Which game mode will you play

Which mode will you mostly be playing?

  • Single Player Offline

    Votes: 17 9.2%
  • Solo Group Online

    Votes: 18 9.7%
  • Private Group Online

    Votes: 14 7.6%
  • All Players Group Online

    Votes: 85 45.9%
  • Ironman Online

    Votes: 29 15.7%
  • Undecided

    Votes: 22 11.9%

  • Total voters
    185
  • Poll closed .
I picked Ironman because I like the idea and realism that you can actually die. I can see it making the game a real adrenalin rush and will probably make me a very cautious player which probably isn't a bad thing.
 
Ironman, and just a single character ... if he dies in game... i'll delete him and start again.
 
Ironman for me, at least to start out with. As with the threat of PvP, the threat of permanent death gives a game a certain kick to me. If you know you won't be able to respawn if you epically screw up, you tend to play different.
 
I will be playing in all the modes from time to time, but single player (off-line) is what I backed the game for, so I will no doubt be logging most of my hours there.
 

Yaffle

Volunteer Moderator
I will be playing in all the modes from time to time, but single player (off-line) is what I backed the game for, so I will no doubt be logging most of my hours there.

This isn't a criticism, but I am curious why you would favour single player offline to single player online?

I (like IP above) have one commander for The Great Expedition, one I plan to pop in the "all" group and see how it goes, if it goes badly (not as in do I die a lot, but as in should spawn campers arrive, or I get PK'd a lot just because I'm not an AI etc, people who randomly swear/hurl abuse for no reason etc) then I will decrease the pool of players I see, potentially until I end up single player online. Then one slot that will probably go Ironman.

Single player offline would tempt me should our internet get worse, or if I ever have a laptop I can play on allowing me to play on a flight/when away etc.
 
I (like IP above) have one commander for The Great Expedition, one I plan to pop in the "all" group and see how it goes, if it goes badly (not as in do I die a lot, but as in should spawn campers arrive, or I get PK'd a lot just because I'm not an AI etc, people who randomly swear/hurl abuse for no reason etc) then I will decrease the pool of players I see, potentially until I end up single player online. Then one slot that will probably go Ironman.

.

This, one for the expedition(all mode) and one, or two, for various states of online play
 
The only reason I would ever play anything other than all-player online would be if organized game disruption seriously interfered with my enjoyment, or if for the purposes of the First Great Expedition it was occasionally desirable to form up into smaller alliance groups.
 
This isn't a criticism, but I am curious why you would favour single player offline to single player online?

I'm just old fashion I guess. I prefer the idea of saving my game and loading back in later where I left off. I have fond memories of old titles like the Elites and Mercenary series, where I had the whole world to myself. I suppose in the end it doesn't matter, but I find SP online kind of pointless. If I'm going to play online games, I want other players to be in the world with me, be it all-group mode or private gaming with friends.
 
After losing my first hardly earned 10k when leaving station (courtesy of my cat jumping on keyboard) I figured out definitely need 'save' and 'load' :p
 

Yaffle

Volunteer Moderator
I'm just old fashion I guess. I prefer the idea of saving my game and loading back in later where I left off. I have fond memories of old titles like the Elites and Mercenary series, where I had the whole world to myself. I suppose in the end it doesn't matter, but I find SP online kind of pointless. If I'm going to play online games, I want other players to be in the world with me, be it all-group mode or private gaming with friends.

The save thing is a good point, I'd not considered that in my leap into thinking that single player online made the most sense, I was (if I went single player) attracted to an evolving galaxy. Being able to freeze it actually is a really good point. I wonder if the offline will have a "proper" pause function too, as there's no pesky other players whose timeline needs to continue while you answer the phone, pop to the loo or whatever.
 
I'll be giving Iron Man by best shot.

That way, my support tickets will be extra hilarious to FD - whenever I get killed by a gameplay bug. :D


"Hey, guys, Kremmen died and sent in a ticket about it... AGAIN. He says it's not his fault... AGAIN."

"What is it this time? Dahan Gateway ran away as he docked? Supercruise dropped him out into an asteroid?"

"No, this time he says a Black Hole ate his ship. He wants a new one - and a million credits for the emotional anguish."

"That's Iron Man - no second chances. Plus, we haven't added Black Holes yet. Denied."

"Let's flag him for WitchSpace hyperdrive malfunction... that's always funny."
 
This isn't a criticism, but I am curious why you would favour single player offline to single player online?

Not aimed at me, but I'll answer anyway for my own part. Single Player Online doesn't appeal as much as the offline version to me, because, whilst both allow you to play without being interfered with by other players - the online version has a moving goalpost; the galaxy & prices.

If I'm playing on my own, I wouldn't want the galaxy to change around me based on factors that I have no visibility of or ability to alter.
 
I don't even know what the Ironman mode is :S

But I will be playing the all players group mode for sure, online is to be a part of the community, the good, the bad and the ugly .......
 

Yaffle

Volunteer Moderator
I don't even know what the Ironman mode is :S

But I will be playing the all players group mode for sure, online is to be a part of the community, the good, the bad and the ugly .......

Check out the DDF, it's full of "stuff to come and stuff that's already here" goodness:

Ironman Elite
During commander creation the player may set the "ironman" flag. Ironman commanders can never be grouped with normal commanders. Players can use the same name for both normal and ironman commanders.
  • Escape pod systems can be damaged and made inoperable (they are still invincible once launched)
  • Escape pods are disposable: after use, a new pod can be purchased
  • Escape pods must be manually activated
  • Failure to use an escape pod permanently kills the commander if the ship suffers catastrophic hull damage (breaks apart)
    • Permanently killed commanders can be resurrected as a normal commander (no ironman flag), continuing from when they died
    • Ship warning systems and visual/aural cues activate when the ship nears total operational failure
    • The commander is not killed by any amount of ship operational failure
  • Commanders have emergency personal life support which activates in the event of life support failure
    • Personal life support can only sustain a commander for a limited time, but restocks when the commander is in a breathable atmosphere
    • If a commander's personal life support runs out the commander is permanently killed
 
I expect the bulk of my gaming will be in all online, but I will certainly have a pilot in ironman, and quite possibly an offline pilot too for when I'm off grid.
 
Back
Top Bottom