So easy for beginners now!

Having played Elite III: FFE to its main plot conclusion helped me a lot with the basics of ED when I started.
 
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It might be an idea to draw a distinction between 'easier' and 'less time consuming'

'Less time consuming' gets mixed up with 'has been dumbed down' and 'has gotten easier' all the time.

For me, the game still lacks difficulty and the 'time to earn x credits' being changed up, down and sideways doesn't satisfy my desire to be challenged, surprised, pummeled, burnt and beaten if I'm doing something that's rewarding me a bunch of credits at the end.
 
How can you say something objectively about beginners when you have burned 1200 hours in this game?

Have you ever tried to introduce someone new to the game? I bought the game for a friend of mine, and after a month of lecturing and teaching, I have come to realize how much there is in this game, how much knowledge I gained in the past years and how difficult things are for a beginner. He learned he still has a long way to go, and after seeing him try to evade an interdiction I agreed :)

Beginning with 0 experience and a vet starting over again are 2 extremes. If the last one wants things to be hard when starting all over, the first one won't even last a week.

This makes too much sense, I am overloaded..
Probably a clever Dutch ruse to make me overconfident..
+ rep

Cheers Cmdr's
 
Got curious about that and reset my save.
Did 2 missions with the default starting sidewinder, could afford an adder.
Made 4-5 missions with the adder, could afford a cobra.
Now after goofing around for 30 minutes I could already buy 2 more cobras and still have half a mil on the bank.

Beta sure was a different experience back in the days, hell, even repair costs were high as hell, almost reaching purchase value of the ship.

It would even be sufficient to participate 1-2 hours in a community goal now and then, you'd rack in millions without even playing that much.
 
It shouldn't be hard for new players and there's a lot to learn.
If an experienced players starts a new account then fine, but the games should not be built around their skill set.
All that will do is make things too hard for new players.
 
My point is - so far, it's a doddle. OK, so I've some skills I learnt from last time, but anyone with half a brain should be able to thrive compared to a year ago. Literally, I was crawling back to stations with 13% hull just for a tiny handful of credits, wondering when I could afford to upgrade to that shiny Cobra MkIII, and then mine my way to an Asp.

Guess we're all different. I started with the beta, and have never experienced anything like your "a year ago" difficulty. The game has always been that peaceful to me. I went from sidewinder stuff to finding my freeagle and from there BHing at Sol's nav beacon until I had enough for a Cobra which I took on rare trading routes which quickly saw the millions coming in. I must have lost two ships in total in that period, the Eagle once while testing the limits in my early combat days (probably lured by that just-one-more-big-bounty-ship-but-it's-the-last-one-after-that-i-go-redeem-i-promise), and pretty sure I lost the Cobra once, but I can't remember how. Think that must have been when doing silly stuff after the round trip to SgrA*. Every interdiction during my time rare-trading I was outrunning and jumping away from. I don't feel like much has changed. These days it's more of the same: minus two, my death stats are pretty much a count of the number of racing-specced Eagles I've crashed into stations or canyons.

What *has* changed though is the cash rewards. They're certainly much higher these days. But since (1) getting a big ship isn't the end of the game, rather just a different experience, and (2) for the minmax types there's plenty of new grind compared to when the game launched, the easier credits don't change much. If anything, it mostly helps new players find out quicker which ship(s) they enjoy the most.
 
- No outside programs like EDDB etc.

Here's where we differ. I think EDDB is a perfect example of things that should be in the game, but aren't, for no good reason. Back in the 80's system limitations made it normal to keep track of commodity prices & etc. manually/outside of the game. But when I can't even get info for stations that are in the same system, that's just poor planning. When we can get gossip on GalNet from halfway across the galaxy instantly, and not ask the next station over, "Do you sell the 4A Frameshift Drive?", I'm gonna use EDDB. If your ship's computer can't even remember "What was the price of bio-waste at that station I was just at 5 minute ago?", I'm gonna use EDDB.

I haven't actually tried using the "trade data" you can purchase in-game for a long time now, but as I recall, it was pretty damn useless.
 
You cannot compare an experienced player starting fresh with someone that has never played the game. One friend joined ED not long ago and took him a whole week just to get used to fly the ship, and there were 2 of us with him teaching the basics.

Anyway I believe that the game has to be newcomer friendly, for the sake of the game itself.
 
