The ASP-S can out fly anything! The agility of that ship is nuts!
Whack some DD's on it and it goes alright too!
With the new internal and the size upgrade I'd put it in between the cobra III and ASP-E now. Same versatility as the cobra in a bigger boat with sick agility and able to pack more firepower with the increased PD size meaning you can sustain cap hungry fire for longer. And with the agility of it the time on target is great!
Only real problem I have with the ASP-S is that it has the usual ASP series issues, namely side of a death star sized hit box and that glass canopy that shatters if you fart too loud. Other than that I really like it.
The funny thing is, everybody likes the Cobra 3 and all the cool kids are currently flying Viper 4s and yet the AspS is very similar to both those ships and yet it doesn't seem to be held in anything like the same regard.
The problem, I fear, is that people like the Cobra and the Viper for sentimental reasons rather than practical ones.
All 3 ships
are very similar and they're all actually pretty mediocre.
I spent a lot of time in a Viper 4, and it made me a
LOT of money so I feel a bit of loyalty to it but, at the end of the day, I was only flying it because it was a cheap re-buy and it did the job.
Equally, I upgraded and engineered every part of my Cobra just 'cos I thought it deserved it.
Is it actually my first choice for any specific purpose though? Nope. Afraid not.
Perhaps it's a money thing?
When you don't have money you need to be creative but once money stops being an issue you're immediately going to choose other ships which do the job better instead.
It's certainly an interesting paradox though; the way the Cobra and Viper are thought of so highly while the AspS is dismissed even though there are pretty similar in performance and have their share of issues and compromises.