Lol unlucky.
I can only assume you was still classed as "in danger" when you tried to quit, which brings up the annoying timer.
FD need to do two things.
1) fix the (legal) combat log dialogue, so you quit, confirm the quit, and after 15 seconds it logs out.
Real life does call, and postmen tend not to wait 15 second. Lol
2) give us, atleast a chance, a way to recover lost crew using missions.
i agree with both of these things. hell i would take even increasing legal log out to 30s IF it would allow me to get up and run AFTER confirming and it auto log me.
2) but this one is the biggest "yes please" from me. so many gameplay options rather than just having a black or white - live or die - mechanic. (my fear is people will complain so much they will just make crew invincible, possibly if we fit an escape pod... but for me this is *almost* as bad as 100% loss on death. give us some gameplay around it please!.).
@ other posts in the thread
as for making everything telepresence so no risk at all....... i hate multicrew telepresence. I belive i saw the baby flying out of the window along with the bathwater when FD wrote multicrew telepresence into lore.... if it has to happen without anything gameplay related to back it up FD should have just let it "be" just like instant regen of your body and ship replica destruction.
They didnt.... but please god dont go even more overboard and make everything telepresence.
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