IDEA: Remove Massacre Missions

So close.. thanks for playing. Let's try it this way:

I go to buy a new car. I want the 2017 Aston Martin DB11.
I also want the kickplate on driver's side to read "His" and the kickplate on the passenger side to read "Hers"
And I want the floormats in a zebra pattern lambswool.
The seats I want in a light mocha suede.
The steering wheel I want of polished cypress wood.
The panels and trim I also want in polished cypress.
I want the 7-spoke anodized aluminum rims with the chariot-spike center cap.
I want the headlights in 7800 degree halogen.
And I want the headliner in a mocha panné to match the seats.

Can they do it? Of course they can.

But I'm standing here with 40% in cash, ready to put down, my checkbook in my vest pocket, and I want to drive it home today.

It's not going to happen.

Not so silly an argument now, is it?

Well. I paid for the game in full. Twice.
So. I want a game. What you describe is real life, which i currently enjoy at no charge.
 
It is OK to get more than one credit by two different factions paying for ship kills of a third. Each want a kill and don't care and about the other faction. Makes sense. The problem is when one faction offers multiple missions to kill another faction's ships. These should be separated just like cargo missions where the cargo for each mission has to be delivered to get paid. Seems easy enough to copy the cargo coding over but instead FD with for a 3 limit mission stack. I didn't understand that solution.
 
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You're going to love this, here it comes:


The Root Cause of The Problem is:

http://cdn2.teen.com/wp-content/uploads/2014/03/only-child-problems-sharing-main-300x213.jpg

Yep, it's not the game, it's the players. People don't want to spend six months or six years slaving away to make hundreds of millions of credits to buy a ship, nor just as long or longer to outfit it. By the time most have earned enough to move from a sidewinder to an Adder, they've put just about all the effort into "working" as they can stand. And that's only partially their own fault. The rest of the fault lies with their parents, who never taught them the value of hard work, nor patience, nor took a strap to their rears when they acted like little Violet above, and some of those folks even have produced offspring of their own. May the gods have mercy on us all.

Sorry but that ain't Violet... but I get your point. Veruca Salt is the girl you want to source.
 
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Taking 2 massacre missions wanting you to destroy 32 ships each should mean 64 kills, it shouldn't matter if you take 20 because you'd need to destroy 640 ships. Ultimately your using an exploit handed to us by the developers, it's not our fault it's this way and i'm a tad annoyed with the developers band-aid fix of limiting the missions. This, as others have stated doesn't solve much.
 
Taking 2 massacre missions wanting you to destroy 32 ships each should mean 64 kills, it shouldn't matter if you take 20 because you'd need to destroy 640 ships. Ultimately your using an exploit handed to us by the developers, it's not our fault it's this way and i'm a tad annoyed with the developers band-aid fix of limiting the missions. This, as others have stated doesn't solve much.

What's the point of putting a bandaid on, if they've already bled out?
 
Sorry but that ain't Violet... but I get your point. Veruca Salt is the girl you want to source.

Right you are, and duly corrected. But the essence of the point remains the same.

- - - Updated - - -

Well. I paid for the game in full. Twice.
So. I want a game. What you describe is real life, which i currently enjoy at no charge.

I also enjoy real life, though I'd love to know the secret of doing so at no charge.
My monthly bills exceed the GNP of several 3rd world nations.
 
Or just accept that the current situation allows people to gain rank/rep/credits roughly 5 times faster than FDev ever intended and that you will now be taking 5 times longer to do those things.

I took my first Imperial Navy mission last Friday night.
I went to Harm to buy my Cutter on Sunday afternoon.
I'm pretty sure that's not how FDev intended it should work.

Hey everyone! Look!

One of those "I got mine super fast but nobody else should really be able to." posts!

Christ dude.
 
You're going to love this, here it comes:


The Root Cause of The Problem is:

http://cdn2.teen.com/wp-content/uploads/2014/03/only-child-problems-sharing-main-300x213.jpg

Yep, it's not the game, it's the players. People don't want to spend six months or six years slaving away to make hundreds of millions of credits to buy a ship, nor just as long or longer to outfit it. By the time most have earned enough to move from a sidewinder to an Adder, they've put just about all the effort into "working" as they can stand. And that's only partially their own fault. The rest of the fault lies with their parents, who never taught them the value of hard work, nor patience, nor took a strap to their rears when they acted like little Veruca above, and some of those folks even have produced offspring of their own. May the gods have mercy on us all.

There's a ship name for me- "Golden Goooost"
 
I want it now is a silly argument.

You go and buy a new car.
Salesman says come back and pick it up in March 2075
You reply, March 2075? I'll be dead by then
Salesman say "you want everything now do you"

Not quite.

The new car will always be there, in the showroom, waiting for buyers.

What certainly DOESN'T happen is you don't wake up one morning and think "I want a new car" and then go into work and do enough work to raise £20k in a couple of days.

What does happen is that you do your job, you pay your bills, you buy food and clothes and you put aside some money each week - possibly for years - until you can afford to go into the showroom and buy yourself a new car.

