Frontier reasons why we need a proper social hub or clan system and CQC in the main game.

I won't bang on, but compare the organization and intent of:
SDC - Smiling Dog Crew
Fuel Rats
Cannon
Communism Interstellar
SEPP
Dark Armada
AOS - Alliance Office of Statistics

All radically different in what they do and why. And how.

Here's an example:
SEPP ran a succcessful and well loved RP and exploration oriented group entirely out of a thread on this forum.
Part of their appeal was their complete openness and transparency.

On the other hand AOS are in a direct competitive race with ten other powers and that only works because of cloak and dagger.

So let's say you bring organizational tools into the game.
The moment you ask the question: "Who gets access to the private comms channel?"
You have already framed a bunch of stuff about the purpose and organization of the group.

SEPP didn't have a 'manifesto' around openness and transparency. It's just what they were like.



Having said all that - there IS a lot that Frontier can do for groups.
Everybody wants greater VISIBILITY.
Faction tags.
Decals.
Signs that a station of system is ruled by a player faction.



I'll leave out the arguments around station rulership vs station ownership and player economic assets.
Chardonnay socialists like myself have a very different view of how Markets work from Tory MBA economics theorists.

I'd have to step out of making that case and hope one of the harder core left like Apos could weigh in. (Gotta love a Greek anarchist for left theory).


The main thing that would help the sense of "ownership" that so many people are wanting with the Player Minor Factions - is write access to the news feeds.
Keep the existing procedurally generated feeds, but have a feed that is clearly marked as CMDR content. Standard profanity filter and "Report this News Article".

But give the ruling groups write access.

You want to stimulate competition and use of the BGS?
Give a tangible reward: VOICE.

^ all this
 
[...]

What, in your opinion, is the difference between Player Minor Factions and Guilds?

A good question.

Player Minor Faction:
* we have this ingame. Basically its like every other minor faction in game only that a player group decided to support it and give it a name.

Guilds:
* Typically a guild has name tags that identify theire members. That's a thing we have ingame and it can be done by contacting support.
* Guilds usually have means of ingame communication, be it a seperate chat, a way to post announcments. We don't have this in ED but this can easyly be done out of game with 3rd party software like Teamspeak, Discord, Inara whatever. Players also can post news by sending a news request on this forum, but it is a heavyly redacted and hidden away feature. I would think it would be good for a real guild system to have a free message-board on owned stations.
* Guilds often have a shared guild-treasury. We don't have that. Some way to share credits, materials and ship-assetes in a guild-bank could be a nice imporvement.


So for a proper guild system the game would need some of those features:
* Guild-chat; better use of the friends list, maybe a messaging system
* Message-boards on guild-owned stations, in a way so that also non members can get into contact with guild-members
* Guild treasury to share credits, materials and equipment
 
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A good question.

Player Minor Faction:
* we have this ingame. Basically its like every other minor faction in game only that a player group decided to support it and give it a name.

Guilds:
* Typically a guild has name tags that identify theire members. That's a thing we have ingame and it can be done by contacting support.
* Guilds usually have means of ingame communication, be it a seperate chat, a way to post announcments. We don't have this in ED but this can easyly be done out of game with 3rd party software like Teamspeak, Discord, Inara whatever. Players also can post news by sending a news request on this forum, but it is a heavyly redacted and hidden away feature. I would think it would be good for a real guild system to have a free message-board on owned stations.
* Guilds often have a shared guild-treasury. We don't have that. Some way to share credits, materials and ship-assetes in a guild-bank could be a nice imporvement.


So for a proper guild system the game would need some of those features:
* Guild-chat; better use of the friends list, maybe a messaging system
* Message-boards on guild-owned stations, in a way so that also non members can get into contact with guild-members
* Guild treasury to share credits, materials and equipment

Players factions are in the game yes I have one BUT there's no sense of being in a clan, guild or faction... no group comms, no message board and no tags literally all you can do is submit missions and trade for that faction... that isn't really a working social or clan system. No way to talk, recruit or play together unless you are direct friends. The problem is in Elite it's so hard to meet people unless you know whem in real life.
 

verminstar

Banned
ED is a fine example of how to make a good single player game...as a multiplayer game, its a trainwreck.

