ED Steamcharts "4,000" active players. Pathetic

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I think you guys are missing the point about what the numbers on steam represent.

I think, given your message history, you just have an axe to grind. Keep it up and with any luck you'll end up on most peoples' ignore list.

(like you just did on mine...).
 
I think you guys are missing the point about what the numbers on steam represent.

Nope; the point is nobody cares. It's just a game delivery portal and irrelevant to how people play the game or continue playing the game. Pointless troll thread.
 
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Majority of player base is not from steam, there are tons of people who bought it directly from ED website. not counting Xbox 1 players.
you can see it from the number of contributors in recent CG, most don't do CG either, atleast from what i know.

Goodday
 
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When I boil water I make a brew, is this somehow linked to Eds biscuit reviews?

Let me just check this for you, hmmnmhhhm, lets see Reviews ohh, games, women, whisky, cars, guns, drones, cats ?, food. Foods !!
Right, hmmmnnn, Italian food, Indian food, french food, Pakistani food, Thai food, Vietnamese Food, Chinese Food, Mexican Food, Spanish food, Arabian food, nope nothing here I might have to go into the sub topics, this will take some time though...
Is it THAT important?
I will look further into it....
You sure it is Ed, not Edward or Eddie, has he got a middle name?
I should get rid of these indexing cards and try a computer some day..

Cheers Cmdr's
 
Ohhh but OP is right of course :)

When your perspective of gaming of g,e popularity is based on steam, it is likely that:

You get your newspaper news from: the Daily Mail, Sunday Express or New York Post

Your online news: Fox, Breitbart, Drudge

Musical opinion: X Factor, Britain has got Talent....

So your world view is perhaps somewhat limited. The "Elite is dead" Thread theme is as old as "I just lost my 'Conda" threads and as amusing, unfortunately I am running low now on sarcastic answers...

Damn !

Cheers Cmdr's
 
I'm sure Steam stats are fairly representative. Elite has a significant portion of non-Steam players, but those can be accounted for by looking at sales figures and a reasonably accurate count of currently active players can almost certainly be extrapolated from Steam.

What I don't agree with is the doom and gloom assessment of 'only' 4k players active on Steam, during the lull before a major patch.
 
It always makes me laugh when someone quotes steam as the be all and end all of games popularity...

Plus, it seems that in the last 10 minutes that has jumped up by a thousand players...

Oh yeah?

Well my buddy Johnny swears blind that he longer plays and neither do 4 of their 'steam friends', and so now I don't play either as I want nothing to do with a dead game with no players if Johnny is leaving.


So clearly it's proven that everyone is leaving the game, because if me, Johnny and 4 of their 'Steam friends' aren't playing Elite Dangerous then that must be suggestive of the majority of the playerbase dropping the game too as that's how important and universe defining me and Johnny are.
 
I have 752 hours logged on steam and probably the same amount logged not on steam as I brought the game via FD not steam but only now run it on steam after a reinstall of windows.

Never look at steam charts or even engage in any of the forums or game discussions, think i've made two post on unrelated games in the nine years I've been using steam as an easy way to get games.

I've not logged in since the 9/3/17 but im sure that means little in the grand scheme of things. So no steam means nothing to me more than a games delivery system.

I'm definitely sure that the sky isn't falling and the sun will come up tomorrow. and I'm sure ED is more than ok in terms of player numbers.
 
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I think you guys are missing the point about what the numbers on steam represent.

Steam held an average player count of about 11,000 early 2016. Since then it has fallen to 4,000 averaging about 4,200-4,600 ish.

6-7 thousand people don't randomly decide to stop playing through the steam interface all collectively, maybe some here and there but nothing significant. It's perfectly reasonable to analyze and hypothesize that a 7 Thousand player decline is concerning.

Now imagine how many of those active users are playing in Open?

World of Warcraft has about 14.5 million sold copies, about 2.3 million active globally.

Elite had sold around 1.6 million copies. By the same ratio of WoW (Which possesses much more longevity) Elite SHOULD have around 250k active players. But we all know that's not true because of that 250k there is no chance that only 4k of those players are using Steam. Those calculations include Xbox as well.

Here's the kicker
Elite dangerous had about 98k pre-orders and sold around 24k later when it launched. Then ED hit Steam and within 1 month the copies sold went from 122k to 712k. Obviously more and more as it became featured on the front page of steam, and horizons helped its publicity.

So yes, the steamcharts hold significance.


Players come, players go. It's part of a cycle that any continious game gets as new releases or burn out draw people away and then new content releases and other events draw people back.

You can use flimsy trump-college student quality 'analysis' to try 'prove' the significance of your concern and major revelation of some giant issues.... but honestly it just shows ignorance in this particular industry and player habits... more so when you even tried to drag WoW and sales figures into your analysis as the foundation to set up a rule to calculate how many people must be playing Elite Dangerous for it to be healthy.
 
