Opinion - We're Losing our Way.

Jex =TE=

Banned
I learned the game in around an hour and there was zero challenge in it for me. Everything has always been way too easy and the gameplay way to oshallow and repetitive. I was expecting the game to get fleshed out but then along came CQC.....PP.....Eng....Passengers....MC.... all extremely shallow and grindy mechanics. OP you could be right in saying it is what it says in the KS but then that's a bit like me telling you my cupboards are full of food and you're starving yet when you open them, all you see are bags and bags of rice and that's it.

The criticsm right now is all FD are doing is ticking boxes to say, yep, we've done that and that's not really the kind of effort we were hoping for tbh.
 
Well said OP, well said.

Unfortunately that's the way games go these days. The "I want it all, and I want it now" crowd have been heard by FD, and FD lost the plot pandering to their wishes. However, you can't count for those who spend hours a day on ED getting rich, but it is far easier than it used to be.

The way you described the game, from v.1, summed up my experience. It was awesome. The steep learning curve was the best bit. It made you appreciate that you had to have your wits about you or come a cropper. Sadly, this isn't the case anymore. :)
 
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I pretty much agree with OP. I wrote another post about how I loved the early game and the sense of accomplishment going from Sidewinder to Hauler to Adder. People now skip those early ships and jump directly into Cobras and Vultures. So players quickly get several million credits and then complain about "the grind" to get to the Anaconda faster.

We need more linear progression between ships. Personally, I think it should take longer to be able to afford the early ships (Hauler or Eagle) and it should be probably be a bit faster than it used to be from the mid-range ships to get to the Anaconda.

I'd love for a major game event to be a total economic crash. Overhaul all prices and incomes. It could be the result of fear of Thargoids. Or "irrational exuberance" over shared bounties. :) Runaway inflation makes cheap ships harder to get. The top ships fall in price due to overproduction. Eventually, the central bank collapses, so Federation and Empire issue their own currencies with some conversion rate penalty. Players get some advance notice, so they can invest in gold or other assets - basically a gamble on what will retain its value best. :)
 
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People crying about how good the old days of 1.0 were need to watch this:

[video=youtube;aLzW0dl87JY]https://www.youtube.com/watch?v=aLzW0dl87JY[/video]

This was a month after Elite originally released.

THINGS WEREN'T AMAZING BACK THEN GUYS
 
People crying about how good the old days of 1.0 were need to watch this:

...

This was a month after Elite originally released.

THINGS WEREN'T AMAZING BACK THEN GUYS

Nostalgia makes everything better ;)

"Make Elite Great Again" => well, 1.0 was not *that* great, and in fact was so barebones you could see through the game XD
 

Jex =TE=

Banned
Nostalgia makes everything better ;)

"Make Elite Great Again" => well, 1.0 was not *that* great, and in fact was so barebones you could see through the game XD

And there were tons of people telling us all that "ED is perfect stop complaining leave it how it is"

Could you imagine if v1.0 was all we ever got? LOL
 
I put it down to the fact that places like Sothis/Ceos had already existed since the game's release, and it just took time for people to find these far-out places that, once discovered, just revealed holes in the mission system that could be exploited.

It is only since exploiting missions that caused a surge of credits population-wide because of the discovery of certain areas in the bubble.

Before I heard of all of these exploits, credits from missions were hard to get in vanilla Elite and in Horizons 2.0 - It wasn't until I went off exploring in a DBX and got back that I had enough to buy a Python, then went on mining sprees that earned me 4-5 legit million credits per hour (some mining missions included) with the improved limpets.

That may sound like "too much", but to be honest, it wasn't. It took tens of hours of repeating this gameplay so that I had saved up enough to get an Anaconda, and then get it properly out-fitted.

The trouble is, you have to be careful when trying to call out the game for being "broken" with so much money "flying around" everywhere, because, from my experience, most of the time, it is the hard effort of players who have spent lots of their game-time earning the right to get up to the big 3, and not because of excessive exploitation.

I think this issue of missions offering too much money is more of an "elephant in the room".
 
Yep, giving us missions in which we can actually fail would go a long way to adding some challenge. The game holds your hand way too much and is far too easy.

Yes I support high paying missions at the beginning of the game provided they are believable. Getting 120k on the first mission screen for a risk free 10 min 4t delivery mission ( which is an adder with some money to spare) just isn't believable for me. They could buy an adder and take it themselves.... and keep the change.

For that kind of money there should be some risk or skill required or I'm struggling to make sense of it.
 
At least for me as a non-explorer/shutterbug player, pew pew for credits is about all I do. There really isn't much else even within that field, every RES and CZ plays out the same. Does in every corner of the galaxy. I find the mission system both uninteresting and unrewarding. Playing the "BSG" by pushing numbers of cookie cutter factions is about as interesting as excel data input (for me at least).

What I do enjoy is the flight model, the look and feel of different ships. Tweaking and pushing the limits of a ship's performance.
A "rollback" is very unlikely given FD's track record of leaving old content to rot (wings/powerplay/cqc anyone?) and the growing number of placeholder assets.

Pretty much as this point just building up my fleet of ships and modding them is about my only goal.

As far as "this game is not for its for me" well that's an old chestnut on the forums.
 
The game is too safe.
The game lacks consequence.
The game lacks deep tactical choices

I can agree with you on the above statements. These are all conditions that have existed since the games release.

I can't agree with anyone, such as the OP and others, that say:

"The game is less safe than it was.
The game lacks less consequences than it did.
The game has less deep tactical choices than it did."
 
People crying about how good the old days of 1.0 were need to watch this:

*VIDEO*

This was a month after Elite originally released.