Sorta says it all really. One of the reasons why it fails is lack of good communication tools making meeting other players more awkward that it should be. personally, if Im on teamspeak to remind meself im not the only human being playing games, none of them are actually playing ED...because they old m8s from other games where communication was so good, we made friends very easily. Here? Not so much...play in solo in single player mode. Although it is a vry good single player game, but I go elsewhere to be sociable ^
 
That partially stems from the fact that Elite has singleplayer roots, and the "always on" was tackled a bit later. Game currently has a mild schisophrenia whether it is singleplayer (solo) or multiplayer (PG, Open). Maybe because it had singleplayer roots, FDev announced in the beginning that it will not have clans/guilds etc. because they don't want an Eve clone. Which is sad, because this very reasoning caused the design and development to go into the way of "singleplayer game with ocassional other players meetings". Space is big, yes, but the bubble is not that big, and we could organize in game, for all player generated content.
 
1. Can't disagree here. Even a basic mail-message system would go a LONG way towards bringing people together.

2. PvP players like to PvP.
MMO players come in both PvE and PvP flavors.
Generalism rejected.
Many, many MMO's feature a PvP "toggle" that allows those who wish to engage or be engaged by others to do so, and those who do not cannot be harmed in any way by someone else.
And Elite is not like every other MMO out there, which is why we do not have something like this - instead we have Solo and Private Group modes for those who do not want to engage or be engaged, or only want to engage or be engaged by those of their own choosing.

3. Agreed, some manner of system does need to be implemented be it an expanded Crime and Punishment, or merely Reputation-based. However... there is also a very strong stance against mentioning other players (CMDR Soandso is in Suchandsuch system, killing people randomly, c'mon, let's get him!) is actually prohibited - despite the fact that this is also completely valid for enforcing Power Play (Hey, my comrades of the Brotherhood of Men with the Same Parents, there is a Federation dog in our yard, let's drive it out), so some rethinking of certain aspects certain policies may need to be in order here.

However.. a global chat system is also resource-intensive and prone to all manner of misuse. Between recruiting spam no one wants to see (Join My Guild! Join My Guild! No, Join My Guild) that eventually leads every new player to add a Global Block All.
 
My personal (and unpopular) opinion is that CQC should have never even happened in the first place... to me it was wasted development time. That time could have been used for the main game for various fixes/improvements etc
 
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Some ideas:
- a long term chat ( 100 ly? ) may do it.
- player beacons, why not
- Space Gladiators Games INSIDE the game could be fun ( and could leverage CQC assets, regular timed event, npc filling the empty slots ). Race, fights and mining contest come to mind. For me it is important that wanted Npc, careless spectators or griefers may spoil or interfere in the SGG to create emergent gameplay.
 
This plus Player Transactions will allow us to agree on our own Hire Missions.

I'd like to see more ways to achieve this too.

The 2.3 History Tab will make quite a major social difference imo. You can organise outside the game easily enough (this forum for one thing) once you know someone, but fair enough we've been missing better introduction with strangers. History tab is good for that if you want to reach out. New contacts are already operating in your same star system.
 
Have you seen global chat in ALL mmo's? it's a total cesspit, a toxic dump of idiots.

No thank you ohh and CQC needs to simply die off. it was a silly idea that doesn't fit Elite in the least.

I disagree, CQC was a good idea BUT it's implementation should have been as a option in Space stations so players can fight if they feel inclined. Not as a separate game which takes you out of the universe.

Global chat that's moderated is a better option and does gel the community somewhat as long as it's not spammed by ads and links.
 
Seconded. A lot of people log in just to interact and play together with friends. Guilds allow deeper social interaction.
 
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It's absurd that there's no way for the player groups - who already exist - to organise and communicate properly in-game. It just means more time having to use out-of-game tools to do things in-game, which is annoying, counterintuitive and indicative of bad game design.
Also it makes things really hard for VR players, which is a bad idea given the decent size population of VR'ers who play Elite.
 
I disagree, CQC was a good idea BUT it's implementation should have been as a option in Space stations so players can fight if they feel inclined. Not as a separate game which takes you out of the universe.

Global chat that's moderated is a better option and does gel the community somewhat as long as it's not spammed by ads and links.

Exactly, I haven't played CQC much but it should always have been an in game option as opposed to logging out to get to it. I mean the method FD chose works fine for shooters in general but nobody plays ED to sit & wait in a queue in a lobby. They should have allowed for AI players too, a simple option after x mins ask player if they want to wait for players or simply play against the computer. It shouldn't just be available in stations either, it could easily be an option in one of the HUD panels.

Global chat, I can see that being a thing too even if you are playing in solo, and as long as the iggy button sifts out all the usual argumentative tat that appears on forums (as it'd likely transfer there too).
 
