I had a friend and fellow Elite Dangerous player visiting me this week, and showed him the nine spreadsheets I use to keep track of the game. These cover everything from my fleet, and how they're equipped and engineered, to what upgrades I can get, and what materials I'll need for them, what I've got in storage, what engineers I've still to unlock and what I'll need to get them all to grade 5, what permits I can get and how I can do it, and more besides.
He pointed out, quite correctly, that if I need nine spreadsheets to just keep track of the game, and so I can remember what's going on at any one time, that the game is too complicated. Some of this at least, could be brought into the game after all with things like an in-game Wiki or better ship and storage information at any time.
I'm just wondering what you all think?
P.S. To anybody who's going to ask for a copy, this is an extremely complex spreadsheet with a lot of cross-linking and hard coding. You'd really need to know what you're doing in Excel to get to grips with it.
Mike









He pointed out, quite correctly, that if I need nine spreadsheets to just keep track of the game, and so I can remember what's going on at any one time, that the game is too complicated. Some of this at least, could be brought into the game after all with things like an in-game Wiki or better ship and storage information at any time.
I'm just wondering what you all think?
P.S. To anybody who's going to ask for a copy, this is an extremely complex spreadsheet with a lot of cross-linking and hard coding. You'd really need to know what you're doing in Excel to get to grips with it.
Mike









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