You see the analogy, right?
 
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Hey everyone! Look!

One of those "I'll infer something that nobody said in order to create a strawman" posts!

Christ dude.

You did read his post, right? Let me paraphrase; "I earned my rank for a cutter in less than a week, it shouldn't be this way."

This is a game, not a job, not real life. Like FF11, the MMO, there's a reason only diehard FF fans played it. Some of the quest lines were over a year long and that's just not going to keep players around or entertained, especially when there is literally nothing else to do except put your nose to the grind stone to push up your rank or account balance. Nothing.
 
Rather than the mission in its current state how about a Ram tah style mission. You enter a CZ or Station in War system. Get an auto mission Which says, kill ships for Fraction X in CZ and we will give you extra $$$ for each ship destoyed. You then just enter the CZ kill fraction ships and then turn in. Means no mission stacking 1 kill = 20 kills (3 in 2.3) and you not need to leave the CZ except to rearm or turn in CBs.
 
Those are interesting arguments... For real life. But I already have something with a lot of everyday grind. Its called real life. in game, I want things to be faster and better, then in real life.

Game has a huge lack of content. All the activities are repetative and become boring quite fast. A lot of mechanics stay like half-finished. CZ, a place where random ships shoot at each other for nothing. Don't tell me thats how CZ should look like. Multicrew, stated as "concept" and wireframe. Will probably stay like this for a looong time. Other things like that... Game has good mechanics and no content to play. Thats not how one should do it now.
 
You did read his post, right? Let me paraphrase; "I earned my rank for a cutter in less than a week, it shouldn't be this way."

This is a game, not a job, not real life. Like FF11, the MMO, there's a reason only diehard FF fans played it. Some of the quest lines were over a year long and that's just not going to keep players around or entertained, especially when there is literally nothing else to do except put your nose to the grind stone to push up your rank or account balance. Nothing.

Well, let's start by recognising that you're conflating two separate discussions.

Firstly, there's the basic issue of whether it's reasonable to be able to achieve full military rank, and the ships that go with it, in a couple of days.
You can currently take on 20 missions which can all be completed with a single operation.
FDev are changing this so you'll only be able to complete 3 such missions at a time.
So, I think it's fair to say that FDev certainly DIDN'T intend for rank progression to be possible so quickly or they wouldn't have felt the need to change it.

Secondly, there's the issue with comparisons with real life.
I'll start by pointing out that it wasn't me who made that comparison.
Somebody else did that by saying "If I want to buy a car, I don't have to wait 20 years for it to arrive".
I dunno if that person is very rich and, as a result, is unfamiliar with the concept of saving-up but the simple fact is that most people certainly can't just go out and attain things as soon as they want them.
Whether or not that should be the case in a game is a different matter but, of course, the fact that FDev have sought to reduce people's ability to achieve things quickly suggests that's how they want it.

Let's face it, if FDev did want people to just be able to get Cutters and Corvettes in a short period, they could just bin the whole rank-progression thing entirely and set the game up to offer people a couple of Naval rank missions every day instead.
 
So close.. thanks for playing. Let's try it this way:

I go to buy a new car. I want the 2017 Aston Martin DB11.
I also want the kickplate on driver's side to read "His" and the kickplate on the passenger side to read "Hers"
And I want the floormats in a zebra pattern lambswool.
The seats I want in a light mocha suede.
The steering wheel I want of polished cypress wood.
The panels and trim I also want in polished cypress.
I want the 7-spoke anodized aluminum rims with the chariot-spike center cap.
I want the headlights in 7800 degree halogen.
And I want the headliner in a mocha panné to match the seats.

Can they do it? Of course they can.

But I'm standing here with 40% in cash, ready to put down, my checkbook in my vest pocket, and I want to drive it home today.

It's not going to happen.

Not so silly an argument now, is it?

Are you saying you want the option of payment plans in Elite? :)
 
I find the missions in conflict zones a good place to try out a new ship that I have bought, outfitted
and modified using the engineers. If I get blasted too much I can see that this ship needs a lot more work doing on it
before I play in open with this new ship.

ED does have missions to go hunt specific people so expanding this to a CZ would be an improvement.
 
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Quince[/URL]

OP You mentioned my home system. Twice I've asked for help for my minor faction based there and both times the community has responded by helping. What you've outlined makes the whole civil war BGS state into a grind. Currently there are CMDR's in the system working to get at least one of the bases flipped for me so I can sell my data to my minor faction. They are having fun, they're not hurting anyone, they are just playing the game and having fun. You also have not taken into account that Quince is some distance from the bubble and takes a while to get to in a combat ship and can cost a fair bit too.

As others have said, more content not less.
 
Are you saying you want the option of payment plans in Elite? :)

No, thought what I really WOULD like would be:

Shipyard>Purchase Ship>Select Ship to Purchase>Outfitting>Select Options for New Ship>Insert (lots of) Coins>Receive ship, as Outfitted
I'd even be willing to wait, like shipping times for this.
 
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