I really want to have QCQ missions in stations (entertainment systems?) and be able to queue up from station. Maybe different randomized game modes as well. Classic, protect the Farragut. etc.
 
I think Frontier has the ability to look at all the pros and cons of guilds and pick the best options that fit the game. As it stands it's ridiculous that the development team has to manually insert player groups into the game. With that being said since these groups do exist and do create a lot of gameplay opportunities and a chance for players to engage with the ED universe. It makes sense to create a system to allow for players to interact, connect, recruit and organize. They can drop all the funny be labels if that really bothers people and instead add custom decals for your ships. The catch is they wouldn't be called guilds the group of players would simply be creating a new minor faction in the game and then expanding it's influence except an in game system would give all player groups a chance to do this and to have more control over the process, such as choosing where to setup your operation.

I also agree cqc should have been an in game event and placed at a certain location however you could jump in from the game or go visit the cqc hub. This would allow people to enjoy a bigger variety of gameplay while not detracting from their main focus.
 
I haven't played CQC at all, not once. And not because I haven't wanted to, but because no one is ever in there to play.

At most, I've seen 3 people in the queue, but after an hour, I gave up and went to play Elite instead.

In part, I have to say it isn't doing CQC any good that Frontier killed the Arena client. I'd think keeping it out there and free would lure more people in to play Elite, but they seem to think otherwise.
 
I haven't played CQC at all, not once. And not because I haven't wanted to, but because no one is ever in there to play.

At most, I've seen 3 people in the queue, but after an hour, I gave up and went to play Elite instead.

In part, I have to say it isn't doing CQC any good that Frontier killed the Arena client. I'd think keeping it out there and free would lure more people in to play Elite, but they seem to think otherwise.

Yeah that's what killed it for me, just general lack of other people to play. I qued up for about half an hour before finally giving up, and I did this on several occasions. If I could join a match with NPC ships I would like that, but it would be better if it was something you could interact with inside the game, similar to how multi Crew works.

I think they saw the opportunity to spin it off as its own item to increase sales however it appears to have backfired if that's was the case.
 
CQC would be awesome if players had control of who they could play with. Logging on with mates and just having at it. A version where you could use your own ships without consequence would be pretty cool too.

I've participated in several threads like this. I started one myself not long after arriving here. My first impressions were that the game was epic. I loved the details and scope, but I thought the multiplayer aspect sucked.

I'm aware of Inara, Reddit, the Group section of the forum, and all of the out of game tools. It just doesn't work for me. In other MMOs, I joined groups organically. I met them in game by chance, saw what they were up to if they were doing something wacky or having a laugh, and joined in. I could do this because it was convenient. The tools were right there in the game. Meet players through in game chat (usually players that have the same habits as me, timezones/activities/stomping grounds), join the wing. It was easy.

Perusing the forums, Reddit, and Inara and looking at the listings for players groups on there, honestly feels too much like looking for a job.

Even in those other games there were groups who were "accepting applications". I generally avoided those groups like the plague. They're just not the type of people I would like to game with.

I'd like to be able to casually play, join a casual group, just shoot the breeze while I do some boring stuff (sometimes through voice comms, or sometimes through text if I'd prefer to listen to music while I play this time or if there's people in the house trying to sleep who don't want to be woken by my jabbering on comms), or casually ignore the group tonight and go about my own business. Guilds or corps that have loose modest undemanding goals suit me. It's a game. I could do without the "professionalism" where I come to chill. I get enough of that at work.

I think casual social players are a little left behind by the lack of convenience here.

As for global chat, there has normally been the option of turnimg it off in other games. Personally I've found the toxicity funny except in very rare circumstances. I've found in my experience, that the community ties created far outweigh the negatives, particularly when it can just be switched off if it's bugging you.

I don't think Elite needs any of this, but I think it's not as enjoyable a game as it could be if it had this stuff in it.
 
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Sulpiryd

Banned
They lie like devs from No Man's Sky.

"EPIC MULTIPLAYER
Blaze your own trail and experience an evolving, player-driven narrative in a 34th century galaxy of warring galactic superpowers."
source:
https://www.elitedangerous.com/

This is the first one and only multiplayer game without social tools and player factions in game and with open, solo and priv on same world.
Players have only name in game of their forum faction. Really "EPIC".
 
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I'd say, join a player group! Then you have most of what you want (apart from the CQC stuff). A lot of player groups in AEDC have been around for quite some time, some older than the game itself. Moreover, different groups have different organizing structures, so you can usually find one that fits your personality and game interests.
 
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