So... the AI ships cheat?

Unless you get the ones in a CZ that jump in, and by random chance (which actually happens a lot for me :V) all go straight for you, all firing railguns and seekers and taking out your guns and canopy while you try to get away from the nasty sounds. Ever since I upgraded from a Vulture to a FAS I've had less of a problem getting my engines shot out and whatnot, but my canopy still shatters the moment someone sneezes on it...

Honestly though, in my experience I've just seen a lot of , both from my ship (FAS gimballing is broken as all hell, for instance) and from the AI... just more from the AI because they seem to have no issues with ammo, power distribution unless you snipe the plant, or from heat from what I personally have observed.

Your impression is not incorrect. As said above, AI has been using cheat since the beginning of the game and white knights will try to circumvent it in all aspects. But the fact remains, they cheat.
 

Deleted member 38366

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Yup, can't find it anymore but I and others have provided extensive lists of NPCs using *ahem* certain flexibilities :D

If a Player did just half of what NPCs do on a regular basis, you'd see that Player quickly end up in the Top Ranks of "Players Reported for hacking/exploiting/cheating" list @ Frontier in absolutely no time.
 
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Unless you get the ones in a CZ that jump in, and by random chance (which actually happens a lot for me :V) all go straight for you, all firing railguns and seekers and taking out your guns and canopy while you try to get away from the nasty sounds.

Happened to me but does not happen anymore, all situational awareness I'd say. What do you think will happen when you are the only close target or right in view when another ship pops? And jumping into a CZ is a tricky moment, everyone is looking for the first target, but you can let any time pass and position yourself before choosing your team..

Nowadays I see the opposite happening a lot, do focus fire, support your team, and watch how Pythons, FAS/FGS and even Anacondas just melt away when they are the last target and all of your pack turns on them ;)

Edit: Ah didn't read well, but also for new spawns its wise to just keep close to your team and not stray around too far off ;)
 
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Huh, whats broke about FAS gimbals?

Well, apparently on the FAS, at random times if a target is not perfectly in a cone of fire, the top gimbal won't fire. Sometimes the pip for the weapon won't track until it's directly in front. Sometimes it tracks 45+ degrees up and down, sometimes it doesn't. And when I mean down, the position of the weapon means it should be shooting through my ship instead of the target. As a point of reference, the target is obscured by my dashboard and the gimballed weapon will be hitting it. But it doesn't always happen... it's different almost every time I shoot at something. I don't know if it's lag-related or what, but it's dumb as hell. (Christ, that was hell to both write and read, but short of recording an extremely laggy video I can't describe it any better)

I almost want to try an FDL but I'm 40 mil away from an Anaconda...

Edit: Ah didn't read well, but also for new spawns its wise to just keep close to your team and not stray around too far off ;)

The tactics of CZs are not lost on me, my friend. I've been surrounded by friendlies only to be the Shiny Thing amongst a pile of dull pennies, which is the reason I said something.

[EDIT] OH YEAH. Another cheat/different rule: When I try to interrupt an NPC's FSD charge, sometimes I get them to turn around and deploy hardpoints but... uh, they jump anyway. Sometimes mid-shot. Dafuq man
 
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NPCs have unlimited MC ammo and aim well with rails. That's about it..
On the other hand, they have little engineering and never stack SBs. I think the rules are favouring players rather heavily.

Try a 1 vs 1 against a similar ship. No matter which rank it has, you wil win.
 
NPCs do not cheat afaik.

They legitimately use weapons with infinite ammo, and can do party tricks with a railgun that would turn heads even at Glastonbury.

It's apparently called "challenge". Happy days!

fonzie-happy-days-aayy-tshirt-square_grande.jpg
 
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I almost want to try an FDL but I'm 40 mil away from an Anaconda...
Take it from a random stranger on the internet :)P): forget the big three and grab that FdL. Way, way, waaaaay more fun than those flying bricks.

