4 modded ships in a HAZRES.

Its a hazres, it is a place where pirates do business, maybe take your group to a high intensity CZ instead? I mean what are you expecting you come highly prepared and you have an easy time?

You can farm high intensity Czs in a vanilla Viper mk3 without problem (apart from the occasional trip back for ammo and SCBs), CZs are no more challenging then any of the RES variants.
 
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Level scaling is a phoney and gamey concept therefore the/an/any argument against it is "invalid"?
In your opinion you mean right?

yes in my opinion. didnt want to sound rude tho..

but what kind of use would the bigger ships have, when they dont got any resistance?
 
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You've heared of sarcasm before? No?

Problem with the actual implementation is there is no simple way for FD to adjust difficulty from a lonely elite-player non-engineered python to a full engineered 4-corvette-battle-wing.

There needs to be new CZs and Res sites for engineered ships with engineered NPCs all over the place...

I don't think they have to adjust difficulty for different players. As log as the 'super NPCs' are avoidable to some degree, it's no problem that they spawn for everyone.

If the best NPCs had a level of arrogance making them not bother attacking weak ships unless fired upon, we would be fine.
 
last night i was in a full wing of modded ships, 2 condas a FAS and my corvette.. so we were with 7 ships if you count the SLF's.

i am sad to say... Hello kitty adventure island is more ingaging..

there seriously needs to change something with the spawns at a RES site, cause at the moment there is no other use for modded ships than to sealclub NPC's.
back in the day we had the Strong signal sources, with wings of up to 12.. now the biggest wing you will see is 3 :(

please bring back the Dangerous.

You guys should hit the Conflict Zones with an armada like that, the Resource Extraction Sites really are not intended to give you the kind of combat you are looking for.
 
You guys should hit the Conflict Zones with an armada like that, the Resource Extraction Sites really are not intended to give you the kind of combat you are looking for.

what happends then, is we are just waiting for more ships to spawn in, with an army of NPC's to support us.
 
I say they start with fixing the NPC loadouts. An anaconda with two pulse lasers and a turret cannon is just dumb.

Once NPC's can properly arm themselves make them a bit smarter. They aren't awful at flying now, they are just predictable and weak.

Next I would add more combat hotspots, hopefully tied into missions.

Why not assault a pirate base! Could be on a planet surface.. could be a satellite installation. Take out some patrols a ~10km out and work your way closer encountering more ships culminating with a wing (or 2) with a pirate lord. Attack their base and get the loot (mission credit? rare goods? Engineer components?). Maybe you need to destroy the base defenses and plant a beacon or something.

Could spruce up CZ's.. add a ticket counter as others have mentioned. Have the local faction HQ send you some credits and a rep boost for helping them win the CZ.

Some more "fun" aspects tied into NPC's that know how to fly AND equip themselves.
 
yes in my opinion. didnt want to sound rude tho..

but what kind of use would the bigger ships have, when they dont got any resistance?

I am not disagreeing with the concept of strong(er) enemies and tough challenges but some artificial opponent scaling to your level is a horrible game concept. Without making a WoT tough enemies should be location and situation dependent.
 
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There is nothing in the game capable of standing up to an engineered wing of semi-competent pilots. It's not even a question.

There is a phenomenon that happens in games, and I'm really hard pressed to think of any that don't suffer from this at some point.. after a time you reach a point where you have acquired all of the very best things available, and you vastly overwhelm anything the game has to throw your way. There has never been a good response to this either - be it in outright active scaling of enemies, or simply throwing more and more enemies at the player(s). Even throwing other players at each other eventually reaches a point where the two most powerful of players reach a pure point of stalemate - no advantage, no real opportunity to overcome each other. The irresistible force meets the immobile object.
 
...I guess that's fine but not all of us travel in a fleet of huge Engineered ships.

It doesn't take a fleet. Even a simple pair of engineered Corvettes with healing beams are virtually indestructible against NPCs in a High Intensity CZ. I agree with the OP. I would hazard a guess that there are thousands of players that fly together in engineered ships. The game would be incredibly more interesting if there were navy convoys to ambush near outpost checkpoints, armed merchant convoys that drop at a Nav beacon to regroup, reconnaissance wings of vipers and vultures that cruise a system for military-class player wings, pirate fleets armed with cargo hatch limpets that drop into a Haz Res with a clear intent to rob rather than destroy a miner wing while engaging their armed escorts.
 
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My heavily engineered FAS eats HazRes for breaksfast. If I didn't need to stop for ammo replenishment I could stay there all day long.

It wasn't like that always however. It's taken a long time to get the funds, skills and engineering behind me to make it happen.

Fingers crossed that Thargoids are gonna give our deathdealers a reality check. Raise the bar for the people who have broken the ceiling.
 
There needs to be a few places where even large wings of engineered Corvettes fear to go.

Something like the Riedquat system in the original Elite.

I suggest that FD should lock such a system behind a permit, so that players don't accidentally stumble into such a system.
 
There needs to be a few places where even large wings of engineered Corvettes fear to go.

Something like the Riedquat system in the original Elite.

I suggest that FD should lock such a system behind a permit, so that players don't accidentally stumble into such a system.

I believe that will be addressed when the large artichoke ships stop hyperdicting and EMP/scanning and start opening fire. Maybe sometime around 4.2?
 
To be clear I am not suggesting the NPCs actually scale with you as a player. With the zones and across their difficulties.

The difficulty range across the first half of ranks may as well not be a range. I hardly notice a change in ability until you reach the Dangerous rank, and even they can't bring a proper game.

Ideally we'd get a new type of zone. Let's call it "Salty Resource Extraction Site". Within this site are bigger, more aggressive wings of bigger ships with a modifier that gives the more engineered modules in total.




Then tell me where to take our armies? CZs? Don't make me laugh. That's even more of a massacre.

There is nothing in the game capable of standing up to an engineered wing of semi-competent pilots. It's not even a question.

Very much agreed CMDR, NO scaling --yes to true power NPCs similar to what we get when we accept elite assassination contracts and place them in typical haz res areas....even greater NPCs yes but identify those zones as you mentioned, Pirate strongholds etc
 
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I agree.
But I would like for HAZ RES to be something else for the purpose of having that kind of firepower around.
 
#makeNPCsgreatagain.

With the near constant player power creep since release (despite it being reigned in a few times) there is a huge gulf of power now between even a single engineered ship piloted by a competent cmdr and NPCs.

I know it's hard to scale them up without making it unfair to lower level players caught in the crossfire (although I think that would be kind of cool, having new/less well equipped players scurry for safety when the big sharks come out to play and waves of unhinged NPCs start to show up, that way the less well equipped players can pick scraps form the table if they have the skill to!) but I hope FD can think a way through it and make the NPCs more skilled, better equipped and perhaps a little more situational, so big ships draw big, bad hunters and player groups even more-so.

Be it new hunting zones with danger turned up to 11, or a system based on how quickly a group gets kills - whereby uber-enemies spawn on a trigger and come to balance the books, or whatever, any improvement to add challenge would be nice.
 
If something is in the game, then it's intended to be used. But if using it unbalances the game, then the game needs a balance pass.

Or self-regulate, and un-engineeer the stuff until the game becomes fun again.
The choice is there.
 
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