feature.


- - - Updated - - -

Oh, & I concur that docking fees could be calculated based on the size of the ship, with a multiplier based on security level, economy & population of the system, then divided based on your current standing with the owning faction. So storing a ship in a backwater extraction system with low security would be very cheap when compared with a high population tourist system with a high security!.

How Frontier will calculate the rent is up to Frontier, but I do like your idea.

Sounds like an interesting (if not very popular I suspect) concept. I would like to see a mechanism connected to this though where your status with the controlling faction of the station slowly increases per time unit (it would basically resemble implicit donation missions in that regard). There would be an advantage that way in strategically storing your ship and you would always have a high status on that station and be able to return for well paying missions.

Storing ships is a luxury and will not affect your rep with the station.

Basically, to get cheaper rent at a station would require the commander to gain a better rep with the station and keep that rep after the rent is paid, and also to make sure that they pay their rent on time. And don't forget, if that faction changes while you’re away, what happens to your ship or your rent cost’s, depends on the new lease holders.

So make sure that if the faction that you’re paying rent to stays in power, and which faction this will be depends on how Frontier implement this feature. I would assume it would be the local faction you pay rent to, and extra benefits from the major factions to gain cheaper rates or other bonuses.
 
Yep! Let's bring real world issues into our fun game.

If you are saying tax the richer players; then you need to offer something for the poorer players. Or is this just a tax for taxing sake? Maybe said taxes could reduce the re-buy fees, for the poorer stater players. I say starter players, because some longer term players are poor, because of reckless decisions, like not having re-buy funds.
 
So how would this work if you wanted to have a break from the game for a while? Would your ships start getting sold while you were away in order to pay your docking fees? Seems pretty crazy to me..

- - - Updated - - -

Yep! Let's bring real world issues into our fun game.

If you are saying tax the richer players; then you need to offer something for the poorer players. Or is this just a tax for taxing sake? Maybe said taxes could reduce the re-buy fees, for the poorer stater players. I say starter players, because some longer term players are poor, because of reckless decisions, like not having re-buy funds.

Sounds like an envy tax to me...
 
Last edited:
So how would this work if you wanted to have a break from the game for a while? Would your ships start getting sold while you were away in order to pay your docking fees? Seems pretty crazy to me..

- - - Updated - - -



Sounds like an envy tax to me...
Agreed: Forget taxing by cost, work it out by the Kilo.
 
All this, and any other meaningless money sinks, would do is hurt players who didn't use any of the money exploits.

I have lots of ships because I like the variety. I don't want the game to force me to just have the one ship by taxing the others.
 
IDK...I could go for this but it needs more to the game to justify it, in my opinion.

If stations are going to charge me for storing my ship, then I should be able to park my ship in open space with some potential risks. Additionally, I should be able to fly a shuttle between each of my ships so that I could create a sort of car park in space. :D
 
So how would this work if you wanted to have a break from the game for a while? Would your ships start getting sold while you were away in order to pay your docking fees? Seems pretty crazy to me..

Taken from the OP

Rent can be paid either weekly, monthly or yearly, and if the player has paid monthly, but has not been online during the monthly period, rent is stopped until the player has played for more than a week when logged as being online by the server.

This can be tweaked and balanced if need be.

Sounds like an envy tax to me...

I've been playing since beta, and as lifetime pass owner, I prefer to play the game slowly rather than grinding for credits. Wanting to see added realism. To understand why some stations are richer than others due to having to pay for stuff, and not being handed freebies everywhere I land, like parking my ship in a free parking space or storing parts in secure areas, safe from pirates for free.

The galaxy isn't like Star Trek where everything is free and the only goal is to expand our minds, but to face hardship when things go sideways and I get sent to debtors’ prison because I was foolish enough not to play it safe and manage my finances better.

The only time we worry about money problems currently in ED, is when our ship is destroyed and we must make sure we have enough credits to pay the insurance or it’s back to the freewinder.
 
All this, and any other meaningless money sinks, would do is hurt players who didn't use any of the money exploits.

I have lots of ships because I like the variety. I don't want the game to force me to just have the one ship by taxing the others.

Discounts could be added if bulk ships are stored in the same station and the reputation the commander has with the faction leader.

Depending on your reputation with the station’s faction leader, you could be provided with free rent, although this option could backfire if the system is taken over by another faction or the commander gains a bad reputation with the faction leader.

Why punish successful players for being wealthy?

Maybe in the future, your money could buy you a station or parking lot for yourself and you could become more richer by charging other commanders rent.

IDK...I could go for this but it needs more to the game to justify it, in my opinion.

If stations are going to charge me for storing my ship, then I should be able to park my ship in open space with some potential risks. Additionally, I should be able to fly a shuttle between each of my ships so that I could create a sort of car park in space. :D

Thant might come when we can get out of our ships, but until then, we are stuck with the current state of the game.
 

Lestat

Banned
What about players that have multiple accounts. I have 3 accounts. 1 is Open only. So I don't care if I die or not. Now I have 2 other accounts who are Iorn man Mode One in the bubble while one in exploration. Now let account for players that play all the time.
 
I think ship storage fees, for everyone, is entirely reasonable. We had something quite similar in Elite II & Elite III. Maybe a benefit of faction reputation would be cheaper docking fees.

There were no storage charges in FE2 (Elite II). You could only own one ship at a time...
 
There were no storage charges in FE2 (Elite II). You could only own one ship at a time...
Same goes for E:FE

This would be a daft idea. As someone else said, it appears to be an envy tax. Someone who's worked hard in the game to get a decent amount of cash behind them is now penalised for it. Good going, a way to get players to leave the game.
 
Last edited:
Mechanics you have to do for the sake of doing them are almost never worth implementing.

This adds nothing to my gameplay.

If I wanted to drain my credits I would take my iCutter to a CG for the day and announce that I want 1-v-1s.
 
There were no storage charges in FE2 (Elite II). You could only own one ship at a time...

Well obviously....but I was referring to the concept of docking fees, which is ostensibly the same thing.

- - - Updated - - -

Mechanics you have to do for the sake of doing them are almost never worth implementing.

This adds nothing to my gameplay.

If I wanted to drain my credits I would take my iCutter to a CG for the day and announce that I want 1-v-1s.

Would you really notice cash going out of your account automatically on the end of a cycle?
 
Would you really notice cash going out of your account automatically on the end of a cycle?

So the mechanic is that without me doing anything I lose money at the end of the week, which if I've forgotten about or go on holiday means I lose my ships?

Please remind me why this adds engagement to my gameplay?

By all means, sort out the credit surplus. But not like this. This 110% does nothing for anyone's experience.
 
Last edited:
this goes along the same lines as I can't kill an anaconda with my sidey, total nonsense. some of us EARNED the multiple ships, some of us have 3000 hours in game and don't need to be charged to dock, if anything YOU should be charged if your not admiral or king according to YOUR rank, and the lower you are the MORE YOU pay! now doesn't that make more sense? sounds just as ridiculous when the shoes on the other foot doesn't it
 
Back
Top Bottom