Awhatnow? :S
I'm not opposed to this just to spite people flying large ships.
It's just that it's NOT real life. It's a game.
When you play a game you have to accept that you are likely to be forced to make compromises depending on your play-style.
You wouldn't (I hope) expect to, for example, use a sniper-rifle in an FPS and then request that it's also fitted with a red-dot sight so you can use it effectively at close range.
The whole point is that you've chosen a sniper-rifle to give you an advantage at long-distances and you accept that means the weapon is going to be less effective at close range.
Same thing applies in ED.
When you choose to use a large ship you are taking advantage of it's superior ability to carry cargo, to configure a diverse array of equipment and mount more powerful weapons.
The trade-off for these advantages is that you can't land at platforms.
It's not realistic to then expect the dev's to provide workarounds that overcome the limitations of that ship.
You wouldn't (I hope) expect to, for example, use a sniper-rifle in an FPS and then request that it's also fitted with a red-dot sight so you can use it effectively at close range.
The whole point is that you've chosen a sniper-rifle to give you an advantage at long-distances and you accept that means the weapon is going to be less effective at close range.
The shuttle thing someone mentioned sounds fun, though. I can think of some neat other uses for that. For instance, you could maybe use it for salvage missions in the same way you use the SRV for surface salvage missions. Find the wreckage with the big ship, go get it with the little one. This would be a cool use for multicrew maybe, with NPCs attacking you, and one player has to use the shuttle to get the salvage while the others defend him.
And who cares?
I don't fly big ships (when I play at all) as they don't interest me.
But why should someone willing to grind out a large ship BE at a disadvantage as to where they can frickin LAND or REFUEL?
Your argument is tantamount to saying SUV owners have numerous advantages so they shouldn't be allowed to park at smaller convenience stores, only large grocery chains.
Seriously, THATS how ridiculous this has gotten. Sooner or later, the owner of some small store chain, IS going to find a way to accommodate the drivers of large SUV type vehicles. A fact history has proven.
The same holds true here. For once, can we please stop talking about godsforsaken BALANCE and let the universe evolve in a natural, believable, market driven.manner? Just this ONCE?
And who cares?
I don't fly big ships (when I play at all) as they don't interest me.
But why should someone willing to grind out a large ship BE at a disadvantage as to where they can frickin LAND or REFUEL?
Your argument is tantamount to saying SUV owners have numerous advantages so they shouldn't be allowed to park at smaller convenience stores, only large grocery chains.
Seriously, THATS how ridiculous this has gotten. Sooner or later, the owner of some small store chain, IS going to find a way to accommodate the drivers of large SUV type vehicles. A fact history has proven.
The same holds true here. For once, can we please stop talking about godsforsaken BALANCE and let the universe evolve in a natural, believable, market driven.manner? Just this ONCE?
Try docking this:
here
Picked the wrong vehicle to compare![]()
No I am sorry it is you who need to stop a moment and consider. If unlimited evolution was unlimited, it would be as i describe it..If you had it you way there would be 5 people playing this game. A small ship NEEDS to be viable, what about noob's, the only face Armadas in your world, they would not even start to play. You idea would completely onerail the game in benefit of the already rich and migthy. Absolutely no thanks. Everybody has a place in this game, wheter in a hauler or a cutter. Benefits for each and drawbacks for each. As it should be.
Cheers Cmdr's
Fair point. And I still think small Marina's and backwater outposts with no ability to service large ships should exist.
But I also think some smaller outposts should feature services for large vessels, in higher population centers, during Boom states, or at wealthy locations.
2020:
Since development was unlimited in the game in 2017 may I present my new ship:
The flying asteroid aka "the Death Star", it needs no shields as its a 300 meters thick. its powered by 1o0 class 8 thrusters, 10 class 8 pp. As you see its armed with no less than 25 las 8 turreted Rail guns and plasma cannons, has got 6 class 8 fuel scoops and 4 flass 10 fsd's. It ges max 700 lY pr jump and refuels once a year, it never docks, it teleports all thats needed. It does not even need a crew or me, its just there, dont go to close.
It smokes a station in seconds.
Brave new world.
Cheers Cmdr's
I have both large and small ships, plenty of 'em, and use most of them for various things. So long as you prevent cargo transfer / mission work betweem the outpost and large ships and allow only fuel, this is a tiny change in abilities for large ships vs small. Those of you who pride the small ship's current roles are in no danger of seeing those roles wiped out.
The more I think about it, allowing for turn in of bounties and navigation data cannot be allowed, since that might impact the BGS of the system/station. Fueling does not. Like I said--tiny little change, and I would guess most folks aren't buying the smaller ships just so they can refuel at platforms.
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And out comes the slippery slope fallacy.
I don't carry a scoop always and there is the threat of battle damage. Last night my Conda was reduced to 17% hull and the scoop was rendered unusable along with several other components. I had to land on a heavy gravity world to refuel to get to a station to repair.
Always nice to have options.
Just so ya know, there is NO place here for core game elements leave alone QOL conveniences.
Nah.
I don't want to sound harsh but part of the game is that when you fly a big ship you understand it has limitations as well as advantages.
You can't just expect to fly a big ship, take advantage of all it's, erm, advantages and then also expect to be provided with workarounds for it's limitations as well.