THINGS WEREN'T AMAZING BACK THEN GUYS

Not crying about it, the game itself took a great step forward. I'm not saying ED became bad, it still is a great game to me. :eek:
The only thing I miss from 1.0 - 2.0 is the effort you had to give for what you wanted... I surely don't miss the game from that time. I do miss original 2.0 high res planetary surface though, yep.
 
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Jex =TE=

Banned
Yes I support high paying missions at the beginning of the game provided they are believable. Getting 120k on the first mission screen for a risk free 10 min 4t delivery mission ( which is an adder with some money to spare) just isn't believable for me. They could buy an adder and take it themselves.... and keep the change.

For that kind of money there should be some risk or skill required or I'm struggling to make sense of it.

The entire game doesn't really make sense and this is because FD did not put the ground work into the game to begin with.

So let's look at that quickly, because I often pay someone to deliver parcels for the the price of a small car, so that would be around £6-8k for 4 tons. That's pretty heavy isn't it though, could that really be believable?

No.

As we learned from a youtube vid on the "science" of ED, space stations are at 0.1% gravity so it makes loading cargo really easy. Next, it doesn't take 4-5 hours to drive from London to Liverpool - it takes approximately 60 seconds to travel trillions of miles to the next star system. So for a 3 minute job, they're paying you 120k for hauling cargo worth no more than 40k.

I mean really??? This is the best they could do?

All their prices are meaningless. I can't tell you what's worth what because in the ED world, it's makeitupium in boatloads. Prices are all over the place because they never sat down to make anything make sense. That disconnects you from the game to start with. Next are the weights of internal components that literally don't make sense.

Adder 5 min life support = 1.3 tons
Anaconda 5 min life support = 20 tons.

120k for 3 minutes of work is nonsensical and then you go to a HASREZ and take on pirates. Wait a second!!!!!!!!!!!!! Stop the carriage! something doesn't make sense again! LOL

so I can make 120 in 3 minutes delivering poo or I can risk my ship and destruction and in thee same amount of time (if I'm in my Viper) take out an anaconda pirate for 50k or whatever it is?

This level of lazyness in design is really unnaceptable.
 
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The entire game doesn't really make sense and this is because FD did not put the ground work into the game to begin with.

So let's look at that quickly, because I often pay someone to deliver parcels for the the price of a small car, so that would be around £6-8k for 4 tons. That's pretty heavy isn't it though, could that really be believable?

No.

As we learned from a youtube vid on the "science" of ED, space stations are at 0.1% gravity so it makes loading cargo really easy. Next, it doesn't take 4-5 hours to drive from London to Liverpool - it takes approximately 60 seconds to travel trillions of miles to the next star system. So for a 3 minute job, they're paying you 120k for hauling cargo worth no more than 40k.

I mean really??? This is the best they could do?

All their prices are meaningless. I can't tell you what's worth what because in the ED world, it's makeitupium in boatloads. Prices are all over the place because they never sat down to make anything make sense. That disconnects you from the game to start with. Next are the weights of internal components that literally don't make sense.

Adder 5 min life support = 1.3 tons
Anaconda 5 min life support = 20 tons.

120k for 3 minutes of work is nonsensical and then you go to a HASREZ and take on pirates. Wait a second!!!!!!!!!!!!! Stop the carriage! something doesn't make sense again! LOL

so I can make 120 in 3 minutes delivering poo or I can risk my ship and destruction and in thee same amount of time (if I'm in my Viper) take out an anaconda pirate for 50k or whatever it is?

This level of lazyness in design is really unnaceptable.

This is what you get when one builds the game mechanics but not the consistancy / color into the game.

Look at the Witcher, imagine if every single village was the same except a color variation. Take the witcher great monster hunt missions
and 1) make them trivially easy 2) only have 3-4 different monsters 3) remove any context from NPC's that help with roleplaying 4) Do not drop
cool bits of lore in those missions => voilà ! ED assassination missions & coriolis stations (b4 2.2).

Build the scalfolding and call it a house, move to build and other one. It was fine the first year, but now it makes for a very shallow game,
and no amount of lipstick can hide it for long. I see that they try to do the "bling bling shiny feature + very incremental upgrade to one core part of the game"
but it doesn't work anymore. IMO they need to have at least 2 updates where they introduce no new mini-game but instead only work on putting flesh on
the bones of exploration/trading/mining/combat/missions. Maybe delay season 3 and only do such core improvements till next year, then start season 3.
 
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Jex =TE=

Banned
This is what you get when one builds the game mechanics but not the consistancy / color into the game.

Look at the Witcher, imagine if every single village was the same except a color variation. Take the witcher great monster hunt missions
and 1) make them trivially easy 2) only have 3-4 different monsters 3) remove any context from NPC's that help with roleplaying 4) Do not drop
cool bits of lore in those missions => voilà ! ED assassination missions & coriolis stations (b4 2.2).

Build the scalfolding and call it a house, move to build and other one. It was fine the first year, but now it makes for a very shallow game,
and no amount of lipstick can hide it for long. I see that they try to do the "bling bling shiny feature + very incremental upgrade to one core part of the game"
but it doesn't work anymore. IMO they need to have at least 2 updates where they introduce no new mini-game but instead only work on putting flesh on
the bones of exploration/trading/mining/combat/missions. Maybe delay season 3 and only do such core improvements till next year, then start season 3.

You forget to add that each monster says, "OOooohh look at that tasty morsel!" LOL

Season 3 really needs to work on depth and nothing else if they want more money from me.
 
Credits are practically given away now. It used to take a lot longer to earn your cash, and the game was better off for it.

The amount of time it took me to get a python nevermind an anaconda was embarassing by todays standards.
 
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