exploring still sucks.

I'll say what fdev have said numerous times: exploration is solid.
Full stop. Period. Ende. Basta.
 
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While i do agree exploration needs some content, i don't really think that would make it any better for you in particular as you seem to have too short an attention span for it. Patience is key.
 

verminstar

Banned
Elite has less consequences fer crime than GTA5 if truth be told with the same mechanics...just die and yer all clear, no wanted status, no bounties nothing. Its quite a comical situation when ye think about it considering GTA was designed and built specifically to be a trollish sorta game full of pointless and meaningless killing...and yet their consequences are worse than in elite...

Funny stuff...more like mad max in space...theres even talk of outlandish spikes on cobras now...

I see lists of fumeroles, never ever found one. Ever...seriously never seen any outside screenshots.
Ruins...too close to the bubble.
Barnacles...too close to the bubble.
Alien hyperdictions...too close to the bubble.
Colonia...this is part of FD plan to expand the bgs, create another bubble, more in common with the canon and lore than exploration.
Neutron highway...makes the trip from bubble to bubble mk2 easier on those who find exploration too boring...does nothing fer exploration.

I wont mention beige planets as this has already been dealt with by the mods...it wasnt intentional at all and will be fixed in a future update after 2.3, so lets put that myth to rest right now.

Anything too close to the bubble...very little to do with full time explorers...just eye candy fer the weekend warriors...

It is my genuine hope that FD dont listen to about half the suggestions from those who dont have the patience to make a long journey with a short range ship. If they make the milky way even smaller to appease the easy mode players, then this game will lose me entirely ^
 
Yeah, landing on dust bowls is as exciting as it gets for explorers!

Wow, amazing stuff!

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I'm sorry but i have Hellion and it's far from exciting to play.

First impressions are good, open space, space ship, star Citizen style gameplay with airlocks and a ship you can walk around in.

But that's it, other than mining asteroids and boarding other stations to nicks stuff of shoot people (which is rare due to the crazy travel times) there's not a great deal to do.

Hellion is in pre alpha so has a long way to go.

ED is not pre alpha but also still has a long way to go.

Both games are still pretty barebones and rinse repeat at this point.

I was more aiming on the idea of exploration and not a 1 on 1 comparison.

All we got in ED is honk and and that is about it.
 
One of the problems is that there is so much going on in this game that the majority of players simply don't know about because it hasn't been communicated in-game.
Agreed. I don't want to have to follow some community created spreadsheet to be able to complete some alien artifact missions.

Exploration will never appeal to everyone but Frontier could probably lure more players into this aspect of the game by providing better sign posts to tell players where they can find interesting things. They're trying to do that through the passengers missions to some degree.
We don't need more signposts (not that there's anything wrong with the tourist beacons). What we need is more tools for exploration.
 
some nice responses thanks. too many to reply to individually. I do like to explore. but after say 2000jumps it gets boring. traveling from planet to planet and scanning I actually like. the travel time = distance,
the amount of impact craters I see, doesn't compute to the fact that there is no meteors, rogue planets, comets. space I believe is forever evolving, yet ED galaxy is static. outside the bubble!

I'm in my battle python, just in case I run in to an aggressive alien. update incoming. (maybe here is were the aliens get added to aggressor list.) as I still have not seen one personally. I don't know if I will be back in the bubble before update is implemented.
to the cmdr what cant find anything that sucks in the black. how about a BH. :)
I'm also not asking for the galaxy to be shrunk.

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While i do agree exploration needs some content, i don't really think that would make it any better for you in particular as you seem to have too short an attention span for it. Patience is key.
nothing wrong with my attention span. its a shame the game has nothing to keep my attention outside the bubble. fun all the time in open/bubble.
 
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I do a lot of exploration. When I get a little bored I do trading or combat. It is ok to mix it up a bit!
As an aside I really like the passengers and tourist sites, I like having a target and the 3 or 4 weeks you get gives absolutely loads of time to go off on a tangent checking out other stuff and so on. Obviously more content is always welcome but so far I'm still enjoying it
 
They created this massive galaxy and then they concentrate on pvp/multiplayer
baaah
(patience isn't the key, making do with boring is the key).
 
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I love exploration in Elite: Dangerous. Could more be added? Absolutely.

So far we explorers have been given:

1. Planetary Landings
2. "Barnacles", Fungal lifeforms, "Brain Trees"
3. "Guardians" ruin sites.
4. Enhanced graphics and game mechanics with neutron stars and white dwarfs.
5. Abandoned human settlements.
6. The search for Jaques Station which resulted in the current colonization effort of a new corner of the galaxy.
7. Unknown artifacts / Unknown probes.
8. Geysers and fumeroles

I'm probably missing more things than I've actually listed. Bottom line is that there is a LOT of content in the game for those of us who spend our playtime exploring ... and more is sure to come. Galnet recently teased some things going on in the permit-locked COL 70 sector and it always seems that we're right on the verge of figuring out SOMETHING in the Formidine Rift.

One of the problems is that there is so much going on in this game that the majority of players simply don't know about because it hasn't been communicated in-game. Now that we've located the abandoned settlements in the Rift, Conflux and Hawking's Gap we need missions that send people out to these locations so that more and more players are made aware of what is going on in the galaxy. People are flying to and from Colonia all the time without knowing that there are two systems with datapoints (Conflux Gap Expedition abandoned settlements) that are worth 8 to 10 million credits each if you stop and scan them. Additional datapoints worth the same amount are located in the Formidine Rift and Hawking's Gap. I've also picked up dozens of rare engineering materials scattered at these sites.

Exploration will never appeal to everyone but Frontier could probably lure more players into this aspect of the game by providing better sign posts to tell players where they can find interesting things. They're trying to do that through the passengers missions to some degree.

I think you are missing the point. I fully accept that there is an absolute ton of content for explorers. There is just zero ways to meaningfully interact with any of it. I jump into a system, I honk, I look at the system map and see nine ice planets. Why should I explore these ice planets. Is there any reason to explore them. Most of the time I ignore them and go to the next system. Give me a reason to scan the whole system including asteroid belts.

Give me a deeper surface scanner that highlights possible interesting areas worth exploring instead of using pot luck.
 
There needs to be more to do, more stuff to discover. I can handle it in short jaunts but get bored after a while (the longest exploration I've done lasted a week).
 
Exploration definitely need a lot of new things. It's been almost completely ignored by Frontier since 1.0. That said, you can still find a lot of things to do out there, if you're interested in finding specific things. Sure, the limits set with the galactic forge does mean things often get extremely repetitive as systems, stars and planets stay within certain limits.
It does feel like FDev had intended to sprinkle "hand crafted" systems out there, to make things more interesting. Planets and stars in the catalogued systems often break the limits set for the fully procedurally generated systems. It's also possible that the catalogued systems were simply generated first followed by a tweak to the stellar forge formula.
Anyhoo... It would be nice if they'd take their time to find a bunch of random untagged, potentially extreme systems, and tweak their numbers to make them more unique. Give us more hypergiants beyond the 500 solar radii limit. More extreme planets and planetoids. Systems with objects out of balance?
I hope the 3.0 update will bring a lot of change to how systems are rendered and what we can find in them.
 
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