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The game was not hard starting out post launch, and as CptXabaras points out, player experience plays a part in a players ability to progress when starting out with a fresh cmdr. Given the new mechanics introduced to the game post launch there is an argument that it is now harder, as there is more to learn, but that comes down to an individuals capacity to pick things up quickly and work things out for themselves.

Regardless, having already learned and mastered any games mechanics it is inevitable that things are easier when starting off compared to the new player experience where a lack of information is an added hurdle to overcome.
 
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Oh look a veteran player who knows everything about the game can figure out how to start from scratch without struggling? And so he claims "2 EZ" for beginners because he already knows the tricks and whatnot...and just pretends a Noob could do it as well sooo easily.

Shut up. That's not how this works and you know it.
 
I've done a few restarts of my own ... and plan on restarting one of my alt accounts once 2.3 lands.

Interdictions? The key is to keep your combat rank at Harmless. Hardly anyone (NPC-wise) will interdict you if your combat rank is Harmless. If they do interdict you it's pretty easy to evade the interdiction or just low-wake out if by some miracle they do pull you out of supercruise.

2.3 is going to make exploration a paying profession. Start with a sidewinder and just add a 300 credit fuel scoop. Even with just the Basic Discovery Scanner you'll be able to make bank.

Too easy? Maybe. Or maybe this is how Elite: Dangerous should have been from day one. I'm kind of on the fence on that one.

FD have change so much I really wish we had options to play in different modes. Sandpit or relaxed mode and a more controlled one closer to launch that way we could all be happy (though it would mess with MP I spose

At the very least there needs to be some really dangerous areas imo. They simply do not exist right now (unless you like the potential of pvp perhaps but i do not buy in to players have to be hard and npcs must be weak


@punished Möbius... Really? Is there any need for that?
 
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So far, I have played about 4 and a half hours. Apart from some twonk banging into me in his Viper in a station just for the lolz, I have been interdicted...0 times. Zip. Zilch. I can't believe it. When I started last year, I was interdicted every two minutes!

i am pretty much a nooby (started around November last year). I can attest to this. i was around just before the new Patch came in and interdictions were just the right side of hard.

Since the patch i have not been successfully interdicted once in several months of play, I escaped them all. Well I was interdicted once, but that was due to real world and couldn`t get back to my pc quick enough.

I don`t know about the rest of this game, but Interdictions are seriously too easy.
 
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Its easy for you because of your past expiriance and knowledge of the game. Complete noob would have much harder time staring his journey.

I started playing a couple months ago, this game is very easy after you learn basic piloting. I was in a hi-res on my first day of playing (watched a youtube video with starting tips for noobs) only attacking to score a hit before the police finished off bounties and earned enough to jump straight into a cobra in less than an hour. It was so easy I configured my controls while in the hi-res. And if someone were inclined they could stay a little bit longer in the hi-res to get a better ship, maybe a vulture or even an aspX, on their very first day. Missions sometimes give 100k+ for one jump hauls right out of the gate in the starting station with default reputation.

oh and can confirm that interdictions are ridiculously easy, even for complete noobs. sometimes the target stays right in the middle of the screen for a good 2-3 seconds.
 
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"Ironman" restarts are an exploit unless you also lobotomize yourself to lose all combat skills. Remember, if it's fun and hasn't been nerfed yet, it's an exploit.
 
As I have said multiple times in the past, Frontier is going to have to shorten the early game as they add more content. That content draws in new players, and 6 months of building just to be able to engage in that content is too much of a barrier for the average person. Four to six weeks is a more reasonable amount of time.

It looks like they have done so, and while it is somewhat of a shame that some of the early game experience gets skipped, it's better for the longevity of the game.

Riôt
 
I must admit that is a good theory I had not considered but then why must FD only add content for big ships? If the content comes in for all levels (like MC all can do it) then its maybe not an issue?

Slf is a good example that you make . outside of the keelback the ships self capable do take a while
 
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@Madmike
Apparently so. Because as GT said as a joke unless you also lobotomize yourself it doesn't count. If you started a new account you are still elite. You are just wearing the face of a Noob. You still have those skills and an understanding of the game. Which is something a real Noob has none of. They have a glaze in their eyes and no idea where to start. And yet these people willfully pretend it is not so. So yes telling them to shut up is easier than trying to explain this for the umpteenth time to people who don't want to listen.
 
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