exploring still sucks.

And yet it's meant to be accurate as possible. Real star catalogues, respect of physics (glitches excluded...), simulation of timelapse from now to 3300 (Pillars of Creation evaporated, for example), BeigeGate caused by an attempt to have more realistic-looking planets, etc., etc. The model used for generating the galaxy is not imagination, but what we know of the galaxy and physics, extrapolated.

Barnacles.
Brain Trees.
Fumaroles.
Thargoids.
Bullets cease to exist after travelling 4km.
Light (LASER) dissipates completely after travelling 3km.
etc... etc...
 
Barnacles.
Brain Trees.
Fumaroles.
Thargoids.
Bullets cease to exist after travelling 4km.
Light (LASER) dissipates completely after travelling 3km.
etc... etc...

Barnacles, brain trees, fumaroles and thargoids are all possible. How likely they are is irrelevant. They are possible and that's what FD is looking at. Bullets don't cease to exist after travelling 4km. They lose their kinetic force. Lasers don't dissipate after traveling 3km. It loses its coherence and therefore it's destructive power. This is completely within the realm of physics as concerning lasers. As for multi-cannon shells, that's for game-play. See the video below.

[video=youtube;QuwRgaLBddc]https://www.youtube.com/watch?v=QuwRgaLBddc[/video]
 
Exploration is boring? Of course it is. That's the nature of the beast. You see shows like Star Trek and such and it looks so glamorous. The only problem is what you're seeing on screen are the highlights. They don't show you the hundreds and thousands of hours of boredom that space travel (even with FTL) is. They can't. Who would buy advertising time for a show like that? No one. And rightfully so. Cause no one would watch it. So yeah, it's boring. That's just the nature of things.

Surely then we should be gaming the highlights. My immersion is happy with the boring stuff happening to my CMDR during the brief periods when I'm not in the game.
 
I'm starting to see a lot of odd posts regarding finding 'cool' stuff like alien bases and other stuff.

I don't think the original gist of this thread was really asking for those things - although as I have mentioned on many occasion, having SOME things to find would be nice - and I don't just mean POI's on planets. We do have scanners for a reason - and they are quite capable of picking up feint signals upon entering a star system...

I think what is missing is the mundane, exploration stuff. The reason we WANT to explore, is to find things - not just monoliths and aliens, but things that are not usual - like braintrees and geysers. We need MORE of this stuff, much, much more.

Especially with atmospheric planets coming Soon®, I want to be able to detect lifeforms. I want to discover them, find out things and report them to someone. Even basic plant biology, I want to find new plants, see if they contain anything useful.

We need a plethora of exploration scanners and tools to gain data, in order to sell to someone, or to keep for our own invention. There's more to the galaxy than just beige airless planets, and wrecks of ships.

I'd like to discover an alien species as much as the next pilot. But, I also want to be able to land on a planet and go 'Wow, what IS that?' as a herd of angry 7 legged spider-cows run towards me...
 

Jex =TE=

Banned
Exploration is boring? Of course it is. That's the nature of the beast. You see shows like Star Trek and such and it looks so glamorous. The only problem is what you're seeing on screen are the highlights. They don't show you the hundreds and thousands of hours of boredom that space travel (even with FTL) is. They can't. Who would buy advertising time for a show like that? No one. And rightfully so. Cause no one would watch it. So yeah, it's boring. That's just the nature of things.

Hundreds of hours of boredom on the enterprise? You DO know it's a science vessel right? That they're looking for new worlds and lifeforms. That any planet they come across could hold anything not to mention they all have jobs to do on board plus they have the holodeck and many other entertainment things to do and not only that, but they're also heading out into the unknown. If you think being on the enterpirse would ever be "boring" I don't know what to say and I'm flabberghasted lol - we're your imagination! ;)

On the other side, ED is entreily predicatable and the only excitement comes when u fall asleep only to wake up to the buzzing and popping sound then panic as you try and steer away from the sun your heading towards.
 

Jex =TE=

Banned
Barnacles, brain trees, fumaroles and thargoids are all possible. How likely they are is irrelevant. They are possible and that's what FD is looking at. Bullets don't cease to exist after travelling 4km. They lose their kinetic force. Lasers don't dissipate after traveling 3km. It loses its coherence and therefore it's destructive power. This is completely within the realm of physics as concerning lasers. As for multi-cannon shells, that's for game-play. See the video below.

https://www.youtube.com/watch?v=QuwRgaLBddc

Well he's already wrong at the start as it's 400,000,000,000 not 100,000,000,000 as this guy says.

OK he says no artificial gravity - pointless as you're strapped into a chair 100% of the time. Which people is he talking about that will lift large objects? Then he goes on about hydroponics.

That's it???

How much science does ED have? Hardly any according to this video!

Let's have a look at the science it completely messes up on top of what's been posted already.

The Flight model
Artifical orbits (so no actual physics here)
Limited speed
Ship weights don't affect turn ability
Ship weight on internal components make no sense whatsoever and we have software weighing 100 tons more because it's in a different ship.
Black holes that don't do anything

How does a bullet "lose it's kinetic force" exactly? What's slowing it down in space - the vaccum it's in?
 