Steam charts are hilariously useless for games that can be purchased without it.
Was checking out another game I own - more specifically, a game that was released without existing on steam + can be bought without a steam account.

• Elder Scrolls Online
Currently around 7500 average for a casual mainstream MMO. A game that people have constantly claimed is dying or dead since it was released.

In June 2016 E3 trailer they claimed to have around 7 million players
https://youtu.be/TDabP4Ux2aQ?t=1m24s

Yet steam charts from that period shows an average playerbase of just 2800 and a peak of 5500
http://steamcharts.com/app/306130
 
We'll see how much Steam plays a role when (and if) a new season comes. There may be a few eating their words. ;)
 
First, that's concurrent players, not active player base. Active players including all platforms are around 150.000-300.000.
Second, even if you like to look at the wrong numbers, concurrent players were at 3200 last year at this time, if anything the game is growing, not dying. Which is quiet an accomplishment for a 2 years old game.
 
I think you guys are missing the point about what the numbers on steam represent.

Steam held an average player count of about 11,000 early 2016. Since then it has fallen to 4,000 averaging about 4,200-4,600 ish.

6-7 thousand people don't randomly decide to stop playing through the steam interface all collectively, maybe some here and there but nothing significant. It's perfectly reasonable to analyze and hypothesize that a 7 Thousand player decline is concerning.

Now imagine how many of those active users are playing in Open?

World of Warcraft has about 14.5 million sold copies, about 2.3 million active globally.

Elite had sold around 1.6 million copies. By the same ratio of WoW (Which possesses much more longevity) Elite SHOULD have around 250k active players. But we all know that's not true because of that 250k there is no chance that only 4k of those players are using Steam. Those calculations include Xbox as well.

Here's the kicker
Elite dangerous had about 98k pre-orders and sold around 24k later when it launched. Then ED hit Steam and within 1 month the copies sold went from 122k to 712k. Obviously more and more as it became featured on the front page of steam, and horizons helped its publicity.

So yes, the steamcharts hold significance.

I play all my favourite games. All 40 of them every day.

/sarcasm

Is 7k drop disturbing? In that case damn every single AAA developer on steam needs to start breaking out the panic klaxons and go to battlestations!
Steamcharts for all games show a downward trend after major release and spikes after updates or major events. Thats normal.

Also I use my 2nd account every single day too you know ;)

I'm going to pull some numbers here because I too have several sources all of them as questionable as yours. They represent exactly what they represent. An indication or guesstimate about as accurate as polling 50 people and saying the remaining 5million voted the same way:

http://steamspy.com/app/359320

Average players is up by 8.1%
Total yesterday was 5,170

I've been here since 2015. This has happened over and over again. Still here, game isn't dead, it's not even sick...


CG's are a good way to track active users and they are higher than ever, it used to be an average of 3-4k back when I first started in the 1.2 and 1.3 release era. then after horizons it was nearer 5-6k, now it hovers between 6k and 8k.

The other way I use is track things is Fuel Rat Rescues
https://api.fuelrats.com/leaderboard

See the graph.
Spike 1 in the end of October was Horizons advertisement. The huge spike just after was the release of 2.0
Gradually falling until June(ish) for 2.1 release
Then big increase around September, think that was 2.2 release
Gradually declining obviously mini-spikes at weekends
Then in early 2017 the massive spike for Aliens (lots of people jumped in and went to Maia to see them but forgot Maia is a way away and needs a scoop) :p

Cut off the first 3-4 months due to Fuel Rats becoming known and you'll sort of see that the average line over the past year is fairly stable.


But in the end as others have said statistics can be made to say anything. In the end only FDev have the proper stats and I'm sure if they were concerned we'd see some kind of reaction in the way of sales or marketing via a big in game event or teaser or something. There's been a rather "status quo" vibe about it recently. Regular livestreams, Pax, regular cosmetic releases (every Friday), regular (if not a bit slower than usual) storyline. Beta for 2.3 hasn't been pushed out, now on 5th iteration.

In short if something is wrong they arn't worried about it yet.
 
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In all seriousness I didn't realise you could get the game on Steam? I vaguely remember when I got Elite looking on Steam and couldn't find it so did a search and found the main game. Has it only been on Steam recently or something?
 
Numbers or not
Steam or not steam
Contributors in community goal are usually 6 8000 people
Add a 20 per cent more for those who usually doesn't take part and you get an idea of how many players play the game.

Which is very little in my opinion and should be a very warning signal to Fd.

So more or less a 50 % are those who bought the game out if steam ; 50% are those who purchased toward steam and you get the idea of how many players play elite

Very approx way i know but netherless i don t think it is so far from the truth

Time will tell but in my opinion it reflects a season not going too well for FD ( not by a chance they are interested in leaving the senso method ) as witnessed by some player even here on the forum

My opinion of course
 
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