Make WANTED for accidental fire simply a fine - i.e. not WANTED

It is inevitable in Multi-Crew this mostly happens due to the high continuous use of NPC Chaff. I don't diss that but whilst your Crew rarely use a mic it becomes annoying to go over the Crew Rules of hold fire upon chaff and do be careful not to shoot at the target with another Ship behind it yada yada. The only place this is totally fine at is in all CZs in which we can somehow jump out and immediately jump back in as though nothing even happened! Hell you could even switch sides and the beggars don't care!

So, it must be changed to a light fine for accidental fire. It's hardly fair that our full session be ruined by 1 stray shot in which we may seriously prefer to stay Not-WANTED in and share the bounty. Seriously, how can a stray shot from just 1 Crew (even in their own fighter) label all Crew as criminals who must all be shot on the spot!?

Sure enough you should be chased for actual killing of a clean Ship and so this is where it should be as it is at present. Else it screws up Multi-Crew and gets us to run around systems we may not know and generally simply lose Crew for all the running around this will entail :mad:
 
....agreed, I mostly get warnings, but then I only go to where I am allied.

However: Fine for the 1st offence, but what about the 2nd, or the 3 time?
 
AGREED.....The amount of times I have been bounty hunting or in conflict zones (although more lenient) and had a turret or gimballed weapon strike a friendly and then have the ENTIRE force want to kill you for 200cr....it's bloody anying. so yeah I vote for this 100 times over....
but voting only counts once so +1 from me :)
 
Something is definitely better than being instantly turned on by your allies for errant shots. Reputation should matter.
 
Keeping in mind a station will destroy your ship for a parking violation... FOR A PARKING VIOLATION!!!
 
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Lestat

Banned
Why don't we just address the problems of Multi crew issue with friendly fire instead of having a band aid of having a fine.
 
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Lestat

Banned
Problems? Someone shouldn't shoot at your ship when the gunner on it is shooting at them?
The problem should not be solved by a Band Aid of tons of Fine. Because it promotes Pray and spray combat. When someone has 2,000,000 fines due to friendly fire and 8,000,000 bounty. Where is the risk and reward in that type of idea. All I see from the idea is reward with no risk.
 
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The problem should not be solved by a Band Aid of tons of Fine. Because it promotes Pray and spray combat. When someone has 2,000,000 fines due to friendly fire and 8,000,000 bounty. Where is the risk and reward in that type of idea. All I see from the idea is reward with no risk.
I thought we were talking about the odd errant shot, not consistently hitting allies. The most realistic solution would be to take the guns away from the gunner if he/she is awful.
 
If you aren't sure of your target then BLOODY WELL HOLD YOUR FIRE.

sound simple to me. If your crew can't get that then get better crew.
 

Lestat

Banned
I thought we were talking about the odd errant shot, not consistently hitting allies. The most realistic solution would be to take the guns away from the gunner if he/she is awful.
We are. What the op pointing out being paired with a bad Crew member that dose not use a mic. Also Crew member That dose not know to stop when Chaffs are fired. My point is the Ops idea could have exploits if added to the game.

Maybe they should add 2 more Ranks Crew member Pilot and Crew member. So the Pilot or Crew member know they are joining a player with or with out experience.

How does someone gain 2,000,000 fines due to friendly fire and 8,000,000 bounty?
With the Ops idea of just being fined. Let say they had some good bounties of 15 ships worth total 8 Million in Bounties. Right now if the player or crew member hit a clean ship. They get wanted and the ship has to leave the system and back. IF the Op idea added. We might see lazy players that could cause 2 Million Credits in friendly fire let say 15 ships due to friendly fire. While they rank up 8 Million in Bounties.
 
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We are. What the op pointing out being paired with a bad Crew member that dose not use a mic. Also Crew member That dose not know to stop when Chaffs are fired. My point is the Ops idea could have exploits if added to the game.

Maybe they should add 2 more Ranks Crew member Pilot and Crew member. So the Pilot or Crew member know they are joining a player with or with out experience.

I think they should require at minimum meeting up to crew, instead of some weird magical matchmaking. That way you could be sure everyone knows what they've signed up for.

(Also if they're bad, just use computer turrets, problem solved.)
 
On the one hand I can understand the rage, but...

you are employing a professional gunner, eh!

He/she should know what he's been doing. If he/she doesn't maybe its time
to switch employees. :eek:

You get your gunner to concentrate on flying operations at most and the gunner
concentrates to handle the targets and the guns. Simple job sharing so both
should have more time than without gunners.
I can more admit to that friendly fire accident if you have to do all of your own,
but in a shared environment?

I am not sure about it.

Regards,
Miklos
 
This is going to sound odd at first, so hear me out. :D

I don't think the problem is firing at allies. I spent quite a long time in a RES and I would normally scan someone to see if they were wanted before I shot at them. However, if there were more than 1 (ie. in a wing of 3) and I shot at #2 without the scan completing, I would get a bounty. I knew the guy was wanted (and he was) but because I shot at him before the scan completed I had a bounty on my head. This happened multiple times because I'd forget that I had to wait for the scan to complete first. I actually found that accidental fire incurred no such bounty or fine. I would have to actually target someone and fire to get the bounty.

At first I was upset because hey... they're wanted. But I guess it's like searching someones house without a warrant (in real life). You have to get the warrant first.

If rookies doing multicrew don't understand this rule they're going to get caught sooner or later with that bounty.
 
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If the problem comes from premature trigger happiness in a RES, my solution is.


Carry cargo. Lol

The NPC's will shoot first, meaning you can safely shoot back. It's also hilarious, if you can stand it. :)

If the problem is from bad aim, get a new crew member. :p

Nearly any attempts to "fix" the assault bounty will likely result in an exploit, allowing CMDRs to attack, but not kill, clean ships freely, without punishment.
 
.....Nearly any attempts to "fix" the assault bounty will likely result in an exploit, allowing CMDRs to attack, but not kill, clean ships freely, without punishment.

My point exactly. There should be no changes to shooting at clean ships. However, FD should consider changes for wanted ships, ie. if you shoot at a wanted ship before the ship scanner says they're wanted, instead of getting a bounty you just get a fine. After all, they are wanted.
 
My point exactly. There should be no changes to shooting at clean ships. However, FD should consider changes for wanted ships, ie. if you shoot at a wanted ship before the ship scanner says they're wanted, instead of getting a bounty you just get a fine. After all, they are wanted.
I posted an idea a while back, that probably wouldn't work, which was to add a short 5-10 second delay to the assault charge after the first registered hit. If the target turns out to be Wanted within those 5 seconds. It reverts to a fine. (For being irresponsible)
If they're clean, or you fail to finish the scan in time, it's a bounty. If you keep firing, it's an immediate bounty.
Security will still respond, but won't do much for those 5 seconds, even if they're right there.
 
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