I'm starting to see a lot of odd posts regarding finding 'cool' stuff like alien bases and other stuff.

I don't think the original gist of this thread was really asking for those things - although as I have mentioned on many occasion, having SOME things to find would be nice - and I don't just mean POI's on planets. We do have scanners for a reason - and they are quite capable of picking up feint signals upon entering a star system...

I think what is missing is the mundane, exploration stuff. The reason we WANT to explore, is to find things - not just monoliths and aliens, but things that are not usual - like braintrees and geysers. We need MORE of this stuff, much, much more.

Especially with atmospheric planets coming Soon®, I want to be able to detect lifeforms. I want to discover them, find out things and report them to someone. Even basic plant biology, I want to find new plants, see if they contain anything useful.

We need a plethora of exploration scanners and tools to gain data, in order to sell to someone, or to keep for our own invention. There's more to the galaxy than just beige airless planets, and wrecks of ships.

I'd like to discover an alien species as much as the next pilot. But, I also want to be able to land on a planet and go 'Wow, what IS that?' as a herd of angry 7 legged spider-cows run towards me...

I get your point. And you have a good one. But this game is only about 2 and a half years old. And Frontier is not some Triple A development company with a staff of thousands. I'm sure all these things will come, in time. But don't expect to see seven legged anythings, spiders or otherwise. From everything we've seen biology is binary. Maybe somewhere it developed based on three genders instead of two, but seven genders? Not likely. If you notice, everything, even a spider has legs or wings (whatever) in pairs. You know how many rows of kernels are on an ear of corn? I don't; but I do know how many there aren't. There's not 3 or 7 or 9 or 15 or even 11. It's always an even number of rows.

- - - Updated - - -

Surely then we should be gaming the highlights. My immersion is happy with the boring stuff happening to my CMDR during the brief periods when I'm not in the game.

Sorry, it doesn't work that way. Space travel is thousands of hours of boredom interspersed with moments of abject terror; or excitement. They have to compress that somewhat for a game, but it's still going to be somewhat boring. That's just the nature of the beast.
 
I get your point. And you have a good one. But this game is only about 2 and a half years old. And Frontier is not some Triple A development company with a staff of thousands.

Oh? You DO realise that most development teams are usually quite small in number, and by comparison, Frontier's Elite Dangerous team is numbered over 100 now? no development team numbers in the thousands, that's just the talk from someone who doesn't quite understand game development.

Star Citizen is a fine example of what happens when you have too many people in too many places being directed by far too few managers - and still can't produce anything coherent. Frontier can, and do, but they're concentrating on building an ever-growing framework. That needs to halt, and rather than making multicrew, planet landings, megaships and fighters, bring actual reasons for them to be IN the game.

Anyway, off on a slight tangent there - the point is they have plenty of staff to do the work, they're just prioritising other things instead - like the PS4 release - as, I have said previously, exploration doesn't sound as exciting to their PS4 target audience.

Perhaps when they finally release the PS4 version, and then fix the inevitable bugs, they'll begin work on the next 'big' update... and then they'll take exploring more seriously...
 

Jex =TE=

Banned
Anyway, off on a slight tangent there - the point is they have plenty of staff to do the work, they're just prioritising other things instead - like the PS4 release - as, I have said previously, exploration doesn't sound as exciting to their PS4 target audience.

I'll pull another NMS on you if you're not careful!

LOL :D
 
Anyway, off on a slight tangent there - the point is they have plenty of staff to do the work, they're just prioritising other things instead - like the PS4 release - as, I have said previously, exploration doesn't sound as exciting to their PS4 target audience.

Perhaps when they finally release the PS4 version, and then fix the inevitable bugs, they'll begin work on the next 'big' update... and then they'll take exploring more seriously...
As much as I want an exploration buff, I think this move made sense. Has the potential to add a huge chunk of revenue to the FD coffers.
I can't see them expanding to any other platforms at this point, so here's to hoping they start building more up than out.

I don't think we'll see much exploration content/tools additions in 2.4 other than finding aliens. But I'm hopeful the we'll see a buff in 2.5
That's right, I said 2.5.
I'm still not convinced that 3.0 is around the corner.
 
As much as I want an exploration buff, I think this move made sense. Has the potential to add a huge chunk of revenue to the FD coffers.
I can't see them expanding to any other platforms at this point, so here's to hoping they start building more up than out.

I don't think we'll see much exploration content/tools additions in 2.4 other than finding aliens. But I'm hopeful the we'll see a buff in 2.5
That's right, I said 2.5.
I'm still not convinced that 3.0 is around the corner.

I tend to agree with that. I'm expecting 3.0 sometime in December of '17 or first half of '18; at the earliest. And I'm an optimist :D
 
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Anyway, off on a slight tangent there - the point is they have plenty of staff to do the work, they're just prioritising other things instead - like the PS4 release - as, I have said previously, exploration doesn't sound as exciting to their PS4 target audience.

