What's steam?
A terrible song by Peter Gabriel.
What's steam?
I think you guys are missing the point about what the numbers on steam represent.
Ehh, when you boil water, you get steam
Cheers Cmdr's
I think you guys are missing the point about what the numbers on steam represent.
When I boil water I make a brew, is this somehow linked to Eds biscuit reviews?
It always makes me laugh when someone quotes steam as the be all and end all of games popularity...
Plus, it seems that in the last 10 minutes that has jumped up by a thousand players...
I think you guys are missing the point about what the numbers on steam represent.
Steam held an average player count of about 11,000 early 2016. Since then it has fallen to 4,000 averaging about 4,200-4,600 ish.
6-7 thousand people don't randomly decide to stop playing through the steam interface all collectively, maybe some here and there but nothing significant. It's perfectly reasonable to analyze and hypothesize that a 7 Thousand player decline is concerning.
Now imagine how many of those active users are playing in Open?
World of Warcraft has about 14.5 million sold copies, about 2.3 million active globally.
Elite had sold around 1.6 million copies. By the same ratio of WoW (Which possesses much more longevity) Elite SHOULD have around 250k active players. But we all know that's not true because of that 250k there is no chance that only 4k of those players are using Steam. Those calculations include Xbox as well.
Here's the kicker
Elite dangerous had about 98k pre-orders and sold around 24k later when it launched. Then ED hit Steam and within 1 month the copies sold went from 122k to 712k. Obviously more and more as it became featured on the front page of steam, and horizons helped its publicity.
So yes, the steamcharts hold significance.
I think you guys are missing the point about what the numbers on steam represent.
Steam held an average player count of about 11,000 early 2016. Since then it has fallen to 4,000 averaging about 4,200-4,600 ish.
6-7 thousand people don't randomly decide to stop playing through the steam interface all collectively, maybe some here and there but nothing significant. It's perfectly reasonable to analyze and hypothesize that a 7 Thousand player decline is concerning.
Now imagine how many of those active users are playing in Open?
World of Warcraft has about 14.5 million sold copies, about 2.3 million active globally.
Elite had sold around 1.6 million copies. By the same ratio of WoW (Which possesses much more longevity) Elite SHOULD have around 250k active players. But we all know that's not true because of that 250k there is no chance that only 4k of those players are using Steam. Those calculations include Xbox as well.
Here's the kicker
Elite dangerous had about 98k pre-orders and sold around 24k later when it launched. Then ED hit Steam and within 1 month the copies sold went from 122k to 712k. Obviously more and more as it became featured on the front page of steam, and horizons helped its publicity.
So yes, the steamcharts hold significance.