Then they should never had advertised the game with that exact gameplay as part of the overall experience.
Where did they display fulfilling/deep exploration or trade gameplay in any of the adverts?
And the early trailers, of course they showed lots of shooting, I get that. But I'm also talking about the other trailers (which conveniently I can't seem to find) which I'm sure showed other things.
Finding them would definitely help your case
And then there's all the other advertising blurb, with a lot of information on what is to come - apparently - with regards to exploration, mining and trading.
Which specific claims are you thinking of here?
The game has been in development for over 4 years I believe, and while there have been useless (IMO) bell and whistles added to it, the core gameplay has changed very little. Refined, perhaps, but not enhanced. Except for pewpew. That's been transformed into something way beyond it's orginal planning.
I don't contest that combat has had the deepest mechanics from the off, and on balance more love overall for sure, including stand-alone flagship stuff like CQC, and 'disproportionate' benefits from Engineers etc. (I'd argue that its core roles are actually similarly thin to the point of barely functioning as intended re piracy and bounty hunting, but the surrounding support is certainly more significant). I think there are various non-sequitur ideas that get bandied about on this topic though, and the main one is: 'If far less work was done on combat stuff exploration and trade would be vastly improved by now'. Tell me if I'm strawmanning here, but it seems to be an idea you ascribe to. For me it falls down on a number of points:
On Exploration:
- Deep scanning mechanics require a deep simulation of planetary bodies. That stuff would take time regardless.
- Seeding lost cultures or other discoverables in space with credible variety and rarity, while adding a discovery mechanism with compelling gameplay, is a massive technical and art task, and one that comes very close to 'hiding' a flagship update. The cost/benefit analysis means this is always going to be a hard sell for them internally. (Although the latest alien trailers hint at some further tip toes in this direction). I wouldn't say combat has received a flagship update of comparable difficulty.
It's also easy to ignore that Exploration has actually got some love this Season, in the form of:
- Passenger missions
- Neutron stars
- All the key interactible storylines
Some flagship stuff in there, along with the fringe benefits of Engineering & nebula based asteroid bases and what have you. It's not the deep mechanics we'd all like to see, but it's far from pure neglect either.
On Trade:
It's certainly fallen short of the more dynamic aspirations of the kickstarter, and they're clearly struggling with some of the technical aspects and server requirements of modelling a human bubble of this size. I'd agree that most additions (state changes having more impact, ship alterations, SLFs for defence etc) have been hedging around the edges or dual use. They're clearly not in a position to amp up the servers to create the necessary dynamism though, so again cutting back on combat additions doesn't seem to help here either though. It seems reasonable to surmise that improved and steady sales would make the most significant difference. What specific features do you think they should have included that are purely mechanisms etc that could have majorly improved trade?
I didn't expect this game to become World of Starships, but that's pretty much how it's turning out, and I will absolutely abandon the game completely if whatever is coming after 2.4 doesn't change anything other than more ways to kill each other.
Sure that seems wise. Take a break from the game if '3.0' isn't Exploration or Trade centered. (I take a break from it most of the time because I'm waiting for key bits to cross over quality lines

). It's perfectly natural to be frustrated by this stuff taking time. The game's made by some crazy guys who want to make a credible 1:1 galaxy though, there will doubtless be intriguing stuff down the line...