I'm in that PS4 target audience (not everyone can afford a high-end gaming PC), and I very much look forward to exploration, as well as to the other aspects of ED :)
 
Barnacles, brain trees, fumaroles and thargoids are all possible. How likely they are is irrelevant. They are possible and that's what FD is looking at. Bullets don't cease to exist after travelling 4km. They lose their kinetic force. Lasers don't dissipate after traveling 3km. It loses its coherence and therefore it's destructive power. This is completely within the realm of physics as concerning lasers. As for multi-cannon shells, that's for game-play. See the video below.

https://www.youtube.com/watch?v=QuwRgaLBddc

LOL. No, it's not within the realm of physics. The LASERs on our ships are focused beams and don't propagate as the light from a star would, they don't dissipate in space either, due to their being no materials present for the light to interact with. I'm sure I don't need to explain why projectiles don't stop until they hit something. That's physics 101, literally.

The game isn't "realistic" on any level. The fact that the galaxy has a colossal number of stars in it does not make it a 1:1 representation of the Milky Way. For starters, we don't actually know how many stars are in our own galaxy, estimates are somewhere between 2 and 4 hundred billion. We also don't know what shape our galaxy is, we know it's a spiral galaxy based off our observations within it but we don't know it's exact shape. We've approximated it's shape from our observations of other spiral galaxies and our own observations of what we can see of our galaxy from Earth, but that's all.

David Braben is a genius, clearly. He is not however, a god, nor is he omniscient. The model of the galaxy is based off what we think we know about it, but that does not make it "reality".
 
LOL. No, it's not within the realm of physics. The LASERs on our ships are focused beams and don't propagate as the light from a star would, they don't dissipate in space either, due to their being no materials present for the light to interact with. I'm sure I don't need to explain why projectiles don't stop until they hit something. That's physics 101, literally.

The game isn't "realistic" on any level. The fact that the galaxy has a colossal number of stars in it does not make it a 1:1 representation of the Milky Way. For starters, we don't actually know how many stars are in our own galaxy, estimates are somewhere between 2 and 4 hundred billion. We also don't know what shape our galaxy is, we know it's a spiral galaxy based off our observations within it but we don't know it's exact shape. We've approximated it's shape from our observations of other spiral galaxies and our own observations of what we can see of our galaxy from Earth, but that's all.

David Braben is a genius, clearly. He is not however, a god, nor is he omniscient. The model of the galaxy is based off what we think we know about it, but that does not make it "reality".

Those humans are so arrogant, thinking they know everything...
 
I have only a 20ly jump and I use economical route planning.. which is a grind:( because I don't like to miss anything:)

Thats why i engineered my asp explorer :p. No really that thing gets 40ly jump range with a super fast fuel scoop time. If you ever want to go some where thats far away get an asp.
 
LOL. No, it's not within the realm of physics. The LASERs on our ships are focused beams and don't propagate as the light from a star would, they don't dissipate in space either, due to their being no materials present for the light to interact with. I'm sure I don't need to explain why projectiles don't stop until they hit something. That's physics 101, literally.

The game isn't "realistic" on any level. The fact that the galaxy has a colossal number of stars in it does not make it a 1:1 representation of the Milky Way. For starters, we don't actually know how many stars are in our own galaxy, estimates are somewhere between 2 and 4 hundred billion. We also don't know what shape our galaxy is, we know it's a spiral galaxy based off our observations within it but we don't know it's exact shape. We've approximated it's shape from our observations of other spiral galaxies and our own observations of what we can see of our galaxy from Earth, but that's all.

David Braben is a genius, clearly. He is not however, a god, nor is he omniscient. The model of the galaxy is based off what we think we know about it, but that does not make it "reality".

Clearly you don't know how lasers operate. A laser loses power over distance. It gets to the point where all you can see is the light. There will be no heating or burning from that light. The multi-cannon projectiles (bullets) are, as I said, a concession to game play as is the traveling faster than the speed of light. He (David Braben) himself said that that's the one great lie that you have to have to make a great game. According to David Braben, Elite Dangerous is as scientifically accurate as they can make it within the parameters of gaming. The video of his interview is below.

[video=youtube;QuwRgaLBddc]https://www.youtube.com/watch?v=QuwRgaLBddc[/video]
 
Clearly you don't know how lasers operate. A laser loses power over distance. It gets to the point where all you can see is the light. There will be no heating or burning from that light. The multi-cannon projectiles (bullets) are, as I said, a concession to game play as is the traveling faster than the speed of light. He (David Braben) himself said that that's the one great lie that you have to have to make a great game. According to David Braben, Elite Dangerous is as scientifically accurate as they can make it within the parameters of gaming. The video of his interview is below.

https://www.youtube.com/watch?v=QuwRgaLBddc

I really can't be bothered. It's like arguing evolution with a Jehova's witness. Carry on as you were and God speed o7
 
Sorry, it doesn't work that way. Space travel is thousands of hours of boredom interspersed with moments of abject terror; or excitement. They have to compress that somewhat for a game, but it's still going to be somewhat boring. That's just the nature of the beast.
Which is why exploration is the lowest of my ranks, and it looks like it will remain there.
 
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