Yes I support high paying missions at the beginning of the game provided they are believable. Getting 120k on the first mission screen for a risk free 10 min 4t delivery mission ( which is an adder with some money to spare) just isn't believable for me. They could buy an adder and take it themselves.... and keep the change.
For that kind of money there should be some risk or skill required or I'm struggling to make sense of it.
The entire game doesn't really make sense and this is because FD did not put the ground work into the game to begin with.
So let's look at that quickly, because I often pay someone to deliver parcels for the the price of a small car, so that would be around £6-8k for 4 tons. That's pretty heavy isn't it though, could that really be believable?
No.
As we learned from a youtube vid on the "science" of ED, space stations are at 0.1% gravity so it makes loading cargo really easy. Next, it doesn't take 4-5 hours to drive from London to Liverpool - it takes approximately 60 seconds to travel trillions of miles to the next star system. So for a 3 minute job, they're paying you 120k for hauling cargo worth no more than 40k.
I mean really??? This is the best they could do?
All their prices are meaningless. I can't tell you what's worth what because in the ED world, it's makeitupium in boatloads. Prices are all over the place because they never sat down to make anything make sense. That disconnects you from the game to start with. Next are the weights of internal components that literally don't make sense.
Adder 5 min life support = 1.3 tons
Anaconda 5 min life support = 20 tons.
120k for 3 minutes of work is nonsensical and then you go to a HASREZ and take on pirates. Wait a second!!!!!!!!!!!!! Stop the carriage! something doesn't make sense again! LOL
so I can make 120 in 3 minutes delivering poo or I can risk my ship and destruction and in thee same amount of time (if I'm in my Viper) take out an anaconda pirate for 50k or whatever it is?
This level of lazyness in design is really unnaceptable.