NPCs have unlimited MC ammo and aim well with rails. That's about it..
On the other hand, they have little engineering and never stack SBs. I think the rules are favouring players rather heavily.

Try a 1 vs 1 against a similar ship. No matter which rank it has, you wil win.

Pretty much this.
 
NPCs play by mostly the same rules as CMDRs, with a handful of exceptions that are mostly stacked against them.
 
NPCs have unlimited MC ammo and aim well with rails. That's about it.
The last official line I read about this also said that the higher ranked ones can have really good pip management and heatsink-fu, but I don't know if that's changed in later builds. My gut feeling is that the occasional supernatural combat skills exhibited by the AI are probably due to bugs, or combinations of bugs, that may prove almost impossible to track down. I mean, the classic plasma repeater bug from a few betas back was about as blatant as it was possible to be, was reported and videoed extensively, and still took considerable time to track down and understand. So what hope for the quirky timing glitches that cause PAs to fire backwards, or ships to be able to interdict at nearly 90°? If this is the cause they may never be found.

I'm not defending FD on this one; from an end-user perspective such bugs would be just as annoying as deliberately programmed shortcuts. I'm just saying that when FD claim that the AI don't "cheat", i.e. they're not deliberately programmed to do anything beyond the normal parameters of the game, I'm tempted to believe them. What might happen by accident is another story.
 
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Modules, power distribution and fire arc do not apply to NPC's.

Get used to it, it's been this way for two years.
 
The last I official line I read about this also said that the higher ranked ones can have really good pip management and heatsink-fu, but I don't know if that's changed in later builds.

Dont bother. If FD explains how it works, which they did in the past, the usual people here will just say FD is lying. And when you then show you can do exactly the same as they can when it comes to heat management and PD distribution they'll just ignore it. People like Soon(TM) have been explained countless times how it works, but they cant cant accept others can do stuff they themselves cant. I guess calling everyone else cheater and liar is just easier for some minds. :)
 
No. They simply CANNOT cheat, by definition. The AI simply follows preprogrammed rules. Now those rules might be different than the rules we play with, but again, no cheating.

AI are programed to respond in certain ways and though an AI can be programmed to as you say "learn", I wonder if these are that sophisticated. But what the AI does not have that we, as humans do is hesitation. Sn AI pretty much knows what it will do and does not think about it but just responds. It's parameters are already given to it and as such it just responds. So I would hesitate to say it is programmed as you/we encounter them. Preloaded and set to react. Cheat? To us it would perhaps look like such but not unless the Dev's have programed them to cheat. Which might have been a better title for this thread. Do we have devious Devs programming the unrealistic?

Chief
 
If FD explains how it works, which they did in the past, the usual people here will just say FD is lying.

Given the number of Corvette CMDRs that couldn't figure out how to high wake when I was destroying them at the new CG...I'd say there is a substantial fraction of the player base that both knows next to nothing, yet cannot conceive of anything beyond their own knowledge.
 
Given the number of Corvette CMDRs that couldn't figure out how to high wake when I was destroying them at the new CG...I'd say there is a substantial fraction of the player base that both knows next to nothing, yet cannot conceive of anything beyond their own knowledge.

Indeed. Its a painful combination if you ask me. Fun example: the whole 'you cant nerf the shields or griefers will get us!' thing. Was interdicted today at Wyrd in my new explo-FdL. It may look nasty but it ad a 4D shield, for a total of a little over 400MJ. :p Got interdicted by an FdL, and another FdL plus a ship I didnt properly see jumped in. Got hit with the FSD-disabling missile. Jumped out a while later with only two rings gone.

This game could be so much better if people would stop whining and pointing fingers at everything they consider unfair and just consider for a second there is way more depth then they have yet perceived...
 
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There is a list as long as a Hutton Orbital supercruise of things that NPCs can do that PC ships are prevented from doing.
Whatever your definition of cheating, anyone believing that their rules are the same is incredibly naive, or just completely unobservant.
 
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